Плащ и Кинжал
Theron Johnson and Tandi Bowen — nearly inseparable teenage runaways who gained superpowers after exposure to an experimental serum. Tandi generates piercing blades of healing light, while Theran can teleport through the Dark Dimension. Together, they illuminate the darkest corners of New York as the inseparable Cloak and Dagger.
Attributes
Deals continuous damage to enemies within the area. Attacks automatically target the nearest enemy crossing the intersection
Launches a bouncing blade of light that damages enemies and heals nearby allies. On hit, creates a healing zone
Performs four rapid dashes, healing allies and damaging enemies along the path
Switch between Dagger and Cloak to access their unique abilities
Deploys a Veil of Darkness that damages enemies on contact, blinding them and increasing the damage they take
Deploys a Veil of Light that heals allies on contact and increases their healing received
Envelops nearby allies in the Dark Dimension, making them invulnerable and invisible to enemies, while also granting a speed boost
Launches a wave of daggers that creates a health restoration field in the impact area
Switch to Dagger
Switch to Cloak
Cloak and Dagger channel light and dark energy into the Falcon's Eye. When Falcon's Eye uses Crescent Slash, enemies are knocked back, and a wave of light and energy passes through allies and enemies, healing the former and damaging the latter
Base effect - Veil of Lightforce and Terror Cape transform into Veil of Light and Veil of Darkness, retaining their original effects. After traveling a set distance, the veils freeze in place. Damage dealt to enemies passing through Veil of Light is weakened, and healing received by enemies passing through Veil of Darkness is reduced. Enhanced effect - when teamed with The Hood, the width of both veils increases. Allies passing through the veils are empowered by Demonic Energy and gain a damage bonus.
Base effect - channel the energy of ice outward to encase yourself in an absolute ice block. This provides excellent protection but freezes you in place. While frozen, you can receive healing and radiate a weak healing aura to nearby allies. Enhanced effect - when teamed with Luna Snow, the healing aura for allies during freezing becomes significantly stronger
The duo of light and darkness sees a slight reduction in their combat utility.
Fixed a bug where assists were not properly tracked when selecting the team ability Oblivion Shroud. The duo's light and shadow are once again in balance.
The duo's restorative light shines brighter than ever across their entire kit of support abilities.
LMB Lightforce Dagger: direct healing damage increased from 12 to 15. Healing from the remaining spell field increased from 20 to 25. RMB Veil of Lightforce: single-use healing amount increased from 45 to 50. E Dagger Storm: healing output increased from 45/s to 50/s. Team-Up Anchor: the 15% Healing Boost bonus has been removed. Healing potential shifts in area: single-target healing is reduced, but the field heals more, and the buff from Veil of Lightforce increases.
[LMB] Lightforce Dagger: single-target healing 16 ⇒ 12; field healing 16 ⇒ 20 [E] Veil of Lightforce: healing amplification coefficient 15% ⇒ 20% Fixed a rare bug where poor network connection conditions could cause Tandy and Tyrone's Ultimate dash to get stuck in place. This duo is now back in motion without delays!
[Ultimate] Darkforce Disconnect: fixed a bug where the dash would freeze during poor connections Slightly reducing the duration of their ultimate.
[Q] Eternal Bond (Ultimate Ability): duration 13 sec. ⇒ 11 sec.. Rebalancing Tandy's tempo: less burst healing from Dagger Storm, but a single-use healing burst is added; Veil and Terror Cape now share charges, requiring more thoughtful choices between defense and offense.
[RMB] Dagger Storm: healing 55/s ⇒ 45/s. New effect — upon creating a Spell Field, provides a one-time heal of 60 to allies. [E] Veil of Lightforce / Terror Cape: now share charges (max. 2, with 10 sec. cooldown each); after use — 2 sec. shared CD. Tandy and Ty receive +25 HP — they were falling too easily in firefights.
[Stats] Base Health: 250 ⇒ 275. Rebalancing the tempo of Eternal Bond—the duo was returning to rotation too quickly.
[Q] Eternal Bond (Ultimate Ability): energy cost 4300 ⇒ 4500. We are rebalancing the ultimate tempo — Eternal Bond now requires more careful play from Tandy and Ty.
[Q] Eternal Bond (Ultimate Ability): energy cost 4000 ⇒ 4300. Optimizing the performance of healing zones for greater convenience.
[Q] Eternal Bond (Ultimate): the first three healing zones no longer disappear individually — they remain active until the fourth zone expires. Rebalancing the duo of Tandy and Ty: the ultimate is now less frequent but more effective, while Cloak receives a significant pressure boost through Vulnerability.
[Q] Eternal Bond (Ultimate Ability): energy cost ⇒ 4000. Healing ⇒ 250/s, duration ⇒ 8 sec. [E] Terror Cape: Vulnerability effect 20% ⇒ 28%. Increasing healing effectiveness and the area of effect for their ultimate ability.
[RMB] Dagger Storm: cooldown 15 sec. ⇒ 12 sec.. [Q] Eternal Bond (Ultimate): number of dashes 3 ⇒ 4.