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Cloak&Dagger
Strategist

Cloak&Dagger

Плащ и Кинжал

Theron Johnson and Tandi Bowen — nearly inseparable teenage runaways who gained superpowers after exposure to an experimental serum. Tandi generates piercing blades of healing light, while Theran can teleport through the Dark Dimension. Together, they illuminate the darkest corners of New York as the inseparable Cloak and Dagger.

Attributes

Health
275
Movement Speed
6m/s
Chapter IV · Heroes

Abilities

LMB

Darkforce Cloak

Deals continuous damage to enemies within the area. Attacks automatically target the nearest enemy crossing the intersection

  • ▸ Damage: 80/s
  • ▸ Range: 20m
  • ▸ Ammo: ∞
  • ▸ Crit: None
LMB

Lightforce Dagger

Launches a bouncing blade of light that damages enemies and heals nearby allies. On hit, creates a healing zone

  • ▸ Damage: 18 per shot
  • ▸ Healing per hit: 15
  • ▸ Area Healing: 20
  • ▸ Area of Effect Radius: 8m spherical
  • ▸ Fire Rate: 2.27 shots/s
  • ▸ Ammo: 12
  • ▸ Crit: None
Q

Eternal Bond

Performs four rapid dashes, healing allies and damaging enemies along the path

  • ▸ Damage: 30/s
  • ▸ Healing: 250/s
  • ▸ Area of Effect Radius: 4m radius cylinder, 15m length
  • ▸ Duration: 11s for Cloak, 13s for Dagger
  • ▸ Energy Cost: 4500
Shift

Light's Embrace / Shadow's Embrace

Switch between Dagger and Cloak to access their unique abilities

  • ▸ Application: Instant
E

Terror Cape

Deploys a Veil of Darkness that damages enemies on contact, blinding them and increasing the damage they take

  • ▸ Damage: 55
  • ▸ Blind Duration: 1.5s
  • ▸ Visibility Range: Visibility blocked beyond 10m
  • ▸ Vulnerability: 20%
  • ▸ Vulnerability Duration: 3s
  • ▸ Area Size: 6m width, 4.5m height
  • ▸ Curtain Movement Speed: 20m/s
  • ▸ Maximum Distance: 25m
  • ▸ Cooldown: Shared charges with Light Curtain, max 2, each recharges in 10s; after use, both go on 2s cooldown
E

Veil of Lightforce

Deploys a Veil of Light that heals allies on contact and increases their healing received

  • ▸ Healing: 50
  • ▸ Healing Boost: 20%
  • ▸ Duration: 4s
  • ▸ Area Size: 6m width, 4.5m height
  • ▸ Curtain Movement Speed: 20m/s
  • ▸ Maximum Distance: 25m
  • ▸ Cooldown: Shared charges with Dread Cloak, maximum of 2; each recharges every 10s; after using any one, both go on 2s cooldown
RMB

Dark Teleportation

Envelops nearby allies in the Dark Dimension, making them invulnerable and invisible to enemies, while also granting a speed boost

  • ▸ Area of Effect Radius: 10m radius sphere
  • ▸ Duration: 2s
  • ▸ Invisibility and movement speed boost: Active during Phased state
  • ▸ Cooldown: 12s
RMB

Dagger Storm

Launches a wave of daggers that creates a health restoration field in the impact area

  • ▸ Healing: 50/s
  • ▸ Area duration: 6s
  • ▸ Area of Effect Radius: 5m radius sphere
  • ▸ One-time heal on area creation: 60
  • ▸ Cooldown: 12s
SHIFT

Light's Embrace

Switch to Dagger

  • ▸ Cast time: Instant
  • ▸ Cooldown: 2s
SHIFT

Shadow's Embrace

Switch to Cloak

  • ▸ Application: Instant

Team-Ups

Passive

From Shadow to Light

Cloak and Dagger channel light and dark energy into the Falcon's Eye. When Falcon's Eye uses Crescent Slash, enemies are knocked back, and a wave of light and energy passes through allies and enemies, healing the former and damaging the latter

  • ▸ Team bonus: 15% increased healing
E

Oblivion Shroud

Base effect - Veil of Lightforce and Terror Cape transform into Veil of Light and Veil of Darkness, retaining their original effects. After traveling a set distance, the veils freeze in place. Damage dealt to enemies passing through Veil of Light is weakened, and healing received by enemies passing through Veil of Darkness is reduced. Enhanced effect - when teamed with The Hood, the width of both veils increases. Allies passing through the veils are empowered by Demonic Energy and gain a damage bonus.

  • ▸ Light Veil damage reduction: 20%
  • ▸ Dark Veil healing reduction: 20%
  • ▸ Bonus damage (enhanced effect): 15%
  • ▸ Veil duration: 4s
  • ▸ Veil size (base effect): 6m width, 4.5m height
  • ▸ Veil size (enhanced effect): 8m width, 6m height
C

Frozen Haven

Base effect - channel the energy of ice outward to encase yourself in an absolute ice block. This provides excellent protection but freezes you in place. While frozen, you can receive healing and radiate a weak healing aura to nearby allies. Enhanced effect - when teamed with Luna Snow, the healing aura for allies during freezing becomes significantly stronger

  • ▸ Ability duration: 2s
  • ▸ Spell field radius: 8m radius
  • ▸ Healing amount: 50/s
  • ▸ Cooldown: 20s

Changelog

v20260911 Season 10

The duo of light and darkness sees a slight reduction in their combat utility.

  • ▸ Right-Click (Terror Cape): The vulnerability effect applied to enemies has been reduced from 28% to 20%.
  • ▸ Left-Click (Lightforce Dagger): Area-of-effect healing after a hit has been reduced from 25 to 20.
  • ▸ Passive (Team-Up with Luna Snow): The duration of the Frozen Haven ice shield has been reduced from 2.5s to 2s.
v20260730 Season 9

Fixed a bug where assists were not properly tracked when selecting the team ability Oblivion Shroud. The duo's light and shadow are once again in balance.

v20260710 Season 9

The duo's restorative light shines brighter than ever across their entire kit of support abilities.

  • ▸ LMB Lightforce Dagger: direct healing damage increased from 12 to 15. Healing from the remaining spell field increased from 20 to 25.
  • ▸ RMB Veil of Lightforce: single-use healing amount increased from 45 to 50.
  • ▸ E Dagger Storm: healing output increased from 45/s to 50/s.
  • ▸ Team-Up Anchor: the 15% Healing Boost bonus has been removed.
v20260609 Season 8.5

Healing potential shifts in area: single-target healing is reduced, but the field heals more, and the buff from Veil of Lightforce increases.

  • ▸ [LMB] Lightforce Dagger: single-target healing 16 ⇒ 12; field healing 16 ⇒ 20
  • ▸ [E] Veil of Lightforce: healing amplification coefficient 15% ⇒ 20%
v20260423 Season 8.3

Fixed a rare bug where poor network connection conditions could cause Tandy and Tyrone's Ultimate dash to get stuck in place. This duo is now back in motion without delays!

  • ▸ [Ultimate] Darkforce Disconnect: fixed a bug where the dash would freeze during poor connections
v20260417 Season 7.5

Slightly reducing the duration of their ultimate.

  • ▸ [Q] Eternal Bond (Ultimate Ability): duration 13 sec. ⇒ 11 sec..
v20260116 Season 6

Rebalancing Tandy's tempo: less burst healing from Dagger Storm, but a single-use healing burst is added; Veil and Terror Cape now share charges, requiring more thoughtful choices between defense and offense.

  • ▸ [RMB] Dagger Storm: healing 55/s ⇒ 45/s. New effect — upon creating a Spell Field, provides a one-time heal of 60 to allies.
  • ▸ [E] Veil of Lightforce / Terror Cape: now share charges (max. 2, with 10 sec. cooldown each); after use — 2 sec. shared CD.
v20251114 Season 5

Tandy and Ty receive +25 HP — they were falling too easily in firefights.

  • ▸ [Stats] Base Health: 250 ⇒ 275.
v20251010 Season 4.5

Rebalancing the tempo of Eternal Bond—the duo was returning to rotation too quickly.

  • ▸ [Q] Eternal Bond (Ultimate Ability): energy cost 4300 ⇒ 4500.
v20250808 Season 3.5

We are rebalancing the ultimate tempo — Eternal Bond now requires more careful play from Tandy and Ty.

  • ▸ [Q] Eternal Bond (Ultimate Ability): energy cost 4000 ⇒ 4300.
v20250411 Season 2

Optimizing the performance of healing zones for greater convenience.

  • ▸ [Q] Eternal Bond (Ultimate): the first three healing zones no longer disappear individually — they remain active until the fourth zone expires.
v20250221 Season 1.5

Rebalancing the duo of Tandy and Ty: the ultimate is now less frequent but more effective, while Cloak receives a significant pressure boost through Vulnerability.

  • ▸ [Q] Eternal Bond (Ultimate Ability): energy cost ⇒ 4000. Healing ⇒ 250/s, duration ⇒ 8 sec.
  • ▸ [E] Terror Cape: Vulnerability effect 20% ⇒ 28%.
v20250110 Season 1

Increasing healing effectiveness and the area of effect for their ultimate ability.

  • ▸ [RMB] Dagger Storm: cooldown 15 sec. ⇒ 12 sec..
  • ▸ [Q] Eternal Bond (Ultimate): number of dashes 3 ⇒ 4.