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Captain America
Vanguard

Captain America

Капитан Америка

Steve "Steve" Rogers, enhanced by the Super Soldier Serum, uses his vibranium shield and extensive combat training to stand against any threat to justice. During World War II, a young Steve volunteered for an experiment that increased his strength, speed, and agility. After many years frozen in ice, he was thawed in 2099 and now fights alongside the Avengers against the threats of the future.

Attributes

Health
350+300 Regenerating Shield
Movement Speed
6 m/s
Chapter IV · Heroes

Abilities

LMB

Sentinel Strike

Approach enemies closely to attack. Landing a second strike allows you to throw the shield, which can ricochet four times

  • ▸ Melee Combat Range: 4m
  • ▸ Shield Flight Speed: 60 m/s
  • ▸ Max Flight Distance: 25m
  • ▸ Damage: Melee Damage 45, Flying Shield Damage 45
  • ▸ Attack Interval: Melee 1st Hit 0.4s, 2nd Hit 0.5s, Flying Shield 1st Hit 0.5s, 2nd Hit 0.57s
  • ▸ Ammo: Up to 4 Charges
  • ▸ Special Effect: Automatically Targets Enemies Near the Crosshair
Q

Freedom Charge

Raise your shield high and carve a path forward, granting yourself and allies in your path a constant health bonus and movement speed increase. Allies also receive an Ultimate charge acceleration

  • ▸ Area of Effect Radius: 4m Spherical Radius Around Character, 4m Width Along Path
  • ▸ Area of Effect Duration: 10s Main, 5s Along Path
  • ▸ Health Regeneration: 150 Bonus Health on Activation, 100 Bonus for Allies, Then 100 per Second for Self and 60 for Allies
  • ▸ Movement Speed Boost: 30% for Self and Allies
  • ▸ Energy Cost: 3100
  • ▸ Special Effect: Allies Gain 20% Bonus to Ultimate Ability Charge Efficiency
Shift

Leading Dash

Increase speed and activate Fearless Leap to jump into the air

  • ▸ Movement Speed Boost: 33.4%
  • ▸ Jump Height: 5m
E

Vibranium Energy Saw

Release an energy-charged shield to strike enemies in its path

  • ▸ Projectile Speed: 80 m/s
  • ▸ Max Distance: 25m
  • ▸ Number of Bounces: 3
  • ▸ Damage: Starts at 70, Decreasing by 20% With Each Bounce
  • ▸ Cooldown: 6s
F

Liberty Rush

Raise your shield and dash forward

  • ▸ Dash Distance: 12m
  • ▸ Damage: 30
  • ▸ Cooldown: 10s
LMB

Super-Soldier Slam

Fall from the sky onto a target area, knocking enemies upward

  • ▸ Max Distance: 20m (Horizontal)
  • ▸ Damage: 30
  • ▸ Cooldown: 12s
RMB

Living Legend

Raise your shield to reflect incoming projectiles, sending them ricocheting in random directions

  • ▸ Maximum shield value: 350
  • ▸ Shield restoration: 50/s
  • ▸ Recovery delay after release: 4s
  • ▸ Recharge on destruction: 5s
  • ▸ Cooldown: 1s
  • ▸ Damage drop on ricochet: 50%

Team-Ups

Passive

Captain's Spirit

Inspired by Captain America's resolve, Winter Soldier can rush to the aid of a designated ally, striking the ground with his mechanical arm to deal damage to nearby enemies. Additionally, Captain America and Winter Soldier can interact with each other if both parties confirm. The duo collides and releases a shockwave that deals damage and slows enemies

  • ▸ Team play bonus: Captain America gains 100 maximum health
C

Vibranium Bastion

Black Cat shares her luck with allies. When White Fox uses her new luck, she releases tracking Spirit Tails to heal and accelerate allies while damaging and slowing enemies. When Captain America enjoys luck, his shield block radius expands and allows him to aim and reflect projectiles

  • ▸ Cooldown: 15s
  • ▸ Ability duration: 10s
  • ▸ Summon radius increase: 1m
  • ▸ Special Effect: During the duration, reflected projectiles ricochet straight toward the target
C

Stars Aligned

Base effect - Captain America can jump directly to a teammate, providing a health bonus to himself and the ally while redirecting a portion of incoming damage to himself. Enhanced effect - when playing in a team with Winter Soldier, the duo can activate a mutual Battle Cry. After confirmation, they charge at each other, colliding to grant a health bonus and movement speed to all nearby teammates

  • ▸ Cooldown: 12s
  • ▸ Health bonus: 150
  • ▸ Damage redirection duration: 2s
  • ▸ Movement Speed Boost: 1.5 m/s
C

Voltaic Union

Base effect - changes Sentinel Strike into a Lightning Shield projectile. After two hits, Captain America releases a piercing Lightning Shield four times. Enhanced effect - when playing in a team with Thor, the shield's electrical energy is amplified. Each Lightning Shield hit causes an additional burst of damage in the surrounding area

  • ▸ Cooldown: 15s
  • ▸ Ability duration: 10s
  • ▸ Lightning shield damage: 45

Changelog

v20260911 Season 10

The First Avenger gains increased durability and maintains throw damage at all ranges.

  • ▸ Base Stats: Base Health increased from 300 to 350.
  • ▸ LMB (Vibranium Energy Saw): Removed damage reduction on bounce.
  • ▸ Passive (Team-Up with Thor): Duration of Voltaic Union increased from 7s to 10s.
  • ▸ Passive (Team-Up with Winter Soldier): Slightly increased movement speed after using Stars Aligned.
v20260710 Season 9

Cap receives a new regenerating shield that helps him maintain defense, but at the cost of reduced base protection.

  • ▸ Base Health reduced from 600 to 300. Added 300 regenerating shield.
  • ▸ Removed Team-Up bonus anchor for 100 additional health. (Total health reduced from 700 to 600).
v20260320 Season 7

Steve maintains pressure through continuous shield strikes, but the team energy boost for allies had to be reduced — he was spinning up others' ultimates too much.

  • ▸ [Shift] Leading Dash (toggle): the last 4 Sentinel Strike are not interrupted.
  • ▸ [Q] Freedom Charge (Ultimate Ability): energy for allies 30% ⇒ 20%.
v20260116 Season 6

Steve receives a significant rotation boost — Vibranium Energy Saw returns more frequently, encouraging constant shield pressure.

  • ▸ [E] Vibranium Energy Saw: cooldown 8 sec. ⇒ 6 sec.
v20251114 Season 5

Steve receives a team dimension to his ultimate — Freedom Charge now not only pressures but also charges allies' ultimates along the way.

  • ▸ [Q] Freedom Charge (Ultimate): new effect — allies in the path receive +30% to Ultimate energy gain speed.
v20250912 Season 4

Steve loses the hidden damage bonus from his combo — this returns him to the role of a pure "battering ram" Vanguard without external multipliers.

  • ▸ [Passive] Team-Up Anchor: +5% damage bonus removed.
v20250411 Season 2

We are slightly reducing Steve's overall durability so that he is not as invulnerable in prolonged skirmishes.

  • ▸ [Stats] Health: 675 ⇒ 650.
  • ▸ [LMB] Living Legend: shield strength 400 ⇒ 350.
v20250221 Season 1.5

Steve receives a survivability buff, and his shield will become more responsive.

  • ▸ [LMB] Living Legend: the shield can now be activated directly during a jump.
  • ▸ [E] Vibranium Energy Saw: projectile speed 60 m/s ⇒ 80 m/s, ricochet speed ⇒ 150 m/s.
  • ▸ [Q] Freedom Charge (Ultimate Ability): energy cost 3100 ⇒ 2800.
  • ▸ [LMB] Sentinel Strike is now separated from regular melee attacks — controls have become smoother.
v20250110 Season 1

Steve receives a survivability buff, which will allow him to engage in combat and exit it more frequently.

  • ▸ [Stats] Base Health: 650 ⇒ 675.
  • ▸ [Q] Freedom Charge (Ultimate Ability): energy cost 3400 ⇒ 3100. Self-healing per second 110 ⇒ 100.
  • ▸ [LMB] Living Legend: shield regeneration delay 3 sec. ⇒ 2 sec.
  • ▸ [Shift] Liberty Rush: cooldown 12 sec. ⇒ 10 sec.