Капитан Америка
Steve "Steve" Rogers, enhanced by the Super Soldier Serum, uses his vibranium shield and extensive combat training to stand against any threat to justice. During World War II, a young Steve volunteered for an experiment that increased his strength, speed, and agility. After many years frozen in ice, he was thawed in 2099 and now fights alongside the Avengers against the threats of the future.
Attributes
Approach enemies closely to attack. Landing a second strike allows you to throw the shield, which can ricochet four times
Raise your shield high and carve a path forward, granting yourself and allies in your path a constant health bonus and movement speed increase. Allies also receive an Ultimate charge acceleration
Increase speed and activate Fearless Leap to jump into the air
Release an energy-charged shield to strike enemies in its path
Raise your shield and dash forward
Fall from the sky onto a target area, knocking enemies upward
Raise your shield to reflect incoming projectiles, sending them ricocheting in random directions
Inspired by Captain America's resolve, Winter Soldier can rush to the aid of a designated ally, striking the ground with his mechanical arm to deal damage to nearby enemies. Additionally, Captain America and Winter Soldier can interact with each other if both parties confirm. The duo collides and releases a shockwave that deals damage and slows enemies
Black Cat shares her luck with allies. When White Fox uses her new luck, she releases tracking Spirit Tails to heal and accelerate allies while damaging and slowing enemies. When Captain America enjoys luck, his shield block radius expands and allows him to aim and reflect projectiles
Base effect - Captain America can jump directly to a teammate, providing a health bonus to himself and the ally while redirecting a portion of incoming damage to himself. Enhanced effect - when playing in a team with Winter Soldier, the duo can activate a mutual Battle Cry. After confirmation, they charge at each other, colliding to grant a health bonus and movement speed to all nearby teammates
Base effect - changes Sentinel Strike into a Lightning Shield projectile. After two hits, Captain America releases a piercing Lightning Shield four times. Enhanced effect - when playing in a team with Thor, the shield's electrical energy is amplified. Each Lightning Shield hit causes an additional burst of damage in the surrounding area
The First Avenger gains increased durability and maintains throw damage at all ranges.
Cap receives a new regenerating shield that helps him maintain defense, but at the cost of reduced base protection.
Steve maintains pressure through continuous shield strikes, but the team energy boost for allies had to be reduced — he was spinning up others' ultimates too much.
[Shift] Leading Dash (toggle): the last 4 Sentinel Strike are not interrupted. [Q] Freedom Charge (Ultimate Ability): energy for allies 30% ⇒ 20%. Steve receives a significant rotation boost — Vibranium Energy Saw returns more frequently, encouraging constant shield pressure.
[E] Vibranium Energy Saw: cooldown 8 sec. ⇒ 6 sec. Steve receives a team dimension to his ultimate — Freedom Charge now not only pressures but also charges allies' ultimates along the way.
[Q] Freedom Charge (Ultimate): new effect — allies in the path receive +30% to Ultimate energy gain speed. Steve loses the hidden damage bonus from his combo — this returns him to the role of a pure "battering ram" Vanguard without external multipliers.
[Passive] Team-Up Anchor: +5% damage bonus removed. We are slightly reducing Steve's overall durability so that he is not as invulnerable in prolonged skirmishes.
[Stats] Health: 675 ⇒ 650. [LMB] Living Legend: shield strength 400 ⇒ 350. Steve receives a survivability buff, and his shield will become more responsive.
[LMB] Living Legend: the shield can now be activated directly during a jump. [E] Vibranium Energy Saw: projectile speed 60 m/s ⇒ 80 m/s, ricochet speed ⇒ 150 m/s. [Q] Freedom Charge (Ultimate Ability): energy cost 3100 ⇒ 2800. [LMB] Sentinel Strike is now separated from regular melee attacks — controls have become smoother. Steve receives a survivability buff, which will allow him to engage in combat and exit it more frequently.
[Stats] Base Health: 650 ⇒ 675. [Q] Freedom Charge (Ultimate Ability): energy cost 3400 ⇒ 3100. Self-healing per second 110 ⇒ 100. [LMB] Living Legend: shield regeneration delay 3 sec. ⇒ 2 sec. [Shift] Liberty Rush: cooldown 12 sec. ⇒ 10 sec.