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Cyclops
Duelist

Cyclops

Циклоп

Scott Summers leads the X-Men as Cyclops. Through a specialized ruby visor, he precisely controls the destructive force emitted by his eyes, neutralizing any threat on the battlefield. But when the visor is removed, all restraint disappears, turning into an unstoppable stream of devastating energy!

Attributes

Health
275
Movement Speed
6m/s
Chapter IV · Heroes

Abilities

LMB

Optic Blast

Fires a rapid burst of kinetic force forward. Hitting enemies accelerates the charge of Ricochet Force

  • ▸ Attack Interval: 0.6s
  • ▸ Damage per Hit: 22
  • ▸ Hit Checks per Attack: 3
  • ▸ Refresh Rate: 0.03s per use
  • ▸ Ricochet Force Cooldown Reduction on Hit: 0.15s
RMB

Concussive Beam

Continuously fires a powerful beam that can refract between enemies and the environment. Hitting enemies accelerates the charge of Ricochet Force

  • ▸ Refresh Rate: 0.083s per use
  • ▸ Damage per Hit: 11.5
  • ▸ Ricochet Damage Falloff: 50%, minimum 10%
  • ▸ Environmental Ricochet Damage Falloff: 30%
  • ▸ Ricochet Force Cooldown Reduction on Hit: 0.15s
  • ▸ Max Energy: 100
  • ▸ Energy Cost per Second: 25/s
  • ▸ Energy Regeneration per Second: 10/s
E

Ricochet Force

Fires a beam that can diffract and track nearby enemies after hitting the environment. Upon use, Cyclops gains bonus health

  • ▸ Beam Damage: 75
  • ▸ Environmental Ricochet Damage Falloff: 65%
  • ▸ Environmental Refraction Damage Falloff: 20%
  • ▸ Character Refraction Damage Falloff: 50%
  • ▸ Environmental Refraction Falloff Distance: Falloff begins at 8m, reducing to 40% at 12m
  • ▸ Environmental Refraction Damage Scaling per Refraction: After the first refraction, each additional refraction increases damage by 10%, up to 20%
  • ▸ Environmental Refraction Character Tracking Range: 12m
  • ▸ Cooldown: 2 charges, each recharging in 15s. Base cooldown 2s
Shift

Propulsion Burst

Fires a concussive beam to push himself and the target backward, applying a slowing effect to the enemy

  • ▸ Cooldown: 15s
  • ▸ Ability Duration: Minimum 0.35s, maximum 1s
  • ▸ Dash Duration: Minimum 11m, maximum 22m
  • ▸ Slow Effect: 35% for 2s
  • ▸ Refresh Rate: 0.083s per use
  • ▸ Damage: 5 per hit
F

Optic Ascent

Fires a concussive beam straight down to push himself upward and knock back enemies, applying a slowing effect to them

  • ▸ Cooldown: 15s
  • ▸ Ability Duration: 0.6s
  • ▸ Dash Duration: 12m
  • ▸ Movement bonus: 35% for 2s
  • ▸ Refresh Rate: 0.083s per use
  • ▸ Damage: 5 per hit
Passive

Kinetic Hover

Enters a slow-fall state while firing Concussive Beam in mid-air

Q

Ruby Rage

Remove the visor and fire a powerful sweeping beam forward. The explosion leaves behind unstable excess energy that detonates, dealing massive secondary explosion damage

  • ▸ Energy cost: 3700
  • ▸ First spell field damage: 75+20% max health
  • ▸ Interval between two fields: 1.1s
  • ▸ Second spell field damage: 75+40% max health
  • ▸ Max range: 60m
  • ▸ Spell field width: First field 2m, second field 8m

Team-Ups

Passive

Red Adamantium

Cyclops supercharges Wolverine's claws, extending their attack range. During Vicious Rampage, Wolverine is replaced by Kinetic Claws, granting him a brief forward lunge that spreads a shower of impacts around him

  • ▸ Team bonus: 5% damage increase
Passive

Slim and Red

Base effect - Hitting an enemy with Ricochet Force summons Phoenix to ignite them, dealing continuous burn damage over time. Hitting an ignited target with Optic Blast or Concussive Beam instantly triggers a percentage of the remaining burn damage as a single explosion. Enhanced effect - When linked with Phoenix, Spark detonations reduce the cooldown of Ricochet Force

  • ▸ Burn damage: 7/hit, 2 times per second
  • ▸ Burn damage duration: 3s
  • ▸ Spark detonation damage: 50% of remaining burn damage
  • ▸ Ricochet Force cooldown reduction: 0.5 charge
C

Kinetic Kin

Base effect - Release accumulated kinetic energy to enter an enhanced state for a certain duration. During the enhanced state, Cyclops gains significantly increased movement speed and jump height. Enhanced effect - When linked with Gambit during the enhanced state, the attack speed of both Optic Blast and Concussive Beam is increased

  • ▸ Cooldown: 15s
  • ▸ Duration: 6s
  • ▸ Movement bonus: 40%
  • ▸ Enhanced jump speed: 5m/s
  • ▸ Optic Blast attack speed bonus: 25%
  • ▸ Concussive Beam attack frequency bonus: 10%

Changelog

v20261009 Season 10

The fearless leader of the X-Men sharpens his blasts and extends kinetic combos.

  • ▸ LMB (Optic Blast): Single-target damage increased from 22 to 23. Ricochet Force cooldown reduction per Optic Blast hit increased from 0.25s to 0.3s.
  • ▸ Q (Ruby Rage): Ultimate ability energy cost reduced from 3700 to 3400.
  • ▸ Passive (Team-Up with Gambit): Kinetic Kin duration increased from 6s to 8s.
v20260807 Season 9.5

Scott's optic blasts return faster and hit harder when Gambit gives him a boost.

  • ▸ E Ricochet Force: cooldown reduction per Optic Blast hit increased from 0.15s to 0.25s.
  • ▸ Team-Up with Gambit: attack speed bonus of Concussive Beam increased from 10% to 15%.
v20260711 Season 9

Following the removal of Team-Up anchors, Cyclops's power is restored to ensure competitiveness in the new meta.

  • ▸ [E] Optic Blast: Damage per tick 21 ⇒ 22
  • ▸ [Shift] Ricocheting Force (direct damage): 70 ⇒ 75
  • ▸ Team-Up with Gambit: Ability cooldown 18s ⇒ 15s
v20260710 Season 9

Scott was melting targets too easily. We are reducing his raw power and slowing down his mobility to give enemies a chance to breathe.

  • ▸ Reduce damage per hit of Optic Blast from 25 to 21.
  • ▸ Reduce Ricochet Force damage from 80 to 70.
  • ▸ Increase cooldown of Propulsion Burst and Optic Ascent from 12s to 15s.
  • ▸ Remove the Team-Up bonus providing a 5% damage increase.
v20260702 Season 8.5

Fixed an issue where using RICOCHET FORCE could lead to incorrect cooldown counting or UI display errors.

  • ▸ [E] RICOCHET FORCE: fixed incorrect cooldown and UI display errors
v20260625 Season 8.5

Resolved the dependency of the OPTIC ASCENT ability on frame rate: horizontal displacement during ascent no longer varies depending on the player's FPS.

  • ▸ [F] OPTIC ASCENT: horizontal displacement is no longer dependent on frame rate
v20260618 Season 8.5

Fixed an issue where the secondary ground explosion of Cyclops' Ultimate sometimes failed to deal damage to targets behind cover on uneven or rugged terrain. Additionally, improved visual clarity of ability effects — enemy optics are now much easier to distinguish from allied ones.

  • ▸ [Q] RUBY RAGE: fixed missed damage from the secondary explosion to targets behind cover on uneven terrain
  • ▸ [Passive] Visual Effects: enhanced distinction between enemy and allied optical beams