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v20260116 Season 6

January 16, 2026 Update

Season 6: adjustments to Blade, Hulk, Cloak & Dagger and Gambit; new synergies for Mr. Pool's and Parker Power-Up.

Key changes

  • Blade — Daywalker Dash rework based on weapon modes
  • Hulk — increased speed for Incredible Leap and Gamma Burst
  • Mr. Pool's Interdimensional Toy Box — Deadpool + Jeff
  • Parker Power-Up — Peni Parker + Spider-Man
  • Ever-Burning Bond removed
season-6balancevanguarddueliststrategist
Chapter I · Patch Notes

The Multiverse continues to change! Heroes are breaking through ceilings, rivalries are heating up, and new team surprises are ready to turn the tide of battle. Let's see who is stepping into the spotlight and who is facing a reality check!

Vanguard

Angela

Angela

Angela is losing a bit of her shield's durability — Shielded Stance was slightly higher than necessary to remain a fair barrier.

  • [Right Click] Shielded Stance: shield durability 350 ⇒ 300.
Captain America

Captain America

Steve receives a significant rotation boost — Vibranium Energy Saw returns more frequently, encouraging constant shield pressure.

  • [E] Vibranium Energy Saw: cooldown 8 sec. ⇒ 6 sec.
Doctor Strange

Doctor Strange

The Sorcerer Supreme gains more threat through enhanced Dark Magic conversion, and Cloak of Levitation is now controllable — a re-cast catches enemies unexpectedly from a new angle.

  • [LMB] Maelstrom of Madness: Dark Magic to damage conversion 1.2 ⇒ 1.3.
  • [Shift] Cloak of Levitation: new effect — re-casting interrupts the ability, maintains current speed, and allows for a change in trajectory.
Emma Frost

Emma Frost

Emma receives significantly better Ultimate charge across all hit categories — this compensates for her previously weakened autonomy.

  • [Passive] Energy: Hero hits 10/s ⇒ 12/s; Sentience hits 15/s ⇒ 18/s; Shield hits 5/s ⇒ 6/s.
Hulk

Hulk

Banner becomes more aggressive on all fronts: charges Incredible Leap faster, has less downtime between Gamma Burst, and Monster Hulk is now immune to launch and knockback effects.

  • [Space] Incredible Leap (Hero Hulk): min. charge time 0.5 sec. ⇒ 0.4 sec.; max. 2 sec. ⇒ 1.7 sec.
  • [RMB] Gamma Burst (Hero Hulk): cooldown 8 sec. ⇒ 6 sec.; projectile damage 70 ⇒ 75.
  • [Passive] Monster Hulk: immunity to launch and knockback effects.

Duelist

Black Panther

Black Panther

T'Challa receives a noticeable boost to his spear and protection against sudden death when entering his ultimate — Bast's Descent no longer turns into a suicide if the initiation is poor.

  • [RMB] Spear Toss: damage 45 ⇒ 50.
  • [Q] Bast's Descent (Ultimate Ability): new effect — +50% Damage Reduction at the start of activation.
Blade

Blade

Key rework for Eric: Hunter's Shotgun becomes longer-ranged but less dense, while Daywalker Dash now functions differently depending on the weapon — the shotgun provides crowd control via slow, and the sword cuts with anti-heal.

  • [LMB] Hunter's Shotgun: number of pellets 12 ⇒ 11; falloff starts at 15 m (was 20 m), at 30 m — 50% damage (was 40%).
  • [Shift] Daywalker Dash: (Hunter's Shotgun) slow 40% for 1.5 sec.; second hit damage 20 ⇒ 50. (Ancestral Sword) removes slow; applies 8% Healing Reduction per hit (total 32%) for 3 sec.; damage 15 ⇒ 8 per hit.
Daredevil

Daredevil

Daredevil was still farming Fury (lights) too densely and hitting too hard with the chain — we are reducing both sources to encourage Matt to play more cautiously.

  • Devil's Chain: high damage range 80 ⇒ 75.
  • Devil's Throw: damage 32.5 ⇒ 30 (total 65 ⇒ 60).
  • [Shift] Devil's Latch: Fury upon surface grab 2 ⇒ 1.
Iron Fist

Iron Fist

Lin Lie receives a slight boost to his primary combo and extended duration for Dragon's Defense — Iron Fist becomes more reliable in duels against other Duelists.

  • [LMB] Jeet Kune Do (first 4 hits): damage 30 ⇒ 35.
  • [RMB] Dragon's Defense: max duration 1 sec. ⇒ 1.2 sec.
Namor

Namor

The King of Atlantis is slightly stronger and faster in his core arsenal — summoned guardians become more durable and deal more damage, and the ability to summon them has a shorter cooldown.

  • [E] Aquatic Dominion: cooldown for one charge 12 sec. ⇒ 10 sec.
  • [Passive] Default Monstro Spawn: health 100 ⇒ 125; damage 17 ⇒ 18.
  • [Passive] Enhanced Monstro Spawn: damage 11 ⇒ 12.

Strategist

Cloak & Dagger

Cloak & Dagger

Rebalancing Tandy's tempo: less burst healing from Dagger Storm, but a single-use healing burst is added; Veil and Terror Cape now share charges, requiring more thoughtful choices between defense and offense.

  • [RMB] Dagger Storm: healing 55/s ⇒ 45/s. New effect — upon creating a Spell Field, provides a one-time heal of 60 to allies.
  • [E] Veil of Lightforce / Terror Cape: now share charges (max. 2, with 10 sec. cooldown each); after use — 2 sec. shared CD.
Gambit

Gambit

Remy was becoming too autonomous a support — reducing healing from explosions and the ultimate, and Bridge Boost no longer bounces infinitely.

  • Big Easy Impact: explosion heal 25 ⇒ 15 (total 75 ⇒ 45).
  • [Q] Ragin' Royal Flush (Ultimate): healing 75/s ⇒ 55/s.
  • [E] Bridge Boost: maximum of 2 bounces per target.
Invisible Woman

Invisible Woman

Sue was playing too safely behind her shield — we are reducing durability, regeneration speed, and self-healing so that Guardian Shield serves as a tactical tool rather than permanent cover.

  • [RMB] Guardian Shield: shield durability 250 ⇒ 200; regeneration speed after reclaim 42/s ⇒ 34/s; self-healing from shield 50/s ⇒ 25/s.
Rocket Raccoon

Rocket Raccoon

Rocket Raccoon was dodging too briskly — now Wild Crawl feels like the usual mobility of an engineer rather than a teleport.

  • [Space] Wild Crawl: movement speed 10 m/s ⇒ 8 m/s.

Team-Up Abilities

Mr. Pool's Interdimensional Toy Box — Deadpool + Jeff the Land Shark

A new Team-Up.

  • Jeff the Land Shark: unlocks a new ability Jeff's Cuddle Buddy.
  • Deadpool (Team-Up Anchor): Vanguard — +50 Health, Duelist — +5% Damage, Strategist — +5% Healing.

Parker Power-Up — Peni Parker + Spider-Man

A new Team-Up.

  • Spider-Man: unlocks a new ability Sticky Spider-Bomb.
  • Peni Parker (Team-Up Anchor): +50 Health.

Balancing Existing Synergies

Adjustments to active team abilities.

  • Deep Wrath (Hela — Namor): Tidal Dirge cooldown 20 sec. ⇒ 30 sec.; Undead Monstro damage 12 ⇒ 10; Berserk Undead Monstro damage 7 ⇒ 6.
  • Vibrant Vitality (Mantis — Groot/Loki): Deific Blessing ally damage bonus 25% ⇒ 15%.

Changes to Existing Synergies

A number of team abilities have been revised or removed.

  • Ever-Burning Bond: synergy completely removed.
  • Rocket Network: Peni Parker loses the Armored Spider-Nest ability.