Season 6: adjustments to Blade, Hulk, Cloak & Dagger and Gambit; new synergies for Mr. Pool's and Parker Power-Up.
Key changes
The Multiverse continues to change! Heroes are breaking through ceilings, rivalries are heating up, and new team surprises are ready to turn the tide of battle. Let's see who is stepping into the spotlight and who is facing a reality check!
Angela is losing a bit of her shield's durability — Shielded Stance was slightly higher than necessary to remain a fair barrier.
[Right Click] Shielded Stance: shield durability 350 ⇒ 300.
Steve receives a significant rotation boost — Vibranium Energy Saw returns more frequently, encouraging constant shield pressure.
[E] Vibranium Energy Saw: cooldown 8 sec. ⇒ 6 sec.
The Sorcerer Supreme gains more threat through enhanced Dark Magic conversion, and Cloak of Levitation is now controllable — a re-cast catches enemies unexpectedly from a new angle.
[LMB] Maelstrom of Madness: Dark Magic to damage conversion 1.2 ⇒ 1.3.[Shift] Cloak of Levitation: new effect — re-casting interrupts the ability, maintains current speed, and allows for a change in trajectory.
Emma receives significantly better Ultimate charge across all hit categories — this compensates for her previously weakened autonomy.
[Passive] Energy: Hero hits 10/s ⇒ 12/s; Sentience hits 15/s ⇒ 18/s; Shield hits 5/s ⇒ 6/s.
Banner becomes more aggressive on all fronts: charges Incredible Leap faster, has less downtime between Gamma Burst, and Monster Hulk is now immune to launch and knockback effects.
[Space] Incredible Leap (Hero Hulk): min. charge time 0.5 sec. ⇒ 0.4 sec.; max. 2 sec. ⇒ 1.7 sec.[RMB] Gamma Burst (Hero Hulk): cooldown 8 sec. ⇒ 6 sec.; projectile damage 70 ⇒ 75.[Passive] Monster Hulk: immunity to launch and knockback effects.
T'Challa receives a noticeable boost to his spear and protection against sudden death when entering his ultimate — Bast's Descent no longer turns into a suicide if the initiation is poor.
[RMB] Spear Toss: damage 45 ⇒ 50.[Q] Bast's Descent (Ultimate Ability): new effect — +50% Damage Reduction at the start of activation.
Key rework for Eric: Hunter's Shotgun becomes longer-ranged but less dense, while Daywalker Dash now functions differently depending on the weapon — the shotgun provides crowd control via slow, and the sword cuts with anti-heal.
[LMB] Hunter's Shotgun: number of pellets 12 ⇒ 11; falloff starts at 15 m (was 20 m), at 30 m — 50% damage (was 40%).[Shift] Daywalker Dash: (Hunter's Shotgun) slow 40% for 1.5 sec.; second hit damage 20 ⇒ 50. (Ancestral Sword) removes slow; applies 8% Healing Reduction per hit (total 32%) for 3 sec.; damage 15 ⇒ 8 per hit.
Daredevil was still farming Fury (lights) too densely and hitting too hard with the chain — we are reducing both sources to encourage Matt to play more cautiously.
80 ⇒ 75.32.5 ⇒ 30 (total 65 ⇒ 60).[Shift] Devil's Latch: Fury upon surface grab 2 ⇒ 1.
Lin Lie receives a slight boost to his primary combo and extended duration for Dragon's Defense — Iron Fist becomes more reliable in duels against other Duelists.
[LMB] Jeet Kune Do (first 4 hits): damage 30 ⇒ 35.[RMB] Dragon's Defense: max duration 1 sec. ⇒ 1.2 sec.
The King of Atlantis is slightly stronger and faster in his core arsenal — summoned guardians become more durable and deal more damage, and the ability to summon them has a shorter cooldown.
[E] Aquatic Dominion: cooldown for one charge 12 sec. ⇒ 10 sec.[Passive] Default Monstro Spawn: health 100 ⇒ 125; damage 17 ⇒ 18.[Passive] Enhanced Monstro Spawn: damage 11 ⇒ 12.
Rebalancing Tandy's tempo: less burst healing from Dagger Storm, but a single-use healing burst is added; Veil and Terror Cape now share charges, requiring more thoughtful choices between defense and offense.
[RMB] Dagger Storm: healing 55/s ⇒ 45/s. New effect — upon creating a Spell Field, provides a one-time heal of 60 to allies.[E] Veil of Lightforce / Terror Cape: now share charges (max. 2, with 10 sec. cooldown each); after use — 2 sec. shared CD.
Remy was becoming too autonomous a support — reducing healing from explosions and the ultimate, and Bridge Boost no longer bounces infinitely.
25 ⇒ 15 (total 75 ⇒ 45).[Q] Ragin' Royal Flush (Ultimate): healing 75/s ⇒ 55/s.[E] Bridge Boost: maximum of 2 bounces per target.
Sue was playing too safely behind her shield — we are reducing durability, regeneration speed, and self-healing so that Guardian Shield serves as a tactical tool rather than permanent cover.
[RMB] Guardian Shield: shield durability 250 ⇒ 200; regeneration speed after reclaim 42/s ⇒ 34/s; self-healing from shield 50/s ⇒ 25/s.
Rocket Raccoon was dodging too briskly — now Wild Crawl feels like the usual mobility of an engineer rather than a teleport.
[Space] Wild Crawl: movement speed 10 m/s ⇒ 8 m/s.A new Team-Up.
+50 Health, Duelist — +5% Damage, Strategist — +5% Healing.A new Team-Up.
+50 Health.Adjustments to active team abilities.
20 sec. ⇒ 30 sec.; Undead Monstro damage 12 ⇒ 10; Berserk Undead Monstro damage 7 ⇒ 6.25% ⇒ 15%.A number of team abilities have been revised or removed.