The start of Season 1: expanding the roster of viable heroes, adjusting survivability and damage for key characters.
Key changes
Season Zero is coming to an end, and our data shows massive activity: players are actively experimenting with team compositions, finding powerful synergies such as Psylocke and Star-Lord or Namor and Winter Soldier. In the first half of Season 1, we will be making adjustments to expand the pool of viable heroes and add even more depth to the gameplay.
Steve receives a survivability buff, which will allow him to engage in combat and exit it more frequently.
[Stats] Base Health: 650 ⇒ 675.[Q] Freedom Charge (Ultimate Ability): energy cost 3400 ⇒ 3100. Self-healing per second 110 ⇒ 100.[LMB] Living Legend: shield regeneration delay 3 sec. ⇒ 2 sec.[Shift] Liberty Rush: cooldown 12 sec. ⇒ 10 sec.
Reducing the Sorcerer Supreme's threat radius and increasing the "window" to defend against his abilities.
[LMB] Maelstrom of Madness / Gamma Maelstrom: added damage falloff with distance. Starts at 5 m, drops to 70% at a distance of 8 m.[RMB] Shield of the Seraphim: shield regeneration rate 80/s ⇒ 70/s.
The God of Thunder required greater durability and reliability when using his ultimate.
[Stats] Base Health: 500 ⇒ 525.[Q] God of Thunder (Ultimate): Thor gains immunity to crowd control effects while the ability is active.
Doctor Banner dominated the battlefield, so we are slightly reducing his survivability in prolonged fights.
[E] Indestructible Guard: gamma shield durability for Hero Hulk 250 ⇒ 200.
Increasing the threat of the symbiote's ultimate to strike true terror into the enemy backline.
[Q] Feast of the Abyss (Ultimate Ability): base damage 40 ⇒ 50.[E] Symbiotic Resilience: bonus health coefficient per lost HP 1 ⇒ 1.2.
Slightly reducing T'Challa's survivability in the heat of battle.
[Shift] Spirit Rend: additional health when refreshing Vibranium Marks 40 ⇒ 30. Maximum additional health limit 120 ⇒ 75.
Optimizing the usability of Natasha's abilities and strengthening her ultimate.
[Q] Electro-Plasma Explosion (Ultimate Ability): maximum power buildup time 1 sec. ⇒ 0.6 sec.[Shift] Edge Dancer: range of the first effect 3 m ⇒ 5 m.[Shift] Fleet Foot: full stamina recovery time 12 sec. ⇒ 4 sec.
Reducing potential at medium and long ranges, but slightly improving melee capabilities.
[Passive] Archer's Focus: activation distance 60 m ⇒ 40 m. Maximum bonus damage 80 ⇒ 70.[LMB] Blast Arrows: arrow spread angle slightly reduced.
The Goddess of Death was too powerful, so we are slightly reducing her overall stats.
[Stats] Base Health: 275 ⇒ 250.
Increasing the threat posed by Magik after activating her Ultimate.
[Q] Darkchild: damage of the Umbral Incursion ability in Darkchild form 115 ⇒ 135.
Buffing the ultimate ability so that Hand of Khonshu deals more damage.
[Q] Hand of Khonshu (Ultimate): number of claws created 10 ⇒ 14. Explosion radius of each claw 4 m ⇒ 5 m.
Optimizing the throw mechanics of his summons.
[Ability] Monstro Spawn / Frozen Spawn: improved accuracy and responsiveness of egg throws.
Adding opportunities to counter her ultimate.
[Q] Dance of the Butterfly (Ultimate Ability): the ability now accounts for barriers (e.g., Magneto or Hulk) when checking targets.
Slightly increasing Frank's weapon accuracy.
[LMB] Deliverance / Adjudication: bullet spread slightly reduced.
Buffing Wanda in skirmishes against other Duelists and Strategists.
[F] Chaos Control: fixed damage 50/s ⇒ 60/s. Percentage damage 5%/s ⇒ 3%/s.[RMB] Chthonian Burst: projectile damage 30 ⇒ 35.
Doreen's squirrels become much more dangerous and disciplined during the ultimate.
[Q] Unbeatable Squirrel Tsunami (Ultimate Ability): squirrels now rush toward the nearest enemy after bouncing. Squirrel wave health 600 ⇒ 300.
Increasing Storm's overall damage and improving the responsiveness of her attacks.
[Q] Omega Hurricane (Ultimate Ability): bonus health 350 ⇒ 450. After expiration, health depletes at a rate of 100/s instead of disappearing instantly.[LMB] Wind Blade: projectile speed 100 m/s ⇒ 150 m/s. Damage 50 ⇒ 55.[RMB] Bolt Rush: damage 70 ⇒ 80.
Bucky is now stronger at close range but weaker in long-range combat.
[Stats] Base Health: 250 ⇒ 275.[RMB/Shift] Bionic Hook / Tainted Voltage: bonus health 30 ⇒ 40.[F] Roterstern: projectile damage 70 ⇒ 75. Area of Effect (AoE) damage 70 ⇒ 65. Damage falloff begins earlier and reaches 60% at 40 m (previously 65%).
Logan receives an increase to base power, but his survivability under his ultimate will be slightly reduced.
[Stats] Base Health: 300 ⇒ 350.[E] Undying Animal: damage reduction coefficient 50% ⇒ 40%.
Increasing healing effectiveness and the area of effect for their ultimate ability.
[RMB] Dagger Storm: cooldown 15 sec. ⇒ 12 sec..[Q] Eternal Bond (Ultimate): number of dashes 3 ⇒ 4.
Adjusting the ultimate radius and strengthening the shark's healing capabilities.
[Q] It's Jeff! (Ultimate Ability): area of effect changed from a sphere (10 m) to a cylindrical field (radius 10 m, height 5 m).[LMB] Joyful Splash: healing 140/s ⇒ 150/s.
Applying changes to prevent players from infinitely abusing the healing from her ultimate.
[Q] Fate of Both Worlds (Ultimate Ability): interval between switching modes from healing to damage 0.1 sec. ⇒ 0.5 sec.
Mantis will become slightly slower, reducing her effectiveness as a mobile support.
[Passive] Nature's Favor: movement speed bonus 2.5 m/s ⇒ 1.5 m/s.
Rocket Raccoon now heals his allies more effectively.
[RMB] Repair Mode: healing speed 60/s ⇒ 70/s.Reducing Hawkeye's seasonal bonus to decrease his overwhelming power.
20% ⇒ 15%.Hela's seasonal bonus has been reduced.
20% ⇒ 15%.In Season 1, we limited ourselves to targeted digital adjustments.
45 sec. ⇒ 40 sec.The damage potential of this father-daughter family ability was somewhat undervalued, so we decided to buff it.
55 ⇒ 60.30 ⇒ 35.We are expanding Storm's combat capabilities within this team interaction, increasing her overall damage.
20 sec. ⇒ 15 sec.50 ⇒ 55.