Season 4.5: new Team-Up abilities Bestial Hunt and Deep Wrath, Psylocke Ultimate rework, Blade and Human Torch balancing.
Key changes
The Marvel Rivals universe never stands still! With new buffs, nerfs, and adjustments to Team-Up abilities, the meta is evolving once again. Suit up and see who is rising to the top and who has been pushed down a step!
Angela receives additional protection: the axes now grant more bonus health to both herself and the allies she rescues.
[E] Divine Judgement: bonus health from Axes of Ichors — against enemies 30 ⇒ 40, against allies 15 ⇒ 20.
The symbiote no longer just devours enemies—it also blocks their chances of salvation through a severe reduction in healing received.
[Q] Feast of the Abyss (Ultimate Ability): now applies 30% Healing Reduction for 4 sec.
The Daywalker receives a noticeable rotation boost: the long dash and attack speed stacks from Whirlwind Slash turn Eric into a stable combo machine.
[Shift] Daywalker Dash: distance 4.5 m ⇒ 6.5 m.[E] Bloodline Awakening: attack speed bonus duration 0.7 sec. ⇒ 1 sec. New effect: all 4 hits of Whirlwind Slash grant 1 stack of the attack speed bonus.
The Goddess of Death receives much-needed insurance during maneuvers—the instant cast and small bonus health make Astral Flock a real survival tool.
[Shift] Astral Flock: cast time reduced. After activation, grants +25 units of bonus health.
Johnny was overheating the field—we are reducing Fire Cluster damage, adding a delay before reloading, and slowing down his maneuvers to give enemies a window for counterattack.
[LMB] Fire Cluster (projectile): damage 5.5 ⇒ 5. New effect: 0.5 sec. delay before ammo replenishment begins.[Shift] Plasma Body: movement speed 900 ⇒ 850.
Readjusting Lin Lie against tanks: less base damage, more percentage of max health—Iron Fist becomes a precision anti-Vanguard tool.
[LMB] Yat Jee Chung Kuen: fixed damage 9 ⇒ 8, target max health percentage damage 2.7% ⇒ 3.1%.
Reed receives a real counter-tool against divers—Distended Grip now doesn't just hit, but roots the target for a second.
[RMB] Distended Grip: target receives Immobilize for 1 sec. after application.
Phoenix was too effective without pressure—we are closing her free resources: no more accumulating Sparks from melee, no mid-flight reloading, and a delay has been added before Dark Ascent.
[Passive] Melee: attacks no longer accumulate Sparks charges.[Passive] Primary Weapon: ammo does not replenish during Dark Ascent.[E] Dark Ascent: a 1 sec. cooldown has been added before activation.
Psylocke becomes significantly more dangerous in her ultimate: she loses only half of her mobility, but her strikes have become more lethal—Dance of the Butterfly now truly executes.
[Q] Dance of the Butterfly (Ultimate Ability): self-slow 30% ⇒ 15%. Damage per hit 150 ⇒ 170.
Rebalancing the tempo of Eternal Bond—the duo was returning to rotation too quickly.
[Q] Eternal Bond (Ultimate Ability): energy cost 4300 ⇒ 4500.
The Land Shark was reacting too poorly to accurate shots—now Jeff is noticeably more vulnerable to snipers.
[Passive] Oblivious Cuteness: crit damage reduction 70% ⇒ 50%.
Rocket Raccoon receives a significant boost to his team ultimate—now C.Y.A. truly changes the course of battle instead of remaining a modest utility.
[Q] C.Y.A. (Ultimate Ability): damage bonus 25% ⇒ 40%.
Ultron is becoming a less autonomous support: healing through Patch has been cut, and Rage of Ultron now requires more methodical energy accumulation.
[E] Imperative: Patch: healing 35 ⇒ 30; bonus for the protected ally 10 ⇒ 5.[Q] Rage of Ultron (Ultimate Ability): energy cost 3400 ⇒ 3700.New Team-Up. Daredevil and The Punisher go on the hunt.
+25 to max health, +5% damage.New Team-Up. The Goddess of Death and the Lord of the Seas join forces.
A number of Team-Up abilities have been revised or removed.
15 sec. ⇒ 20 sec.; slow at max distance 60% ⇒ 40%.