Season 3.5: buffs for Doctor Strange and Iron Fist, new Team-Up abilities Duality Dance and Vibrant Vitality.
Key changes
Even in the multiverse, change is the only constant, and our heroes are constantly evolving to keep combat fair, fierce, and fun! From gods of thunder to cosmic crusaders—everyone awaits a fine-tuning (or a slight nerf). Let's see what's new!
The Master of the Mystic Arts has received an arsenal boost!
[LMB] Daggers of Denak: number of charges 8 ⇒ 10.[Shift] Cloak of Levitation: cooldown 15 sec. ⇒ 12 sec.
I am Groot! (Translation: a little further and wider.)
[E] Vine Strike: range 20 m ⇒ 22 m.[LMB] Flora Colossus: effect radius 20 m ⇒ 24 m.
Magneto receives reduced barrier durability — shields remain a useful tool but no longer provide an impenetrable wall.
[E/F] Metal Bulwark / Iron Bulwark: shield durability 300 ⇒ 250.
The God of Thunder receives a guaranteed Thorforce return from the rune, and leaving his lightning zone is now painful — Thor himself dictates the terms of engagement.
[F] Awakening Rune: upon exiting the rune mode, Thor is guaranteed to receive +1 Thorforce.[E] Lightning Realm: enemies leaving the zone receive the Grounded effect for 2 sec. (blocks aerial abilities).
T'Challa was dashing between marks too frequently — we are increasing the cooldown of Spirit Rend so that every dash feels like a deliberate decision.
[Shift] Spirit Rend: cooldown 8 sec. ⇒ 10 sec.
Team-Up Anchor has been removed — we are compensating for the loss with direct damage boosts across the entire attack chain.
[LMB] Jeet Kune Do (5th hit): damage 50 ⇒ 55.[LMB] Yat Jee Chung Kuen: percentage damage from target's max health 2.1% ⇒ 2.7%.[E] Harmony Recovery: decay delay 1 sec. ⇒ 2 sec.[Shift] K'un-Lun Kick (1st hit): damage 30 ⇒ 35.
Peter gains insurance during a maneuver — a small amount of bonus health from Stellar Shift will help him survive a counter-volley.
[RMB] Stellar Shift: upon activation grants +25 units of bonus health (max. 25) for 3 sec., then decays over 1 sec.
Logan was accumulating his ultimate too quickly through a combo with Phoenix — we are closing this loophole and increasing the cost of Last Stand itself.
[Q] Last Stand (Ultimate Ability): energy cost 2800 ⇒ 3400.[Passive] Primal Flame — Phoenix Warrior: activating the ability no longer grants energy for the ultimate ability.
Peter receives a noticeable boost to his ultimate — Spectacular Spin now feels like a true team execution rather than just a flashy trick.
[Q] Spectacular Spin (Ultimate Ability): damage 150/s ⇒ 170/s.
Adam's resurrections are becoming more accessible and reliable — allies return to battle with a health reserve, while Adam himself receives a dense healing rotation through Cosmic Cluster hits.
[Q] Karmic Revival (Ultimate Ability): energy cost 5000 ⇒ 4700. Resurrected allies receive 70% max health as a bonus for 5 sec. (decaying over 2 sec.).[RMB] Cosmic Cluster: each hit reduces the cooldown of Avatar Life Stream by 0.3 sec.
We are rebalancing the ultimate tempo — Eternal Bond now requires more careful play from Tandy and Ty.
[Q] Eternal Bond (Ultimate Ability): energy cost 4000 ⇒ 4300.
New Team-Up Anchor, but the base is slightly weakened.
[Passive] Team-Up Anchor: +10% healing effectiveness.[RMB] Healing Flower: healing per second 12.5/s ⇒ 10/s.[LMB] Life Energy Blast: number of charges 20 ⇒ 15.[Q] Soul Resurgence (Ultimate Ability): conversion coefficient from excess healing to bonus health 0.7 ⇒ 1.0.A new team synergy. The golden cosmic guardian meets the star of the ice stage.
A new team synergy. Mantis empowers her allies with life energy.
+10% to healing effects.A number of team abilities have been revised, supplemented, or removed.
Balancing the existing synergy.
12m ⇒ 7m (improves combo with Amazing Combo).