A new Chain-CC Protection system, Bucky Barnes shifts from crowd control to pure firepower, and Ultron expands the radius of his devastating impact.
Key changes
Another update for Marvel Rivals is here! In this patch, we are introducing a new Chain-CC Protection system, Bucky Barnes shifts from control to pure firepower, and Ultron expands the radius of his destructive impact on the battlefield. Let's see how the meta changes!
In season 7.5, we introduced a control protection mechanic to keep battles dynamic and fair:
5.5 seconds or receives 6 control effects within 7 seconds, the system instantly removes all active effects and grants the hero 30% Tenacity for 3 seconds.10% and extends the buff duration by 0.5 seconds.100% Tenacity, the hero becomes completely immune to control.
We are slightly reducing the energy cost of the White Queen's ultimate ability to increase her ability to suppress enemies on the battlefield. Time to shine!
[Q] Psionic Seduction (Ultimate Ability): energy cost 3400 ⇒ 3100.
Slightly cutting the explosive damage of Vanguard Deadpool and his survivability from his ultimate ability. The game should be fair!
[Q] The Ban Hammer (Ultimate Ability): bonus health per hit 80 ⇒ 60 (standard) / 70 (enhanced). Damage per hit 45 ⇒ 35.[Passive] Dual Desert Eagles: additional attack speed from Deadpool in Your Area 60% ⇒ 40%.
We are reducing Peni's base survivability but improving the range of her Cyber-Webs and the feel of her hits.
[Stats] Base health 700 ⇒ 650.[RMB] Cyber-Webs: maximum number of active webs 3 ⇒ 4. Extra health limit for Peni 150 ⇒ 200.[LMB] Cyber-Web Cluster: projectile speed 120 m/s ⇒ 150 m/s.
We are limiting Elsa's mobility and her threat level to Vanguards. The monster hunter needs to slow down!
[Shift] Helix Advance: cooldown 8 sec. ⇒ 10 sec. (at maximum passive stacks: 2 sec. ⇒ 4 sec.).[LMB] Monster-Piercer: percentage damage per pellet 1.2% ⇒ **0.8%. Total percentage damage (5 pellets) 6% ⇒ 4%.
Adjusting Human Torch's mobility mechanics to improve game tempo, making his movements slightly more predictable.
[Shift] Plasma Body: mechanic changed. The hero performs a dash of 10 m and enters the Plasma Body state for 4 sec.. The ability now has 2 charges (recharge: 10 sec.). Delay between uses: 4 sec..
We are removing some of his control but slightly increasing frontal damage so he feels like a true lethal operative!
[RMB] Trooper's Fist: Grounded effect removed. Cooldown 12 sec. ⇒ 10 sec..[RMB] Bionic Hook: cooldown 12 sec. ⇒ 15 sec..[F] Roterstern: projectile damage 75 ⇒ 80 / area damage 55 ⇒ 45.[Shift] Tainted Voltage: charge accumulation time 6 sec. ⇒ 5 sec..[E] Kraken Impact: execution threshold 15% ⇒ 20% / base damage 80 ⇒ 70.
Giving Adam Warlock a small cosmic bonus to his healing abilities!
[RMB] Cosmic Cluster: reduction of [E] Avatar Life Stream cooldown per hit 0.05 sec. ⇒ 0.08 sec..
Slightly reducing the duration of their ultimate.
[Q] Eternal Bond (Ultimate Ability): duration 13 sec. ⇒ 11 sec..
Slightly reducing our favorite land shark's pressure on the enemy backline.
[LMB] Joyful Splash: damage falloff begins at 15 m (previously 20 m), dropping to 60% at a distance of 30 m.[Q] It's Jeff! (Ultimate Ability): recovery time on miss 1 sec. ⇒ 0.4 sec..
A small buff to base combat capabilities!
[LMB] Light & Dark Ice: damage and healing 22 ⇒ 24.
We are expanding the coverage area of Ultron's ultimate ability. No more strings attached!
[Q] Rage of Ultron (Ultimate Ability): drones bombard the area (radius increased from 3 m to 6 m). Ultron's beam damage 8 ⇒ 18. Drone beam damage 8 ⇒ 12. Ally healing 25 ⇒ 40.Jeff's healing hugs became too strong.
[V] Overhealing converted into bonus health 100 ⇒ 50. Healing efficiency 70/s ⇒ 60/s.What happens if you cross a first-class thief, a mystical Kumiho, and the First Avenger? The perfect team!
[V] Black Cat receives a 5% damage bonus. White Fox unlocks the Nine-Tailed Aura ability. Captain America unlocks the Vibranium Bastion ability.