Season 8.5: buffs to Angela and Blade, nerfs to Black Cat and Daredevil, adjustments to Gambit, Ultron, and the Explosive Entanglement team synergy.
Key changes
The timelines are unstable once again — the balance team is releasing a targeted calibration for Season 8.5. A number of heroes receive well-deserved buffs, while others face long-overdue restrictions.
The celestial hunter becomes faster and more resilient: the cooldown of her dash is reduced, and her shield holds stronger and regenerates faster.
[Shift] Assassin's Charge: cooldown 6 sec. ⇒ 4 sec.[RMB] Shielded Stance: shield value 300 ⇒ 350; regeneration rate 50/s ⇒ 60/s; usage interval 1.5 sec. ⇒ 1 sec.
The King of the Monster World is losing some control and bleed — removing knock-up effect, weakening bleed, and increasing barrier cooldown.
[RMB] Impact Beam: knock-up effect removed.[E] Buddy Barrier: cooldown 10 sec. ⇒ 12 sec.[Passive] Bleed: percentage damage per second 3% ⇒ 1.5%
The master of magnetism receives a longer and more devastating ultimate.
[Q] Meteor M (Absolute Ability): maximum duration 4 sec. ⇒ 5 sec.; damage at full charge 300 ⇒ 350
Anna becomes more self-sufficient in Defensive Stance: consumes less energy and converts incoming damage more effectively.
[Shift] Fatal Attraction: cooldown 14 sec. ⇒ 12 sec.[RMB] Defensive Stance: energy consumption 60/s ⇒ 50/s; conversion of absorbed damage into energy 35% ⇒ 55%
Felicia receives a comprehensive nerf: lower damage, more expensive resources, and reduced range for her ultimate. At the same time, the second hit of Calling Card becomes significantly more dangerous.
[Shift] Cat's Cradle: damage 50 ⇒ 40; transition from two charges to a 10 sec. cooldown ⇒ 8 sec.[E] Phantom Pursuit: damage 75 ⇒ 70[RMB] Fortune's Favor: cost of Chernobog's Crystal / Ring of Zona / Mento-Fish 200 ⇒ 300; cost of Faltine Flame Orb 100 ⇒ 300[Q] Calling Card (Ultimate): dash distance 60 m ⇒ 40 m; second strike damage 30 ⇒ 70; Fortune received 300 ⇒ 200
The vampire hunter enhances melee combat — invulnerability lasts longer, and the dash deals more damage.
[RMB] Scarlet Shroud: Unstoppable duration 0.4 sec. ⇒ 1 sec.[Shift] Daywalker Dash (swordsman stance): first strike damage 20 ⇒ 30; spin damage 8 ⇒ 10 (total 52 ⇒ 70)
The man without fear sees too far and jumps too far — limiting radar and dash distance, reducing control duration.
[Passive] Radar Sense: maximum detection range 50 m ⇒ 40 m[F] Sonic Pursuit: dash distance 20 m ⇒ 12 m[RMB] «Objection!»: duration 1.5 sec. ⇒ 1.2 sec.
The monster hunter accumulates Inherited Instinct faster — the damage threshold is reduced, and the accumulation efficiency is increased.
[Passive] Inherited Instinct: damage threshold for accumulation 1667 ⇒ 1111; damage-to-rank multiplier 0.0006 ⇒ 0.0009
Johnny Storm heats up faster — Ultimate recharges more quickly, and Plasma Body charges faster.
[F] Flaming Meteor: cooldown 20 sec. ⇒ 15 sec.[Shift] Plasma Body: charge time 10 sec. ⇒ 8 sec.
Marc Spector loses a bit of overall damage — ricochet attacks decay less, but base damage is reduced.
[LMB] Crescent Dart: damage 25 ⇒ 23[RMB] Moon Blade: damage 80 ⇒ 70; ricochet damage decay 80% ⇒ 70%
The undersea ruler reduces cooldowns more aggressively — every trident hit is more effective.
[LMB] Trident of Neptune: cooldown reduction on hit 1 sec. ⇒ 1.3 sec.
Phoenix becomes less effective at range: Spark healing is reduced, and damage falloff at 30 m is increased.
[LMB] Cosmic Flames: Spark healing upon detonation 10/s ⇒ 5/s; damage falloff at 30 m 75% ⇒ 65%
Peter Quill loses effectiveness at long ranges — damage falls more sharply after 25 m.
[LMB] Element Guns: damage falloff at 25 m 65% ⇒ 50%
The Golden Guardian converts damage into healing more effectively — Cosmic Cluster charges faster.
[RMB] Cosmic Cluster: reduction of Avatar Life Stream charge time per hit by 0.48 sec. ⇒ 0.6 sec.
Healing potential shifts in area: single-target healing is reduced, but the field heals more, and the buff from Veil of Lightforce increases.
[LMB] Lightforce Dagger: single-target healing 16 ⇒ 12; field healing 16 ⇒ 20[E] Veil of Lightforce: healing amplification coefficient 15% ⇒ 20%
The talkative mercenary heals allies more actively through Bouncing Bobblehead.
[RMB] Bouncing Bobblehead: healing in area 40/s ⇒ 50/s; healing in enhanced mode 50/s ⇒ 55/s
Remy loses offensive power from his ultimate — bonus damage and movement speed are reduced.
[Q] Ragin' Royal Flush (Ultimate Ability): bonus damage multiplier 25% ⇒ 20%; bonus movement speed 40% ⇒ 30%
Ultron's drones operate within a shorter radius, Firewall recharges more slowly, and the ultimate requires more energy.
[E] Imperative: Patch: drone attachment range 35 m ⇒ 30 m[RMB] Imperative: Firewall: recharge 10 sec. ⇒ 12 sec.[Q] Rage of Ultron (Ultimate Ability): energy cost 4000 ⇒ 4300
Ami Han loses some area control — the radius of Spectral Surge is reduced.
[RMB] Spectral Surge: field radius 0.8 m ⇒ 0.6 mThe synergy proved too effective when combined with primary charged attacks — reducing percentage damage and field healing.
3% ⇒ 2%55 ⇒ 25