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v20260609 Season 8.5

June 9, 2026 Update

Season 8.5: buffs to Angela and Blade, nerfs to Black Cat and Daredevil, adjustments to Gambit, Ultron, and the Explosive Entanglement team synergy.

Key changes

  • Angela — increased Assassin's Charge speed and buffed shield
  • Black Cat — significant damage and range nerfs
  • Blade — significant buff to Daywalker Dash
  • Daredevil — reduced Radar Sense and Sonic Pursuit
  • Explosive Entanglement — damage and healing nerf
season-8balancevanguarddueliststrategist
Chapter I · Patch Notes

The timelines are unstable once again — the balance team is releasing a targeted calibration for Season 8.5. A number of heroes receive well-deserved buffs, while others face long-overdue restrictions.

Vanguard

Angela

Angela

The celestial hunter becomes faster and more resilient: the cooldown of her dash is reduced, and her shield holds stronger and regenerates faster.

  • [Shift] Assassin's Charge: cooldown 6 sec. ⇒ 4 sec.
  • [RMB] Shielded Stance: shield value 300 ⇒ 350; regeneration rate 50/s ⇒ 60/s; usage interval 1.5 sec. ⇒ 1 sec.
Devil Dinosaur

Devil Dinosaur

The King of the Monster World is losing some control and bleed — removing knock-up effect, weakening bleed, and increasing barrier cooldown.

  • [RMB] Impact Beam: knock-up effect removed.
  • [E] Buddy Barrier: cooldown 10 sec. ⇒ 12 sec.
  • [Passive] Bleed: percentage damage per second 3% ⇒ 1.5%
Magneto

Magneto

The master of magnetism receives a longer and more devastating ultimate.

  • [Q] Meteor M (Absolute Ability): maximum duration 4 sec. ⇒ 5 sec.; damage at full charge 300 ⇒ 350
Rogue

Rogue

Anna becomes more self-sufficient in Defensive Stance: consumes less energy and converts incoming damage more effectively.

  • [Shift] Fatal Attraction: cooldown 14 sec. ⇒ 12 sec.
  • [RMB] Defensive Stance: energy consumption 60/s ⇒ 50/s; conversion of absorbed damage into energy 35% ⇒ 55%

Duelist

Black Cat

Black Cat

Felicia receives a comprehensive nerf: lower damage, more expensive resources, and reduced range for her ultimate. At the same time, the second hit of Calling Card becomes significantly more dangerous.

  • [Shift] Cat's Cradle: damage 50 ⇒ 40; transition from two charges to a 10 sec. cooldown ⇒ 8 sec.
  • [E] Phantom Pursuit: damage 75 ⇒ 70
  • [RMB] Fortune's Favor: cost of Chernobog's Crystal / Ring of Zona / Mento-Fish 200 ⇒ 300; cost of Faltine Flame Orb 100 ⇒ 300
  • [Q] Calling Card (Ultimate): dash distance 60 m ⇒ 40 m; second strike damage 30 ⇒ 70; Fortune received 300 ⇒ 200
Blade

Blade

The vampire hunter enhances melee combat — invulnerability lasts longer, and the dash deals more damage.

  • [RMB] Scarlet Shroud: Unstoppable duration 0.4 sec. ⇒ 1 sec.
  • [Shift] Daywalker Dash (swordsman stance): first strike damage 20 ⇒ 30; spin damage 8 ⇒ 10 (total 52 ⇒ 70)
Daredevil

Daredevil

The man without fear sees too far and jumps too far — limiting radar and dash distance, reducing control duration.

  • [Passive] Radar Sense: maximum detection range 50 m ⇒ 40 m
  • [F] Sonic Pursuit: dash distance 20 m ⇒ 12 m
  • [RMB] «Objection!»: duration 1.5 sec. ⇒ 1.2 sec.
Elsa Bloodstone

Elsa Bloodstone

The monster hunter accumulates Inherited Instinct faster — the damage threshold is reduced, and the accumulation efficiency is increased.

  • [Passive] Inherited Instinct: damage threshold for accumulation 1667 ⇒ 1111; damage-to-rank multiplier 0.0006 ⇒ 0.0009
Human Torch

Human Torch

Johnny Storm heats up faster — Ultimate recharges more quickly, and Plasma Body charges faster.

  • [F] Flaming Meteor: cooldown 20 sec. ⇒ 15 sec.
  • [Shift] Plasma Body: charge time 10 sec. ⇒ 8 sec.
Moon Knight

Moon Knight

Marc Spector loses a bit of overall damage — ricochet attacks decay less, but base damage is reduced.

  • [LMB] Crescent Dart: damage 25 ⇒ 23
  • [RMB] Moon Blade: damage 80 ⇒ 70; ricochet damage decay 80% ⇒ 70%
Namor

Namor

The undersea ruler reduces cooldowns more aggressively — every trident hit is more effective.

  • [LMB] Trident of Neptune: cooldown reduction on hit 1 sec. ⇒ 1.3 sec.
Phoenix

Phoenix

Phoenix becomes less effective at range: Spark healing is reduced, and damage falloff at 30 m is increased.

  • [LMB] Cosmic Flames: Spark healing upon detonation 10/s ⇒ 5/s; damage falloff at 30 m 75% ⇒ 65%
Star-Lord

Star-Lord

Peter Quill loses effectiveness at long ranges — damage falls more sharply after 25 m.

  • [LMB] Element Guns: damage falloff at 25 m 65% ⇒ 50%

Strategist

Adam Warlock

Adam Warlock

The Golden Guardian converts damage into healing more effectively — Cosmic Cluster charges faster.

  • [RMB] Cosmic Cluster: reduction of Avatar Life Stream charge time per hit by 0.48 sec. ⇒ 0.6 sec.
Cloak & Dagger

Cloak & Dagger

Healing potential shifts in area: single-target healing is reduced, but the field heals more, and the buff from Veil of Lightforce increases.

  • [LMB] Lightforce Dagger: single-target healing 16 ⇒ 12; field healing 16 ⇒ 20
  • [E] Veil of Lightforce: healing amplification coefficient 15% ⇒ 20%
Deadpool

Deadpool (Strategist)

The talkative mercenary heals allies more actively through Bouncing Bobblehead.

  • [RMB] Bouncing Bobblehead: healing in area 40/s ⇒ 50/s; healing in enhanced mode 50/s ⇒ 55/s
Gambit

Gambit

Remy loses offensive power from his ultimate — bonus damage and movement speed are reduced.

  • [Q] Ragin' Royal Flush (Ultimate Ability): bonus damage multiplier 25% ⇒ 20%; bonus movement speed 40% ⇒ 30%
Ultron

Ultron

Ultron's drones operate within a shorter radius, Firewall recharges more slowly, and the ultimate requires more energy.

  • [E] Imperative: Patch: drone attachment range 35 m ⇒ 30 m
  • [RMB] Imperative: Firewall: recharge 10 sec. ⇒ 12 sec.
  • [Q] Rage of Ultron (Ultimate Ability): energy cost 4000 ⇒ 4300
White Fox

White Fox

Ami Han loses some area control — the radius of Spectral Surge is reduced.

  • [RMB] Spectral Surge: field radius 0.8 m ⇒ 0.6 m

Team-Up Abilities

Explosive Entanglement — Gambit + Magneto / Rogue

The synergy proved too effective when combined with primary charged attacks — reducing percentage damage and field healing.

  • Hearts As One: percentage damage per attack 3% ⇒ 2%
  • Spell Field: healing per attack 55 ⇒ 25