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v20251114 Season 5

November 14, 2025 Update

Season 5: buffs for Angela, Groot, Hulk; rework of The Thing and Mister Fantastic; new Team-Up synergies.

Key changes

  • Angela — Assassin's Charge and Heven's Retribution
  • The Thing — Stone Haymaker and Battle Blitz rework
  • Mister Fantastic — Inflated rework
  • Blade of Khonshu — Moon Knight + Blade
  • Lunar Force and Operation: Microchip removed
season-5balancevanguarddueliststrategist
Chapter I · Patch Notes

Season 5 is here, and the Marvel Rivals universe has become more dynamic than ever! With the awakening of new powers, shifting alliances, and rivalries igniting hotter than the Phoenix flame, every hero faces a new challenge. Will you rise, or will you feel the blow of a nerf hammer? Let's break down who is getting a buff and who needs to rethink their strategy!

Vanguard

Angela

Angela

The daughter of Odin becomes more dangerous in both scenarios: she engages targets faster with an accelerated dash and holds Heven's Retribution longer due to a more durable spear.

  • [Shift] Assassin's Charge: dash speed 16 m/s ⇒ 18 m/s.
  • [Q] Heven's Retribution (Ultimate): spear health 600 ⇒ 800.
Captain America

Captain America

Steve receives a team dimension to his ultimate — Freedom Charge now not only pressures but also charges allies' ultimates along the way.

  • [Q] Freedom Charge (Ultimate): new effect — allies in the path receive +30% to Ultimate energy gain speed.
Groot

Groot

Groot gains a zonal Unstoppable effect around Awakened Ironwood Wall — his role as a hub is enhanced, allowing allies to safely break through the point.

  • [F] Ironwood Wall: new effect — Unstoppable within a radius of 15 m from Awakened Ironwood Walls.
Hulk

Hulk

Banner gains synergy between offense and defense — every direct Gamma Burst returns Indestructible Guard to the rotation faster, encouraging aggressive trading.

  • [RMB] Gamma Burst: new effect — each direct hit reduces the cooldown of Indestructible Guard by 1 sec.
Magneto

Magneto

Magneto gains flexibility in barrier management through separate cooldowns but loses overall durability — shields must now be placed strategically rather than spammed.

  • [E/F] Metal Bulwark / Iron Bulwark: now features separate cooldowns. Shield durability 250 ⇒ 200.
Peni Parker

Peni Parker

Cyber-Webs become a true tactical tool — allies in the web receive both healing and a speed boost, while excess healing is converted into bonus health.

  • [RMB] Cyber-Webs: allies in the web now receive the same healing over time and movement enhancement (+25% movement, 15/s). Excess healing is converted into bonus health (up to 25).
The Thing

The Thing

A complete overhaul of Ben's frontline playstyle: Battle Blitz switches from self-defense to debuffing enemies, Stone Haymaker becomes a targeted anti-tank tool, and Embattled Leap provides DR to the entire team instead of a single hero.

  • [E] Embattled Leap: DR on self 25% ⇒ 20%; new effect — +20% DR to all allies within 5 m of landing.
  • [F] Battle Blitz: DR on self removed; new effect — 20% Vulnerability to all enemies within 5 m.
  • [RMB] Stone Haymaker: base damage 90 ⇒ 55; +50 bonus health bonus removed. New: +8% of enemy max health per hit + bonus health = damage dealt (up to 100).

Duelist

Hawkeye

Hawkeye

Hawkeye receives a higher ceiling for Archer's Focus bonus damage — he becomes a truly dangerous sniper for those who do not break contact.

  • [Passive] Archer's Focus: max. bonus damage 75 ⇒ 90.
Mister Fantastic

Mister Fantastic

Reed receives a meaningful form for Inflated: instead of a fragile temporary reserve, it is now a stable +Max HP with a one-time heal, and Reflexive Rubber works directly while in the inflated state.

  • [Shift] Reflexive Rubber: can now be used in Inflated mode after reaching 100 Elasticity.
  • [Passive] Inflated: instead of +350 bonus health upon entry — +350 max. health + a one-time heal of 350 (removed upon exiting the mode).
Phoenix

Phoenix

Phoenix was dealing too much damage at range — we are increasing the falloff distance of Cosmic Flames to 30 m so that her threat is more palpable in mid-range and close-quarters combat.

  • [LMB] Cosmic Flames: max. falloff at 30 m 60% ⇒ 75%.
Spider-Man

Spider-Man

Peter receives a significant combo boost: an accelerated Web-Cluster and a more punishing Amazing Combo finish turn him into a consistent finisher.

  • [RMB] Web-Cluster: activation time 2.5 sec. ⇒ 2 sec.
  • [F] Amazing Combo: damage 60 ⇒ 70.
Squirrel Girl

Squirrel Girl

Doreen regains some of the damage lost in the previous season — Burst Acorn once again feels like a worthy threat.

  • [LMB] Burst Acorn: damage 100 ⇒ 110.
Storm

Storm

Storm enhances her team boost in Thunder mode — allies receive slightly more bonus damage, making her a stable buffer.

  • [Shift] Weather Control — Thunder: ally damage bonus 10% ⇒ 12%.
  • [E] Goddess Boost — Thunder: 12% ⇒ 15%.
The Punisher

The Punisher

Frank receives an HP boost and more melee pellets, but at the cost of a sharp damage falloff at 40 m — he transforms into a mid-range threat instead of a sniper.

  • [Stats] Base Health: 275 ⇒ 300.
  • [LMB] Adjudication: max. falloff at 40 m 70% ⇒ 85%.
  • [LMB] Deliverance: pellet count 14 ⇒ 16.
Wolverine

Wolverine

Logan becomes more dangerous with accumulated Rage and returns to the dive faster — the Rage mechanic now truly rewards aggression.

  • [LMB/RMB] Savage Claw / Vicious Rampage: percentage damage per unit of Rage 0.045% ⇒ 0.057%.
  • [Shift] Feral Leap: cooldown 15 sec. ⇒ 12 sec.

Strategist

Adam Warlock

Adam Warlock

Adam gains mobility befitting a cosmic savior — Soul Flight is now twice as fast, and Karmic Revival covers a larger radius and costs less.

  • [Passive] Soul Flight: speed 6 m/s ⇒ 12 m/s.
  • [Q] Karmic Revival (Ultimate): energy cost 4700 ⇒ 4500; detection radius 30 m ⇒ 35 m.
Cloak & Dagger

Cloak & Dagger

Tandy and Ty receive +25 HP — they were falling too easily in firefights.

  • [Stats] Base Health: 250 ⇒ 275.
Invisible Woman

Invisible Woman

Sue receives a comprehensive utility boost: Orb travels further and faster, Force Physics covers a larger area, and Guardian Shield can now be raised in front of her with a single button press.

  • [LMB] Orb Projection: damage on hit 25 ⇒ 30; max range 30 m ⇒ 35 m; projectile speed 120 m/s ⇒ 150 m/s.
  • [E] Force Physics: length 30 m ⇒ 35 m.
  • [RMB] Guardian Shield: new effect — if the shield is not active, pressing the recall key places the shield in front of her.
Loki

Loki

The God of Mischief receives +25 HP and new utility Mystical Missile — a direct hit provides a mini-heal to nearby allies, encouraging precision gameplay.

  • [Stats] Base Health: 250 ⇒ 275.
  • [LMB] Mystical Missile: falloff at 3 m 50% ⇒ 80%. New: a direct hit heals nearby allies for +10 Health.
Rocket Raccoon

Rocket Raccoon

Rocket Raccoon receives a noticeable rotation boost: more turrets, faster projectiles, and more frequent B.R.B. make him more stable.

  • [E] B.R.B.: cooldown 45 sec. ⇒ 40 sec.
  • [RMB] Repair Mode: max amount 5 ⇒ 7; projectile speed 60 m/s ⇒ 80 m/s.
  • [LMB] Bombard Mode: projectile speed 150 m/s ⇒ 180 m/s.

Team-Up Abilities

Blade of Khonshu — Moon Knight + Blade

A new Team-Up. Moon Knight and the vampire hunter join forces.

  • Moon Knight (Team-Up Anchor): +5% damage.
  • Blade: unlocks a new ability Eclipse Edge.

Explosive Entanglement — Gambit + Magneto

A new Team-Up. The card shark and the master of magnetism.

  • Gambit (Team-Up Anchor): +5% healing effects.
  • Magneto: unlocks a new ability Royal Blade.

Sword of Duality — Cloak & Dagger + Hawkeye

A new team synergy.

  • Hawkeye: unlocks a new ability Moonlit Slash.

Changes to existing synergies

A number of team abilities have been revised or removed.

  • Chilling Assault: Hawkeye loses the Ice Arrow ability.
  • Lunar Force: synergy has been completely removed.
  • Mental Projection: Magneto loses the Magnetic Resonance ability.
  • Operation: Microchip: synergy has been completely removed — Punisher loses the Anchor bonus.
  • Primal Flame: Black Widow gains a new ability Phoenix Sniper.