Season 5: buffs for Angela, Groot, Hulk; rework of The Thing and Mister Fantastic; new Team-Up synergies.
Key changes
Season 5 is here, and the Marvel Rivals universe has become more dynamic than ever! With the awakening of new powers, shifting alliances, and rivalries igniting hotter than the Phoenix flame, every hero faces a new challenge. Will you rise, or will you feel the blow of a nerf hammer? Let's break down who is getting a buff and who needs to rethink their strategy!
The daughter of Odin becomes more dangerous in both scenarios: she engages targets faster with an accelerated dash and holds Heven's Retribution longer due to a more durable spear.
[Shift] Assassin's Charge: dash speed 16 m/s ⇒ 18 m/s.[Q] Heven's Retribution (Ultimate): spear health 600 ⇒ 800.
Steve receives a team dimension to his ultimate — Freedom Charge now not only pressures but also charges allies' ultimates along the way.
[Q] Freedom Charge (Ultimate): new effect — allies in the path receive +30% to Ultimate energy gain speed.
Groot gains a zonal Unstoppable effect around Awakened Ironwood Wall — his role as a hub is enhanced, allowing allies to safely break through the point.
[F] Ironwood Wall: new effect — Unstoppable within a radius of 15 m from Awakened Ironwood Walls.
Banner gains synergy between offense and defense — every direct Gamma Burst returns Indestructible Guard to the rotation faster, encouraging aggressive trading.
[RMB] Gamma Burst: new effect — each direct hit reduces the cooldown of Indestructible Guard by 1 sec.
Magneto gains flexibility in barrier management through separate cooldowns but loses overall durability — shields must now be placed strategically rather than spammed.
[E/F] Metal Bulwark / Iron Bulwark: now features separate cooldowns. Shield durability 250 ⇒ 200.
Cyber-Webs become a true tactical tool — allies in the web receive both healing and a speed boost, while excess healing is converted into bonus health.
[RMB] Cyber-Webs: allies in the web now receive the same healing over time and movement enhancement (+25% movement, 15/s). Excess healing is converted into bonus health (up to 25).
A complete overhaul of Ben's frontline playstyle: Battle Blitz switches from self-defense to debuffing enemies, Stone Haymaker becomes a targeted anti-tank tool, and Embattled Leap provides DR to the entire team instead of a single hero.
[E] Embattled Leap: DR on self 25% ⇒ 20%; new effect — +20% DR to all allies within 5 m of landing.[F] Battle Blitz: DR on self removed; new effect — 20% Vulnerability to all enemies within 5 m.[RMB] Stone Haymaker: base damage 90 ⇒ 55; +50 bonus health bonus removed. New: +8% of enemy max health per hit + bonus health = damage dealt (up to 100).
Hawkeye receives a higher ceiling for Archer's Focus bonus damage — he becomes a truly dangerous sniper for those who do not break contact.
[Passive] Archer's Focus: max. bonus damage 75 ⇒ 90.
Reed receives a meaningful form for Inflated: instead of a fragile temporary reserve, it is now a stable +Max HP with a one-time heal, and Reflexive Rubber works directly while in the inflated state.
[Shift] Reflexive Rubber: can now be used in Inflated mode after reaching 100 Elasticity.[Passive] Inflated: instead of +350 bonus health upon entry — +350 max. health + a one-time heal of 350 (removed upon exiting the mode).
Phoenix was dealing too much damage at range — we are increasing the falloff distance of Cosmic Flames to 30 m so that her threat is more palpable in mid-range and close-quarters combat.
[LMB] Cosmic Flames: max. falloff at 30 m 60% ⇒ 75%.
Peter receives a significant combo boost: an accelerated Web-Cluster and a more punishing Amazing Combo finish turn him into a consistent finisher.
[RMB] Web-Cluster: activation time 2.5 sec. ⇒ 2 sec.[F] Amazing Combo: damage 60 ⇒ 70.
Doreen regains some of the damage lost in the previous season — Burst Acorn once again feels like a worthy threat.
[LMB] Burst Acorn: damage 100 ⇒ 110.
Storm enhances her team boost in Thunder mode — allies receive slightly more bonus damage, making her a stable buffer.
[Shift] Weather Control — Thunder: ally damage bonus 10% ⇒ 12%.[E] Goddess Boost — Thunder: 12% ⇒ 15%.
Frank receives an HP boost and more melee pellets, but at the cost of a sharp damage falloff at 40 m — he transforms into a mid-range threat instead of a sniper.
[Stats] Base Health: 275 ⇒ 300.[LMB] Adjudication: max. falloff at 40 m 70% ⇒ 85%.[LMB] Deliverance: pellet count 14 ⇒ 16.
Logan becomes more dangerous with accumulated Rage and returns to the dive faster — the Rage mechanic now truly rewards aggression.
[LMB/RMB] Savage Claw / Vicious Rampage: percentage damage per unit of Rage 0.045% ⇒ 0.057%.[Shift] Feral Leap: cooldown 15 sec. ⇒ 12 sec.
Adam gains mobility befitting a cosmic savior — Soul Flight is now twice as fast, and Karmic Revival covers a larger radius and costs less.
[Passive] Soul Flight: speed 6 m/s ⇒ 12 m/s.[Q] Karmic Revival (Ultimate): energy cost 4700 ⇒ 4500; detection radius 30 m ⇒ 35 m.
Tandy and Ty receive +25 HP — they were falling too easily in firefights.
[Stats] Base Health: 250 ⇒ 275.
Sue receives a comprehensive utility boost: Orb travels further and faster, Force Physics covers a larger area, and Guardian Shield can now be raised in front of her with a single button press.
[LMB] Orb Projection: damage on hit 25 ⇒ 30; max range 30 m ⇒ 35 m; projectile speed 120 m/s ⇒ 150 m/s.[E] Force Physics: length 30 m ⇒ 35 m.[RMB] Guardian Shield: new effect — if the shield is not active, pressing the recall key places the shield in front of her.
The God of Mischief receives +25 HP and new utility Mystical Missile — a direct hit provides a mini-heal to nearby allies, encouraging precision gameplay.
[Stats] Base Health: 250 ⇒ 275.[LMB] Mystical Missile: falloff at 3 m 50% ⇒ 80%. New: a direct hit heals nearby allies for +10 Health.
Rocket Raccoon receives a noticeable rotation boost: more turrets, faster projectiles, and more frequent B.R.B. make him more stable.
[E] B.R.B.: cooldown 45 sec. ⇒ 40 sec.[RMB] Repair Mode: max amount 5 ⇒ 7; projectile speed 60 m/s ⇒ 80 m/s.[LMB] Bombard Mode: projectile speed 150 m/s ⇒ 180 m/s.A new Team-Up. Moon Knight and the vampire hunter join forces.
+5% damage.A new Team-Up. The card shark and the master of magnetism.
+5% healing effects.A new team synergy.
A number of team abilities have been revised or removed.