Balance post for the start of Season 9: global rebalancing of ultimate energy, new Regenerative Shields, and adjustments to almost all heroes to accommodate the Team-Up system.
Key changes
Space is constantly expanding, and our balance team is working at full capacity! We are releasing a new massive wave of Marvel Rivals balance changes. Hulk receives adjustments to his power, Doctor Strange strengthens his mystical barriers, and brand-new Regenerative Shields officially enter the game!
Ultimate Energy Balance
To synchronize with this season's massive gameplay changes, we have adjusted the efficiency of ultimate energy generation:
Regenerative Shields
We are officially introducing a new health type — Regenerative Shields:
Asgard's finest assassin trades raw life force for shield regeneration, allowing her to silently enter and exit combat with renewed grace.
Cap receives a new regenerating shield that helps him maintain defense, but at the cost of reduced base protection.
We gave Wade a little more money so he would work harder to aim those machine guns properly and use his defense equipment as intended.
LMB Dual Desert Eagles - Vanguard: Single shot damage increased from 34 to 36 (standard) and from 39 to 40 (enhanced).E Deadpool In Your Area - Enhanced (Vanguard): Damage reduction provided to allies increased from 20% to 25%, and for Deadpool from 30% to 35%.
Our prehistoric pal hardens his scales, becoming an absolute nightmare for opponents!
Passive Prehistoric Plating: Critical damage resistance increased from 50% to 60%.
The Sorcerer Supreme has spent time studying the mystical arts of longevity! We are increasing Stephen's health and significantly strengthening Shield of the Seraphim.
Q Shield of the Seraphim: Shield value increased from 700 to 850.
The Flora Colossus stands taller like his own anchor to hold the front line firmly!
"HULK SMASH... a little less often!" We are reworking the power of the Green Goliath. His strikes deal more damage, but his massive health pool is reduced and replenished by a new regenerating shield.
LMB Heavy Blow: Damage increased from 40 to 45.Q Hulk Smash! (Ability): Energy cost increased from 3400 to 3700.
The SP//dr suit plating receives a minor improvement to synchronize with the new Team-Up system.
Rogue's combat power was too overwhelming. We are reducing her damage mitigation and burst potential.
Shift Defensive Stance: Damage mitigation reduced from 60% to 55%.LMB Southern Brawl: Maximum bonus damage increase at full energy reduced from 90 to 75.
It is time for battle glory! Ben gains additional protection on his heavy attacks, and we are adjusting hitboxes to ensure reliable tracking of lifted targets.
LMB Stone Haymaker: Maximum additional health shield increased from 100 to 150.E Yancy Street Charge: Slightly increased the vertical detection height of the anti-movement zone at the end to prevent unexpected use of movement abilities by lifted enemies.Q Clobberin' Time (Abilities Abilities): Slightly reduced the recovery time when used immediately after Battle Blitz or Embattled Leap.
The God of Thunder receives an agility boost and a new powerful shield to bring the storm more effectively.
E Storm Surge: Slightly increased travel distance of the uncharged, fast cast.RMB Hammer Throw: Increased throw damage from 45 to 50 and return damage from 20 to 25.LMB Bonus Health provided upon hit: Increased from 50 to 75.
We are taming the symbiote's voracious resilience to ensure he is not completely impossible to take down.
Felicia's luck is on the offensive! She receives a colossal increase in winning odds, but must now rely on new shields to survive during the heist!
The King of Wakanda trades pure life force for Vibranium Regenerative Shields, ideal for flank attacks.
Scott was melting targets too easily. We are reducing his raw power and slowing down his mobility to give enemies a chance to breathe.
The Devil of Hell's Kitchen gains regenerative shields but must work a little harder to break the enemy backline.
The mercenary's bite, with its quick wit, is now slightly worse than his bark.
Our favorite monster hunter has packed more power into her shotgun, ensuring that no beast escapes the fight alive!
Clint's arrows fly faster and deal more damage when partially charged. They will never be seen coming.
The Goddess of Death expands her deadly range, and her Nastrond Crow form is now fully revealed!
Johnny concentrates his fiery focus, which means you will need slightly better accuracy to roast your targets.
Tony's new Team-Up synergies are so powerful that we had to slightly dampen the base glow of his Repulsors and Unibeam for the sake of balance.
The Queen of Limbo receives new healing via regenerative shields, allowing her to enter and exit combat with impunity.
Khonshu demands more, so Marc throws sharper darts and works a little harder to unleash his ultimate wrath.
Jean's fire is slightly dampened, but her Summoning Ability burns hotter than ever!
A telepathic ninja who deals more damage from the shadows and synergizes flawlessly with her new telepathic peers.
The Golden Gladiator has become more massive and perfectly complements the robotic threat he once shared a body with.
Passive Health: increased from 250 to 275.LMB Cosmic Cluster: damage reduced from 38 to 35.
The duo's restorative light shines brighter than ever across their entire kit of support abilities.
LMB Lightforce Dagger: direct healing damage increased from 12 to 15. Healing from the remaining spell field increased from 20 to 25.RMB Veil of Lightforce: single-use healing amount increased from 45 to 50.E Dagger Storm: healing output increased from 45/s to 50/s.Team-Up Anchor: the 15% Healing Boost bonus has been removed.
Anchors are in place for Mr. Pool!
Team-Up Anchor: the 5% Healing Boost bonus has been removed.
Remy rolls with hot hands and heals hearts thanks to the enhancement of his life-saving kinetic cards, but the bonus has vanished down the river.
LMB Kinetic Cards: healing from a single hit increased from 28 to 30.Team-Up Anchor: 5% Healing Boost bonus removed.
Sue's telepathic shields may vanish like a flat anchor bonus, but her direct healing becomes more powerful.
RMB Orb Projection: healing on cast increased from 45 to 50, healing on return increased from 35 to 40.Team-Up Anchor: 15% Healing Boost bonus removed.
Seol Hee steps off the Team-Up Anchor stage to focus on her main business: keeping the team alive with chart-topping healing melodies!
RMB Number One Idol: 10% Damage Boost removed. Healing Boost increased from 10% to 20%.Passive Idol Aura: Healing Boost to the linked ally increased from 35% to 40%.Team-Up Anchor: 15% Healing Boost bonus removed.
Mantis flourishes with new potential! Her floral healing receives incredible buffs when combined with the right Guardians.
Team-Up Anchor: the 10% Healing Boost bonus has been removed.
Rocket's Ultimate provides a massive safety cushion, but this is compensated by making Repair Mode even more effective at preserving the lives of his Vanguard allies.
F Repair Mode: the amount of healing when a sphere passes through an ally has been increased from 50 to 55.Q C.Y.A. (Ultimate Ability): energy cost has been increased from 4000 to 4300. Distance falloff logic has been added: Damage Boost and bonus health generation begin to weaken at 8m, reaching a maximum reduction of 60% at 20m.Team-Up Anchor: the 5% Healing Boost bonus has been removed.
Ultron's era looks surprisingly supportive! His drones are even better at repairing the meatbags on his team.
E Imperative: Firewall: drone area healing increased from 30/s to 35/s.
Ami Han sacrifices basic healing to become even tougher when she unleashes Kumiho!
F Spirit Sanctuary: cooldown increased from 12s to 15s.Team-Up Anchor: 10% Healing Boost bonus removed.