Season 2: survivability rework, new Team-Ups, and buffs for underperforming characters.
Key changes
Hello, rivals! We are entering Season 2 with global changes. In this patch, we have reworked the survivability of many heroes, buffed those who fell out of the meta, and introduced entirely new team synergies. Prepare for a new era of combat!
We are slightly reducing Steve's overall durability so that he is not as invulnerable in prolonged skirmishes.
[Stats] Health: 675 ⇒ 650.[LMB] Living Legend: shield strength 400 ⇒ 350.
The Sorcerer Supreme loses a portion of his offensive power, which will limit his control over the battlefield.
[LMB] Daggers of Denak: projectile damage 18 ⇒ 16.[LMB] Maelstrom of Madness: dark magic to damage conversion coefficient 1.3 ⇒ 1.2.
The Gamma giant becomes more maneuverable and enters combat faster.
[Stats] Movement Speed: 600 ⇒ 650.[E] Indestructible Guard: cooldown 12 sec. ⇒ 10 sec.[Space] Incredible Leap: minimum jump charge time 0.7 sec. ⇒ 0.5 sec.
We are reducing the frequency of his devastating ultimate.
[Q] Meteor M (Ultimate): energy cost 3100 ⇒ 3400.
Peni receives a significant buff to damage and survivability.
[LMB] Cyber-Web Cluster: attacks can now deal critical damage. Movement speed penalty while shooting 40% ⇒ 20%.[Stats] Health: 650 ⇒ 750.
The God of Thunder becomes tougher and faster.
[Stats] Health ⇒ 600, movement speed ⇒ 650.
The Thing receives a slight reduction in defensive effects for himself and his team.
[E] Embattled Leap: damage reduction effect for The Thing and his allies 30% ⇒ 25%.
Optimizing Natasha's shooting for smoother gameplay.
[Passive] Widow can now shoot instantly after using the second strike of Edge Dancer [Shift] or activating her ultimate.
Enhancing Clint's mobility and making his ultimate truly dangerous.
[LMB] Bow Charge: draw speed penalty reduced to 20%.[RMB] Hypersonic Arrow: damage for both phases 50 ⇒ 55.[Q] Hunter's Sight (Ultimate): energy cost ⇒ 3100, draw speed bonus ⇒ 1.5×.
Hela becomes less mobile, but more lethal at a distance.
[Shift] Astral Flock: cooldown 12 sec. ⇒ 15 sec.[RMB] Piercing Night: area of effect damage of the seal 30 ⇒ 35.[RMB] Soul Drainer: cooldown 12 sec. ⇒ 10 sec.
Improving Johnny's attack responsiveness and survivability in the heat of battle.
[LMB] Fire Cluster: interval between attacks 0.6 sec. ⇒ 0.5 sec., projectile launch timing is now faster.[F] Flaming Meteor: cooldown ⇒ 15 sec., upon use, Johnny instantly gains 75 units of bonus health (starts decaying after 3 sec.).
Iron Fist is now more effective against tanks, but his entry into combat has become riskier.
[E] Harmony Recovery: health bonus 150 ⇒ 100, but the decay rate is slowed.[LMB] Yat Jee Chung Kuen: base damage ⇒ 9, percentage damage from target's max health ⇒ 2.1%.
Tony becomes more effective at medium range, and his hitbox has been reduced.
[Stats] Tony's hitbox size is slightly reduced.[E] Armor Overdrive / Gamma Overdrive: upon activation, Tony gains 100 units of bonus health (begins to decay after 5 sec.).
Massive changes for Reed: more control and health.
[Stats] Health ⇒ 375.[E] Flexible Elongation: now slows enemies by 35%, cooldown ⇒ 8 sec.[Q] Brainiac Bounce (Ultimate): upon activation, Reed instantly receives bonus health.
Wanda loses survivability but becomes a massive threat to Strategists and Duelists.
[F] Chaos Control: percentage damage removed, fixed damage 60 ⇒ 80/s.[Shift] Mystic Projection: cooldown ⇒ 10 sec., invulnerability duration ⇒ 1.5 sec.
Major update: improving shooting, maneuverability, and significantly buffing the ultimate.
[LMB] Crescent Dart: projectile speed 120 m/s ⇒ 150 m/s.[RMB] Moon Blade: new effect — grants 25 units of bonus health per enemy hit (max. 100).[F] Moonlight Hook: pull initiation time after impact 0.4 sec. ⇒ 0.15 sec.[Q] Hand of Khonshu (Ultimate): duration ⇒ 4.5 sec., number of claws ⇒ 18. Projectiles fall faster, damage falloff based on distance from the center of the explosion has been added.
Reducing Peter's firepower to balance his effectiveness.
[E] Blaster Barrage: damage 80 ⇒ 75/s. Added a damage falloff mechanic that begins at 4 meters.
Reducing Bucky's threat to Vanguard and narrowing the window for error when using his ultimate.
[RMB] Bionic Hook: cooldown ⇒ 12 sec.[E] Kraken Impact (Ultimate): damage ⇒ 80, execution threshold ⇒ 15% of max health.
Adjusting rage accumulation rate and reducing crowd control duration.
[Passive] Rage Mechanic: Logan gains more rage from standard claw strikes and when taking damage, but less from jumps and special moves.[Q] Last Stand (Ultimate): the duration an enemy remains knocked down after a hit, 1 sec. ⇒ 0.75 sec.
Adam now uses his key abilities less frequently.
[Shift] Soul Bond: cooldown 30 sec. ⇒ 40 sec.[Q] Karmic Revival (Ultimate): resurrected allies restore 30% of max health (instead of a fixed 100 units).
Mantis becomes more fragile, but her healing effects now stack for longer.
[Stats] Health ⇒ 250.[Stats] Healing: duration of healing buffs stacks up to 16 sec.
Rocket receives changes to healing mechanics and a powerful boost to team survivability.
[RMB] Repair Mode: continuous healing ⇒ 50/s, added a one-time healing effect of 55 units when the sphere hits an ally.[Q] C.Y.A. (Ultimate): damage bonus ⇒ 25%, allies receive 100 units of additional health per second (up to a max of 150). Energy cost ⇒ 4000.
Optimizing the performance of healing zones for greater convenience.
[Q] Eternal Bond (Ultimate): the first three healing zones no longer disappear individually — they remain active until the fourth zone expires.
Slightly reducing the durability of Susan's protective barriers.
[RMB] Guardian Shield: shield durability 300 ⇒ 250.
Reducing the frequency of use of the primary healing ability.
[Shift] Regeneration Domain: cooldown 25 sec. ⇒ 30 sec.A new team combination. The Sorcerer Supreme and Scarlet Witch unite their mystical powers.
+100 bonus to maximum health.A new team synergy. The Legend and the Winter Soldier are shoulder to shoulder once again.
+100 health and +5% damage.A new team synergy. Telepaths and the Master of Magnetism form an impenetrable mental shield.
+100 health.A number of old team-up abilities have been revised or restricted.