Season 1.5: numerical adjustments for heroes and villains; Team-Up rework is planned for Season 2.
Key changes
We are kicking off Season 1.5 with adjustments to superheroes and villains. In this update, we have focused on numerical tweaks, while a full overhaul of Team-Up abilities will be introduced in Season 2. Get ready for battle!
Steve receives a survivability buff, and his shield will become more responsive.
[LMB] Living Legend: the shield can now be activated directly during a jump.[E] Vibranium Energy Saw: projectile speed 60 m/s ⇒ 80 m/s, ricochet speed ⇒ 150 m/s.[Q] Freedom Charge (Ultimate Ability): energy cost 3100 ⇒ 2800.[LMB] Sentinel Strike is now separated from regular melee attacks — controls have become smoother.
The Sorcerer Supreme loses survivability.
[Stats] Base Health: 650 ⇒ 600.
Increasing the threat radius of our favorite flora colossus.
[Shift] Thornlash Wall: wall placement range 15 m ⇒ 18 m.
The master of magnetism becomes more dangerous in attack, but pays for it with defensive durability.
[LMB] Iron Volley: projectile damage 35 ⇒ 40.[Shift] Metallic Curtain: energy consumption ⇒ 65/s, maximum duration 2 sec. ⇒ 1.5 sec.
The God of Thunder no longer idles after the rune — we are removing the general cooldown so that Thor can set the rhythm of battle with his hammer without forced pauses.
[F] Awakening Rune: general cooldown after the rune's effect ends has been removed.
The symbiote is now even more dangerous when entering combat.
[E] Frenzied Arrival: the knockback effect has been changed to an "internal" angle of 75°.[Q] Feast of the Abyss (Ultimate): energy cost 2800 ⇒ 2500.
Boosting Natasha's firepower in firefights: magazine capacity is nearly doubled, and her ultimate gains additional Vulnerability so that enemies pay the price for attempting to escape.
[LMB] Red Room Rifle: magazine capacity 8 ⇒ 15.[Q] Electro-Plasma Explosion (Ultimate Ability): slow changed to 55%, now applies 15% Vulnerability for 4 seconds.
Hawkeye receives a comprehensive buff: increased survivability, more responsive ultimate, and more balanced Blast Arrow stats.
[Stats] Base Health: 250 ⇒ 275.[LMB] Blast Arrow: direct damage ⇒ 15, area damage ⇒ 32.[Shift] Crescent Slash: cooldown 15 sec. ⇒ 12 sec.[Q] Hunter's Sight (Ultimate Ability): increased draw speed, damage multiplier 1.2 ⇒ 1.35.
Enhancing her ability to suppress enemies at medium and long range.
[LMB] Nightsword Thorn: damage at a distance of 30 m is now 80% of the base (was 70%).
Lin Lie gains fresh techniques and increased resilience.
[Stats] Base Health: 250 ⇒ 300.[LMB] Jeet Kune Do: combo damage slightly reduced, the final strike deals additional damage equal to 1.7% of the target's max health.[E] Harmony Recovery: bonus health 50 ⇒ 150, a decay mechanism has been added.
Precisely buffing Tony's primary weapon — Unibeam becomes a reliable threat in both normal form and under Armor Overdrive.
[RMB] Unibeam: damage 120 ⇒ 140/s (in Armor Overdrive mode ⇒ 190/s).
Illyana loses a bit of DPS on her primary ability but gains access to Darkchild more frequently — encouraging aggressive ultimate rotations.
[RMB] Demon's Rage: damage 80 ⇒ 72/s.[Q] Darkchild (Ultimate Ability): energy cost 3700 ⇒ 3400.
Reed will become more intrusive thanks to an improved ultimate and control.
[E] Flexible Elongation: landing field radius 2.5 m ⇒ 5 m. Added an effect that knocks enemies outward. Charge cooldown 8 sec. ⇒ 10 sec.[Q] Brainiac Bounce (Ultimate Ability): damage 50 ⇒ 70. Energy cost 2800 ⇒ 3400. Added damage falloff: starts at 3 m, maximum at 10 m.
Optimizing damage logic and giving enemies more time to react.
[Q] Hand of Khonshu (Ultimate): the fall speed of the "claws" has been reduced. The mechanism for dealing 75 damage in the center of the field has been removed. Damage per hit 75 ⇒ 150.
Wanda gains additional protection while using her most dangerous ability.
[Q] Reality Erasure (Ultimate Ability): upon activation, grants 100 units of additional health, which decays at a rate of 50/s after expiration or interruption.
Peter becomes more responsive in duels — the accelerated rotation of Web-Cluster provides more windows to finish off an opponent.
[RMB] Web-Cluster: charge cooldown 3 sec. ⇒ 2.5 sec.
Peter receives a significant upgrade to his mobility.
[Shift] Rocket Propulsion: maximum energy reserve 1200 ⇒ 1800.
Reducing her personal damage at range, but making her a more useful team player.
[LMB] Wind Blade: damage at a distance of 30 m is 60% (was 70%).[Shift] Weather Control: Storm's damage buff in Thunder mode 16% ⇒ 12%, ally bonus 8% ⇒ 10%. In Enhanced Thunder mode 30% ⇒ 25%.
Enhancing Adam's combat potential and healing.
[LMB] Quantum Magic: damage 55 ⇒ 60. Damage falloff at 40 m is 60%.[Shift] Soul Bond: healing of linked allies 10 ⇒ 15/s.
Rebalancing the duo of Tandy and Ty: the ultimate is now less frequent but more effective, while Cloak receives a significant pressure boost through Vulnerability.
[Q] Eternal Bond (Ultimate Ability): energy cost ⇒ 4000. Healing ⇒ 250/s, duration ⇒ 8 sec.[E] Terror Cape: Vulnerability effect 20% ⇒ 28%.
Susan will use her protective barrier slightly less frequently.
[Q] Invisible Boundary (Ultimate Ability): energy cost 4000 ⇒ 4300.
The God of Lies gains slightly more stability in firefights due to an expanded magazine, but pays for it with an increased cost for his ultimate.
[LMB] Mystical Missile: charge count 10 ⇒ 12.[Q] God of Mischief (Ultimate Ability): energy cost ⇒ 4000.
Reducing the frequency of her ice show.
[Q] Fate of Both Worlds (Ultimate Ability): energy cost 4000 ⇒ 4500.Buffing Luna Snow's contribution to make her support more impactful for allies.
75, slow ⇒ 30%.Increasing the survivability of both heroes in prolonged battles, making time "rewind" more effective.
0.8.Reducing the dominant power of Gamma Overdrive and Hulk's health bonuses.
Adding a reliable source of restoration for Moon Knight during a joint hunt.
25/s).Defensive mechanisms have been reworked — they are now absolutely reliable during critical moments.
1 s, Peni Parker — 2 s).