close
← All patch notes
v20250221 Season 1.5

February 21, 2025 Update

Season 1.5: numerical adjustments for heroes and villains; Team-Up rework is planned for Season 2.

Key changes

  • Captain America shield jump
  • Iron Fist buff
  • Team-Up rework
  • Symbiote Bond invulnerability
season-1-5balancevanguarddueliststrategist
Chapter I · Patch Notes

We are kicking off Season 1.5 with adjustments to superheroes and villains. In this update, we have focused on numerical tweaks, while a full overhaul of Team-Up abilities will be introduced in Season 2. Get ready for battle!

Vanguard

Captain America

Captain America

Steve receives a survivability buff, and his shield will become more responsive.

  • [LMB] Living Legend: the shield can now be activated directly during a jump.
  • [E] Vibranium Energy Saw: projectile speed 60 m/s ⇒ 80 m/s, ricochet speed ⇒ 150 m/s.
  • [Q] Freedom Charge (Ultimate Ability): energy cost 3100 ⇒ 2800.
  • [LMB] Sentinel Strike is now separated from regular melee attacks — controls have become smoother.
Doctor Strange

Doctor Strange

The Sorcerer Supreme loses survivability.

  • [Stats] Base Health: 650 ⇒ 600.
Groot

Groot

Increasing the threat radius of our favorite flora colossus.

  • [Shift] Thornlash Wall: wall placement range 15 m ⇒ 18 m.
Magneto

Magneto

The master of magnetism becomes more dangerous in attack, but pays for it with defensive durability.

  • [LMB] Iron Volley: projectile damage 35 ⇒ 40.
  • [Shift] Metallic Curtain: energy consumption ⇒ 65/s, maximum duration 2 sec. ⇒ 1.5 sec.
Thor

Thor

The God of Thunder no longer idles after the rune — we are removing the general cooldown so that Thor can set the rhythm of battle with his hammer without forced pauses.

  • [F] Awakening Rune: general cooldown after the rune's effect ends has been removed.
Venom

Venom

The symbiote is now even more dangerous when entering combat.

  • [E] Frenzied Arrival: the knockback effect has been changed to an "internal" angle of 75°.
  • [Q] Feast of the Abyss (Ultimate): energy cost 2800 ⇒ 2500.

Duelist

Black Widow

Black Widow

Boosting Natasha's firepower in firefights: magazine capacity is nearly doubled, and her ultimate gains additional Vulnerability so that enemies pay the price for attempting to escape.

  • [LMB] Red Room Rifle: magazine capacity 8 ⇒ 15.
  • [Q] Electro-Plasma Explosion (Ultimate Ability): slow changed to 55%, now applies 15% Vulnerability for 4 seconds.
Hawkeye

Hawkeye

Hawkeye receives a comprehensive buff: increased survivability, more responsive ultimate, and more balanced Blast Arrow stats.

  • [Stats] Base Health: 250 ⇒ 275.
  • [LMB] Blast Arrow: direct damage ⇒ 15, area damage ⇒ 32.
  • [Shift] Crescent Slash: cooldown 15 sec. ⇒ 12 sec.
  • [Q] Hunter's Sight (Ultimate Ability): increased draw speed, damage multiplier 1.2 ⇒ 1.35.
Hela

Hela

Enhancing her ability to suppress enemies at medium and long range.

  • [LMB] Nightsword Thorn: damage at a distance of 30 m is now 80% of the base (was 70%).
Iron Fist

Iron Fist

Lin Lie gains fresh techniques and increased resilience.

  • [Stats] Base Health: 250 ⇒ 300.
  • [LMB] Jeet Kune Do: combo damage slightly reduced, the final strike deals additional damage equal to 1.7% of the target's max health.
  • [E] Harmony Recovery: bonus health 50 ⇒ 150, a decay mechanism has been added.
Iron Man

Iron Man

Precisely buffing Tony's primary weapon — Unibeam becomes a reliable threat in both normal form and under Armor Overdrive.

  • [RMB] Unibeam: damage 120 ⇒ 140/s (in Armor Overdrive mode ⇒ 190/s).
Magik

Magik

Illyana loses a bit of DPS on her primary ability but gains access to Darkchild more frequently — encouraging aggressive ultimate rotations.

  • [RMB] Demon's Rage: damage 80 ⇒ 72/s.
  • [Q] Darkchild (Ultimate Ability): energy cost 3700 ⇒ 3400.
Mister Fantastic

Mister Fantastic

Reed will become more intrusive thanks to an improved ultimate and control.

  • [E] Flexible Elongation: landing field radius 2.5 m ⇒ 5 m. Added an effect that knocks enemies outward. Charge cooldown 8 sec. ⇒ 10 sec.
  • [Q] Brainiac Bounce (Ultimate Ability): damage 50 ⇒ 70. Energy cost 2800 ⇒ 3400. Added damage falloff: starts at 3 m, maximum at 10 m.
Moon Knight

Moon Knight

Optimizing damage logic and giving enemies more time to react.

  • [Q] Hand of Khonshu (Ultimate): the fall speed of the "claws" has been reduced. The mechanism for dealing 75 damage in the center of the field has been removed. Damage per hit 75 ⇒ 150.
Scarlet Witch

Scarlet Witch

Wanda gains additional protection while using her most dangerous ability.

  • [Q] Reality Erasure (Ultimate Ability): upon activation, grants 100 units of additional health, which decays at a rate of 50/s after expiration or interruption.
Spider-Man

Spider-Man

Peter becomes more responsive in duels — the accelerated rotation of Web-Cluster provides more windows to finish off an opponent.

  • [RMB] Web-Cluster: charge cooldown 3 sec. ⇒ 2.5 sec.
Star-Lord

Star-Lord

Peter receives a significant upgrade to his mobility.

  • [Shift] Rocket Propulsion: maximum energy reserve 1200 ⇒ 1800.
Storm

Storm

Reducing her personal damage at range, but making her a more useful team player.

  • [LMB] Wind Blade: damage at a distance of 30 m is 60% (was 70%).
  • [Shift] Weather Control: Storm's damage buff in Thunder mode 16% ⇒ 12%, ally bonus 8% ⇒ 10%. In Enhanced Thunder mode 30% ⇒ 25%.

Strategist

Adam Warlock

Adam Warlock

Enhancing Adam's combat potential and healing.

  • [LMB] Quantum Magic: damage 55 ⇒ 60. Damage falloff at 40 m is 60%.
  • [Shift] Soul Bond: healing of linked allies 10 ⇒ 15/s.
Cloak & Dagger

Cloak & Dagger

Rebalancing the duo of Tandy and Ty: the ultimate is now less frequent but more effective, while Cloak receives a significant pressure boost through Vulnerability.

  • [Q] Eternal Bond (Ultimate Ability): energy cost ⇒ 4000. Healing ⇒ 250/s, duration ⇒ 8 sec.
  • [E] Terror Cape: Vulnerability effect 20% ⇒ 28%.
Invisible Woman

Invisible Woman

Susan will use her protective barrier slightly less frequently.

  • [Q] Invisible Boundary (Ultimate Ability): energy cost 4000 ⇒ 4300.
Loki

Loki

The God of Lies gains slightly more stability in firefights due to an expanded magazine, but pays for it with an increased cost for his ultimate.

  • [LMB] Mystical Missile: charge count 10 ⇒ 12.
  • [Q] God of Mischief (Ultimate Ability): energy cost ⇒ 4000.
Luna Snow

Luna Snow

Reducing the frequency of her ice show.

  • [Q] Fate of Both Worlds (Ultimate Ability): energy cost 4000 ⇒ 4500.

Team-Up Abilities

Atlas Bond — Luna Snow + Namor / Jeff the Land Shark

Buffing Luna Snow's contribution to make her support more impactful for allies.

  • Frozen Chi: healing ⇒ 75, slow ⇒ 30%.

Dimensional Shortcut — Black Panther + Psylocke

Increasing the survivability of both heroes in prolonged battles, making time "rewind" more effective.

  • Psionic Disc & Wakandan Master: cooldown reduced, lost health to armor conversion ratio ⇒ 0.8.

Gamma Charge — Hulk + Iron Man / Doctor Strange

Reducing the dominant power of Gamma Overdrive and Hulk's health bonuses.

  • Unibeam (Gamma Overdrive): beam damage under Gamma influence is reduced.
  • Team-Up Anchor: Hulk's health bonus from the link is reduced.

Lunar Force — Moon Knight + Black Panther

Adding a reliable source of restoration for Moon Knight during a joint hunt.

  • Full Moon: added a continuous healing effect for Moon Knight while he is within the ability's area of effect (25/s).

Symbiote Bond — Spider-Man + Venom / Peni Parker

Defensive mechanisms have been reworked — they are now absolutely reliable during critical moments.

  • Suit & Armor Expulsion: duration has been reduced, but heroes now receive full invulnerability instead of damage reduction (Spider-Man — 1 s, Peni Parker — 2 s).