Доктор Стрэндж
Stephen Strange, a respected surgeon, was forced to find a new path after injuring his hands in a horrific accident. Devoting himself to mystical arts, Strange became the first line of defense of this dimension against supernatural threats — the Sorcerer Supreme. Sensing a massive temporal distortion, Doctor Strange performed a dark ritual that trapped him and his Sanctum in the Mirror Dimension, from where he uses mystical mastery to break free and join the battle.
Attributes
Launches the Daggers of Daimhek forward, which deal damage with a delay
Separates the souls of hostile enemies from their bodies. Damage dealt to these souls is transferred to their physical bodies
Lifts into the air and enters a state of brief flight
Releases dark magic that deals damage to nearby enemies. Damage increases with the accumulation of Dark Magic
Opens portals between two locations, allowing all units to pass through them
Creates a protective barrier against damage
Dark Magic accumulates with each hit on an enemy. If Dark Magic remains at its peak for too long, Doctor Strange is afflicted with anti-healing
Doctor Strange shares his magical mastery by replacing Scarlet Witch's Chthonian Burst with Mystic Burst. Hold the attack button for a rapid volley of magical projectiles
Invisible Woman enhances Maelstrom of Madness with a psychic explosion. The explosion deals damage and pulls in enemies. Based on the explosion damage, Doctor Strange and allies gain additional health
Base effect - Upgrade Maelstrom of Madness. Significantly increases energy accumulation speed and removes the anti-healing curse. Enhanced effect - When cooperating with Hulk, retains some energy
The Sorcerer Supreme accelerates his projectiles and enhances his synergy with Hulk.
An unexpected bug has been fixed where Doctor Strange, when using the command ability Psionic Vortex, could instantly restore the Shield of the Seraphim to its maximum value while its enhanced effect was active. The mystical arts are now perfectly balanced. Hooray for the Hoarghopes!
The Supreme Sorcerer materializes more mystical ammunition and spins up vortexes faster when paired with the Green Goliath.
LMB Daggers of Denak: single-shot damage increased from 16 to 18, ammo count increased from 10 to 12. The Sorcerer Supreme has spent time studying the mystical arts of longevity! We are increasing Stephen's health and significantly strengthening Shield of the Seraphim.
Q Shield of the Seraphim: Shield value increased from 700 to 850. Fixed an issue where the Pentagram of Farallah portal, opened within the Invisible Woman Ultimate area, blocked healing: players for whom the portal appeared exactly between them and the center of the dome did not receive the healing effect.
[F] Pentagram of Farallah: fixed the blocking of Invisible Woman's Ultimate healing by the portal The Sorcerer Supreme's shield durability was slightly higher than the comfortable norm for the current combat pace — cooling it down slightly.
[RMB] Shield of the Seraphim: shield value 800 ⇒ 700. The regeneration rate of Shield of the Seraphim was slightly too high — we are reducing the tempo so that pressure on the shield carries real meaning.
[RMB] Shield of the Seraphim: shield regeneration rate 70/s ⇒ 60/s. The Sorcerer Supreme gains more threat through enhanced Dark Magic conversion, and Cloak of Levitation is now controllable — a re-cast catches enemies unexpectedly from a new angle.
[LMB] Maelstrom of Madness: Dark Magic to damage conversion 1.2 ⇒ 1.3. [Shift] Cloak of Levitation: new effect — re-casting interrupts the ability, maintains current speed, and allows for a change in trajectory. The Master of the Mystic Arts casts faster, but sacrifices some survivability.
[LMB] Maelstrom of Madness: cooldown 8 sec. ⇒ 6 sec. [Stats] Base Health: 600 ⇒ 575. The Master of the Mystic Arts has received an arsenal boost!
[LMB] Daggers of Denak: number of charges 8 ⇒ 10. [Shift] Cloak of Levitation: cooldown 15 sec. ⇒ 12 sec. The Sorcerer Supreme loses a portion of his offensive power, which will limit his control over the battlefield.
[LMB] Daggers of Denak: projectile damage 18 ⇒ 16. [LMB] Maelstrom of Madness: dark magic to damage conversion coefficient 1.3 ⇒ 1.2. The Sorcerer Supreme loses survivability.
[Stats] Base Health: 650 ⇒ 600. Reducing the Sorcerer Supreme's threat radius and increasing the "window" to defend against his abilities.
[LMB] Maelstrom of Madness / Gamma Maelstrom: added damage falloff with distance. Starts at 5 m, drops to 70% at a distance of 8 m. [RMB] Shield of the Seraphim: shield regeneration rate 80/s ⇒ 70/s.