close
← All heroes ← Devil Dinosaur · Elsa Bloodstone →
Doctor Strange
Vanguard

Doctor Strange

Доктор Стрэндж

Stephen Strange, a respected surgeon, was forced to find a new path after injuring his hands in a horrific accident. Devoting himself to mystical arts, Strange became the first line of defense of this dimension against supernatural threats — the Sorcerer Supreme. Sensing a massive temporal distortion, Doctor Strange performed a dark ritual that trapped him and his Sanctum in the Mirror Dimension, from where he uses mystical mastery to break free and join the battle.

Attributes

Health
650
Movement Speed
6 m/s
Chapter IV · Heroes

Abilities

LMB

Daggers of Denak

Launches the Daggers of Daimhek forward, which deal damage with a delay

  • ▸ Projectile Speed: 80 m/s
  • ▸ Damage: 16
  • ▸ Damage Falloff: Falloff begins at 10m, reducing to 80% at 20m
  • ▸ Fire Rate: 5.56 per second, 0.03s interval between two shots
  • ▸ Ammunition: 10 (1 dagger per shot)
Q

Eye of Agamotto

Separates the souls of hostile enemies from their bodies. Damage dealt to these souls is transferred to their physical bodies

  • ▸ Range: 10m (spherical)
  • ▸ Damage: 60
  • ▸ Soul Split Duration: 3s
  • ▸ Energy Cost: 3100
Shift

Cloak of Levitation

Lifts into the air and enters a state of brief flight

  • ▸ Dash Distance: 8m
  • ▸ Free Flight Duration: 6s
  • ▸ Cooldown: 12s
E

Maelstrom of Madness

Releases dark magic that deals damage to nearby enemies. Damage increases with the accumulation of Dark Magic

  • ▸ Range: 8m (spherical)
  • ▸ Damage: 1.3 damage per unit of Dark Magic
  • ▸ Cooldown: 6s
F

Pentagram of Farallah

Opens portals between two locations, allowing all units to pass through them

  • ▸ Duration: 20s
  • ▸ Cooldown: 180s
RMB

Shield of the Seraphim

Creates a protective barrier against damage

  • ▸ Maximum Shield Value: 850
  • ▸ Recovery Speed: 60/s
  • ▸ Recovery Delay After Deactivation: 1s
  • ▸ Cooldown After Destruction: 3s
Passive

Price of Magic

Dark Magic accumulates with each hit on an enemy. If Dark Magic remains at its peak for too long, Doctor Strange is afflicted with anti-healing

  • ▸ Delay Before Anti-Heal Activation at Dark Magic Peak: 3s
  • ▸ Anti-Heal Duration: 2s
  • ▸ Dark Magic Generation: Daggers of Denak: 3.5 per hit, 10 per enemy when using V

Team-Ups

Passive

Enchanted Enhancement

Doctor Strange shares his magical mastery by replacing Scarlet Witch's Chthonian Burst with Mystic Burst. Hold the attack button for a rapid volley of magical projectiles

  • ▸ Team Bonus: Doctor Strange gains +100 Max Health
E

Psionic Vortex

Invisible Woman enhances Maelstrom of Madness with a psychic explosion. The explosion deals damage and pulls in enemies. Based on the explosion damage, Doctor Strange and allies gain additional health

  • ▸ Damage: 1.3 damage per unit of energy
  • ▸ Range: 8m (spherical)
  • ▸ Self Health Bonus: 0.3
  • ▸ Ally Health Bonus: 0.2
  • ▸ Maximum Health Bonus: 75
  • ▸ Special Effect: The magical field pulls enemies toward Doctor Strange
E

Gamma Maelstrom

Base effect - Upgrade Maelstrom of Madness. Significantly increases energy accumulation speed and removes the anti-healing curse. Enhanced effect - When cooperating with Hulk, retains some energy

  • ▸ Damage: 1.3 damage per unit of Dark Magic
  • ▸ Range: 10m (spherical)
  • ▸ Damage Falloff: Attenuation begins at 6m, decreasing to 75% at 10m
  • ▸ Cooldown: 8s
  • ▸ Minimum Energy: 50

Changelog

v20260911 Season 10

The Sorcerer Supreme accelerates his projectiles and enhances his synergy with Hulk.

  • ▸ LMB (Daggers of Denak): Projectile speed increased from 60m/s to 80m/s, attack interval reduced from 0.9s to 0.8s.
  • ▸ Passive (Team-Up with Hulk): Removed damage reduction within the Gamma Maelstrom area.
v20260827 Season 9.5

An unexpected bug has been fixed where Doctor Strange, when using the command ability Psionic Vortex, could instantly restore the Shield of the Seraphim to its maximum value while its enhanced effect was active. The mystical arts are now perfectly balanced. Hooray for the Hoarghopes!

  • ▸ Mystique's Video Glitch: Fixed a bug that prevented the video demonstration of the team abilities Scarlet Witch and Doctor Strange from playing correctly. Chaos magic is now under control; you can now enjoy their mystical power in crystal-clear quality!
  • ▸ Clean Canvas Cloak&Dagger: Resolved texture jaggedness on the "Sunset Shores" skin of the Coastal Couple costume. These two no longer face sharp edges — they shine as brightly as the sun!
  • ▸ Chaotic Choreography Scarlet Witch: Fixed an offset issue with VFX placement when using the Floret Tide emote. Chaos magic does not excuse poor beach vibes; Wanda's effects are now perfectly on point!
v20260807 Season 9.5

The Supreme Sorcerer materializes more mystical ammunition and spins up vortexes faster when paired with the Green Goliath.

  • ▸ LMB Daggers of Denak: single-shot damage increased from 16 to 18, ammo count increased from 10 to 12.
  • ▸ Team-Up with Hulk: cooldown of Gamma Maelstrom reduced from 8s to 6s.
v20260710 Season 9

The Sorcerer Supreme has spent time studying the mystical arts of longevity! We are increasing Stephen's health and significantly strengthening Shield of the Seraphim.

  • ▸ Base health increased from 575 to 650.
  • ▸ Q Shield of the Seraphim: Shield value increased from 700 to 850.
  • ▸ Removed the Team-Up bonus anchor providing 100 additional health.
  • ▸ When Invisible Woman is selected as a Team-Up partner, Doctor Strange's Shield of the Seraphim receives an additional 150 shield (Total 1000).
v20260618 Season 8.5

Fixed an issue where the Pentagram of Farallah portal, opened within the Invisible Woman Ultimate area, blocked healing: players for whom the portal appeared exactly between them and the center of the dome did not receive the healing effect.

  • ▸ [F] Pentagram of Farallah: fixed the blocking of Invisible Woman's Ultimate healing by the portal
v20260320 Season 7

The Sorcerer Supreme's shield durability was slightly higher than the comfortable norm for the current combat pace — cooling it down slightly.

  • ▸ [RMB] Shield of the Seraphim: shield value 800 ⇒ 700.
v20260213 Season 6.5

The regeneration rate of Shield of the Seraphim was slightly too high — we are reducing the tempo so that pressure on the shield carries real meaning.

  • ▸ [RMB] Shield of the Seraphim: shield regeneration rate 70/s ⇒ 60/s.
v20260116 Season 6

The Sorcerer Supreme gains more threat through enhanced Dark Magic conversion, and Cloak of Levitation is now controllable — a re-cast catches enemies unexpectedly from a new angle.

  • ▸ [LMB] Maelstrom of Madness: Dark Magic to damage conversion 1.2 ⇒ 1.3.
  • ▸ [Shift] Cloak of Levitation: new effect — re-casting interrupts the ability, maintains current speed, and allows for a change in trajectory.
v20250912 Season 4

The Master of the Mystic Arts casts faster, but sacrifices some survivability.

  • ▸ [LMB] Maelstrom of Madness: cooldown 8 sec. ⇒ 6 sec.
  • ▸ [Stats] Base Health: 600 ⇒ 575.
v20250808 Season 3.5

The Master of the Mystic Arts has received an arsenal boost!

  • ▸ [LMB] Daggers of Denak: number of charges 8 ⇒ 10.
  • ▸ [Shift] Cloak of Levitation: cooldown 15 sec. ⇒ 12 sec.
v20250411 Season 2

The Sorcerer Supreme loses a portion of his offensive power, which will limit his control over the battlefield.

  • ▸ [LMB] Daggers of Denak: projectile damage 18 ⇒ 16.
  • ▸ [LMB] Maelstrom of Madness: dark magic to damage conversion coefficient 1.3 ⇒ 1.2.
v20250221 Season 1.5

The Sorcerer Supreme loses survivability.

  • ▸ [Stats] Base Health: 650 ⇒ 600.
v20250110 Season 1

Reducing the Sorcerer Supreme's threat radius and increasing the "window" to defend against his abilities.

  • ▸ [LMB] Maelstrom of Madness / Gamma Maelstrom: added damage falloff with distance. Starts at 5 m, drops to 70% at a distance of 8 m.
  • ▸ [RMB] Shield of the Seraphim: shield regeneration rate 80/s ⇒ 70/s.