Season 4: massive Magik rework, buffs for Invisible Woman and Thor, and the new Divine Armory Team-Up.
Key changes
The Marvel Rivals universe is changing. Some receive a buff, others a nerf, and new changes to Team-Up abilities promise even more epic battles! Let's break down who received an upgrade and who felt the bite.
Steve loses the hidden damage bonus from his combo — this returns him to the role of a pure "battering ram" Vanguard without external multipliers.
[Passive] Team-Up Anchor: +5% damage bonus removed.
The Master of the Mystic Arts casts faster, but sacrifices some survivability.
[LMB] Maelstrom of Madness: cooldown 8 sec. ⇒ 6 sec.[Stats] Base Health: 600 ⇒ 575.
Emma receives more expensive defense: less frequent Diamond Form and slower ultimate charge from damage absorbed by shields — her ability to suppress and endure pressure is reduced.
[Shift] Diamond Form: cooldown 15 sec. ⇒ 18 sec.[LMB] Telepathic Pulse: energy regeneration from shields 10/s ⇒ 5/s.
Peni becomes more dangerous during her ultimate: there are more drones in the air, and each hit applies an accumulating slow — escaping her web will become truly difficult.
[Q] SP//dr (Ultimate Ability): drone release interval 0.7 sec. ⇒ 0.5 sec. Spider-Drone: new effect — 8% slow for 2 sec. (stacks up to 40%, each hit refreshes the duration).
The God of Thunder receives a noticeable ultimate boost — Thor now not only reaches the target faster but also stuns everyone in the landing zone.
[Q] God of Thunder (Ultimate Ability): movement speed during ultimate 600 ⇒ 700. Upon landing, enemies in the area receive Stun for 1 sec.
T'Challa will no longer feel like a "semi-vanguard": we are reducing his base health and the effectiveness of Spirit Rend so that he plays as a true high-risk diver.
[Shift] Spirit Rend: bonus health against enemies with Vibranium Mark 30 ⇒ 25.[Stats] Base Health: 300 ⇒ 275.
The Daywalker receives a small but significant melee boost — increasing the threat to those Eric catches up to.
[LMB] Ancestral Sword: damage 22 ⇒ 24.
Team-Up Anchor has been removed, compensated by her arsenal.
[RMB] Magik Slash: max damage charge time 1.8 sec. ⇒ 1.2 sec. Now pierces through enemies and reduces the cooldown of Stepping Discs by 1 sec. for each enemy pierced.[LMB] Soulsword: damage 65 ⇒ 75.[LMB] Eldritch Whirl: damage 45 ⇒ 50.[RMB] Demon's Rage: damage 18 ⇒ 20.[Stats] Melee Normal Attack: damage 30 ⇒ 40.[Q] Darkchild (Ultimate Ability): Eldritch Whirl damage 35 ⇒ 45; Umbral Incursion damage 135 ⇒ 140.
Moon Knight receives a much-needed rotation for Moon Blade — two charges instead of one make his pressure more consistent without any loss in cast speed.
[RMB] Moon Blade: now up to 2 charges, each recharges in 6 sec.
Psylocke was receiving too much free damage from the passive shuriken return — we are nerfing this specific phase to encourage active casts.
[RMB] Wing Shurikens (return): damage 12 ⇒ 8.
Reality Erasure officially becomes an execution — it is an absolutely lethal zone with a gravitational vortex; simultaneously, Mystic Projection provides Wanda with utility outside of her ultimate through healing allies.
[Shift] Mystic Projection: can now heal allies.[Q] Reality Erasure (Ultimate Ability): damage 800 ⇒ 9999. New effect: pulls enemies within a radius of 15 m (max speed 2.4 m/s).
Rebalancing the threat of Doryn: the primary projectile is slightly weaker, but control through Squirrel Blockade is now truly dangerous — adding a higher cost for escaping.
[LMB] Burst Acorn: damage 110 ⇒ 100.[RMB] Squirrel Blockade (hit): damage 35 ⇒ 50.[E] Mammal Bond: cooldown 10 sec. ⇒ 15 sec.
Bucky gains a counter-tool against divers — the second hit of Trooper's Fist disables the target's mobility for a critical second.
[Shift] Trooper's Fist (2nd hit): applies a debuff for 1 sec. — blocks mobility abilities.
Sue becomes stronger in zone control gameplay: her shield slows more significantly, and her ultimate now combines dense healing with mass enemy slowing.
[RMB] Guardian Shield: slow 30% ⇒ 35%.[Q] Invisible Boundary (Ultimate Ability): healing 165/s ⇒ 180/s. New effect: 20% slow within the area of effect.
The Land Shark receives a pleasant bonus — after Jeff disappears, a dense healing puddle remains for the team.
[Q] It's Jeff! (Ultimate Ability): upon expiration, leaves a healing zone with a radius of 8 m for 8 sec. (healing 100/s).
The God of Lies was playing too safely through clones — reducing illusion effectiveness and shortening the duration of the disguise so that tricks require better timing.
[LMB] Illusions: damage and healing 100% ⇒ 80% of base values.[Q] God of Mischief (Ultimate): disguise duration 15 sec. ⇒ 12 sec.; remaining time after expiration 5 sec. ⇒ 3 sec.
Luna has been singing her defensive part for too long — reducing the ultimate duration to provide enemies with a real window for a counterattack.
[Q] Fate of Both Worlds (Ultimate Ability): duration 12 sec. ⇒ 10 sec.
Mantis gains survivability through maneuverable gameplay — the speed boost no longer disappears instantly upon the first hit taken.
[Passive] Nature's Favor: the speed bonus now decays over 2 sec. after taking damage instead of disappearing instantly.
Ultron serves as a counter to the "bonus-health meta" — his ultimate pierces temporary shields with an additional damage multiplier.
[Q] Rage of Ultron (Ultimate Ability): damage dealt to targets' bonus health is 125%.A new team synergy. The celestial warrior and the God of Thunder combine their weapons and might.
+100 to health.A number of team abilities have been revised, supplemented, or removed.
Balancing the existing synergy.
12 ⇒ 6.