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Devil Dinosaur
Vanguard

Devil Dinosaur

Дьявольский Динозавр

Devil Dinosaur — a prehistoric giant transported across dimensions and become a faithful companion to the young genius Moon Girl. This powerful dinosaur defends Manhattan's Lower East Side, combining incredible physical strength with the wit of his companion. After falling into a temporal anomaly, he was displayed in the Collector's gallery, but managed to escape and joined Deadpool's monster army on Staten Island.

Attributes

Health
850
Movement Speed
6m/s
Chapter IV · Heroes

Abilities

LMB

Primal Bite

Bite the enemy. Applies bleeding that deals continuous percentage damage

  • ▸ Attack Type: Melee
  • ▸ Damage: 75
  • ▸ Maximum Range: 4m
  • ▸ Attack Interval: 1st and 3rd attacks 1s; 2nd attack 0.9s
  • ▸ Bleed Damage: 0.75% of maximum health
  • ▸ Bleed Duration: 4s
  • ▸ Bleed Trigger Frequency: 2 times per second
RMB

Impact Beam

Release a destructive energy beam that applies bleeding and slows enemies

  • ▸ Ability Duration: 3.3s
  • ▸ Attack Range: 17m
  • ▸ Spell Field Damage: 40/s
  • ▸ Spell Field Radius: 1.2m
  • ▸ Slow Effect: 15% for 2s
E

Buddy Barrier

Activate the heart-shaped generator to create a spherical shield that blocks incoming damage. Enemies inside are slowed

  • ▸ Cooldown: 12s
  • ▸ Maximum Shield Health: 450
  • ▸ Maximum Shield Duration: 6s
  • ▸ Slow Effect: 15% for 2s
Shift

Savage Predation

Dash and leap at an enemy with a brutal bite, applying bleeding. If the target is already bleeding, latch onto the prey and throw it away

  • ▸ Cooldown: 10s
  • ▸ Dash Duration: 2s
  • ▸ Dash Speed: 15m/s
  • ▸ Bite Damage: 50
F

Frenzied Feast

Unleash a furious stream of continuous bites, converting dealt damage into additional health. Deals extra damage to bleeding targets

  • ▸ Cooldown: 8s
  • ▸ Bite Damage: 1st-4th bites 15 each; 5th bite 30
  • ▸ Additional Damage: 1st-4th bites 5% of maximum health each; 5th bite 10% of maximum health
Passive

Prehistoric Plating

Receive reduced headshot damage. Immune to knockbacks and displacement effects. Enemies and allies generate less Ultimate Ability energy when dealing damage or healing

  • ▸ Headshot Damage Reduction: 60%
  • ▸ Absolute Energy Gain Reduction: 40%
Passive

Apex Advantage

Gain additional health when applying bleeding to an enemy

  • ▸ Additional Health: 150% of Bleed Damage
Q

Devil-Beast Rampage

Break into primal fury! Gain a massive movement speed boost when landing crushing blows that knock back enemies and apply bleeding. Thunderous roars emit sound waves that slow affected enemies

  • ▸ Energy Cost: 3400
  • ▸ Shockwave Field Spawn Interval: 0.3s
  • ▸ Frenzied Feast Cooldown Reduction: 1s
  • ▸ Savage Predation Cooldown Reduction: 4s
  • ▸ Speed Boost During Ultimate: 70%
  • ▸ Shockwave Field Range: 8m Spherical Radius
  • ▸ Shockwave Field Damage: 10
  • ▸ Shockwave Field Knockback Interval: 0.8s

Team-Ups

Passive

Prehistoric Partner

The Punisher rides atop Devil Dinosaur, restricting his abilities. While riding, Devil Dinosaur absorbs a portion of the damage dealt to the Punisher

  • ▸ Team Bonus: Max Health +100
C/X

Primal Punishment

Base effect — adds a new ability. Replaced upon activation of Primal Bite. Devil Dinosaur gains 2 magnetic launchers that fire forward; the cores detonate upon hitting enemies or environment. Enhanced effect with the Punisher — he rides atop, gaining damage reduction, while Devil absorbs a portion of the damage dealt to the Punisher

  • ▸ Cooldown: 12s
  • ▸ Duration: 8s
  • ▸ Fire Rate: 0.25s per Shot
  • ▸ Projectile Damage: 5
  • ▸ Spell Field Damage: 20
  • ▸ Spell Field Range: 3m Spherical Radius
  • ▸ Special Effect: Explosion Applies Bleed to Targets
  • ▸ Damage Reduction (with Karatel): 25%
  • ▸ Damage Conversion Ratio (with Karatel): 50%
PKM/X

Surf & Turf

Base effect — Impact Beam is replaced by a frontal water spray. The stream deals damage to enemies and heals teammates. Enhanced effect with Jeff — the shark rides atop, both gain damage reduction and continuous healing from curative waters

  • ▸ Max Duration: 4s
  • ▸ Max Attack Range: 20m
  • ▸ Healing Amount: 40/s
  • ▸ Damage Reduction (with Jeff): 12.5%
  • ▸ Healing Amount (with Jeff): 15/s

Changelog

v20261009 Season 10

Our prehistoric buddy sheds a bit of weight to keep things fair and balanced.

  • ▸ Base Stats: Base Health reduced from 850 to 825.
v20260911 Season 10

Our prehistoric friend has enhanced his bite and become more effective in combos.

  • ▸ Primary Fire (Impact Beam): The duration of the Bleed effect applied on hit has been increased from 0.5s to 1s. Bleed damage has been increased from 0.75% to 1.2%.
  • ▸ Passive (Team-Up with Punisher): The projectile speed of Primal Punishment has been increased from 120m/s to 150m/s.
v20260807 Season 9.5

Our prehistoric companion is amplifying its bite and generating far more noise in team play!

  • ▸ F Frenzied Feast: increased percentage damage based on maximum health for the first four attacks from 5% to 8%, and for the fifth attack from 10% to 12%.
  • ▸ Team-Up with Jeff the Land Shark: maximum duration of Surf & Turf increased from 4s to 5s, ally healing increased from 40 to 60.
v20260710 Season 9

Our prehistoric pal hardens his scales, becoming an absolute nightmare for opponents!

  • ▸ Base health increased from 750 to 850.
  • ▸ Passive Prehistoric Plating: Critical damage resistance increased from 50% to 60%.
  • ▸ Ability energy reduction for enemies damaging Devil Dinosaur or allies healing him increased from 35% to 40%.
  • ▸ Team-Up bonus anchor providing 100 additional health has been removed.
v20260612 Season 8.5

Resolved an anomaly where Devil Dinosaur could retain abnormally high movement speed after his Ultimate ended if Jeff the Land Shark's acceleration bubble was utilized and then consumed by his Ultimate.

  • ▸ [Q] Ultimate: fixed an issue with permanent retention of high movement speed
  • ▸ Dimensional Stitching: fixed collision issues with environmental objects that could lead to character getting stuck
v20260609 Season 8.5

The King of the Monster World is losing some control and bleed — removing knock-up effect, weakening bleed, and increasing barrier cooldown.

  • ▸ [RMB] Impact Beam: knock-up effect removed.
  • ▸ [E] Buddy Barrier: cooldown 10 sec. ⇒ 12 sec.
  • ▸ [Passive] Bleed: percentage damage per second 3% ⇒ 1.5%