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v20260320 Season 7

March 20, 2026 Update

Season 7: global reduction in Ultimate charge rate, balance adjustments across all roles, removal of Duality Dance and Jeff-nado, new synergies between Blessing of the Kumiho and Cosmic Cyclone.

Key changes

  • Global Ultimate Charge Nerf
  • Blessing of the Kumiho
  • Cosmic Cyclone
  • Jeff-nado and Duality Dance Removed
season-7balancevanguarddueliststrategist
Chapter I · Patch Notes

The Multiverse is changing, Rivals! In this update, the Ultimate Ability charge rate has been reduced for everyone — expect more calculated skirmishes and less ultimate spam. Vanguard, Duelist, and Strategist roles have received adjustments to ensure combat remains engaging yet fair. Additionally, several iconic Team-Ups are evolving or departing, making way for new combos and cosmic chaos. Let's dive into the details!

Global Changes

Ultimate Ability Charge Rate

Ultimate charge rates have been reduced across all roles. The goal is to maintain combat dynamics by reducing ultimate spam. This will also decrease the base strength of triple-Strategist compositions without compromising core gameplay.

According to developers, approximately 80% energy of an ultimate comes from damage/healing conversion — the reduction will be approximately 20% for all roles.

  • Vanguard and Duelist: damage to energy conversion 90% ⇒ 70%; passive regeneration 12/s ⇒ 11/s.
  • Strategist: damage/healing to energy conversion 90% ⇒ 75%; passive regeneration 12/s ⇒ 8/s.

Vanguard

Angela

Angela

Odin's daughter becomes sharper in combos: the spear throw during her ultimate is now truly dangerous, and her overall ability kit is more rigid due to an increased cooldown on Assassin's Charge.

  • [Passive] Seraphic Soar: conversion to Spear of Ichors 45% ⇒ 35%; bonus damage at full charge 15 ⇒ 20.
  • [RMB] Shielded Stance: damage conversion to charge 25% ⇒ 35%.
  • [Shift] Assassin's Charge: cooldown 3 sec. ⇒ 6 sec.; max recovery 10 sec. ⇒ 8 sec..
  • [LMB] Axes of Ichors (after Divine Judgement): bonus health to self 40 ⇒ 50, to allies 20 ⇒ 25.
  • [Q] Heven's Retribution (Ultimate Ability): spear throw damage 10 ⇒ 40; spear health 800 ⇒ 650.
Captain America

Captain America

Steve maintains pressure through continuous shield strikes, but the team energy boost for allies had to be reduced — he was spinning up others' ultimates too much.

  • [Shift] Leading Dash (toggle): the last 4 Sentinel Strike are not interrupted.
  • [Q] Freedom Charge (Ultimate Ability): energy for allies 30% ⇒ 20%.
Deadpool (Vanguard)

Deadpool (Vanguard)

Vanguard Wade was too much of a survivable machine that also cycled his ultimate non-stop — we are reducing DR and increasing cooldown to provide the enemy with a window to respond.

  • [E] Deadpool In Your Area — damage reduction: 40% ⇒ 30%.
  • [Q] Ultimate Ability: cooldown 45 sec. ⇒ 60 sec..
Doctor Strange

Doctor Strange

The Sorcerer Supreme's shield durability was slightly higher than the comfortable norm for the current combat pace — cooling it down slightly.

  • [RMB] Shield of the Seraphim: shield value 800 ⇒ 700.
Emma Frost

Emma Frost

The White Queen's Diamond Form provided too much DR — we are normalizing this, but her ultimate becomes more reliable due to her own DR during the cast and a sharper fall-off at long distances.

  • [Shift] Diamond Form — damage reduction: 25% ⇒ 20%.
  • [Q] Psionic Seduction (Ultimate): fall-off at 30 m 50% ⇒ 70%; +20% DR during the ability's duration.
Hulk

Hulk

Banner is being reconfigured to "more frequent, but weaker": two charges of Gamma Burst make pressure more stable, while a more favorable conversion of shield into ultimate encourages aggressive trading.

  • [E] Indestructible Guard: ultimate conversion 100% ⇒ 130%.
  • [RMB] Gamma Burst: now 2 charges (CD 6 sec. each); damage 75 ⇒ 65; delay after use 6 sec. ⇒ 2 sec..
Magneto

Magneto

Magneto gains slightly more threat due to the accelerated Meteor M, but pays for it with an increased CD on his durable shield — we encourage trading mobility for defense.

  • [E] Metal Bulwark: cooldown 12 sec. ⇒ 15 sec..
  • [F] Iron Bulwark: cooldown 12 sec. ⇒ 10 sec..
  • [Q] Meteor M (Ultimate): projectile speed 30 m/s ⇒ 45 m/s.

Duelist

Black Panther

Black Panther

Enhancing T'Challa's mobility — a second jump without cooldown makes his pursuit of vibranium marks more aggressive and responsive.

  • [Space] Subtle Step: second jump without cooldown.
Blade

Blade

The daytime hunter receives a comprehensive upgrade: bullets travel faster, the sword strikes further, and excess vampirism is now converted into bonus health — making Eric a reliable threat in both duels and skirmishes.

  • [LMB] Hunter's Shotgun: projectile speed 150 m/s ⇒ 180 m/s.
  • [RMB] Ancestral Sword: attack range 4.5 m ⇒ 5 m.
  • [E] Bloodline Awakening: excess vampirism is now converted into bonus health (max. 75, conversion 50%); vampirism coefficient 65% ⇒ 70%.
  • [Q] Thousand-Fold Slash (Ultimate): vampirism now functions without Awakening and is converted into bonus health; Healing Reduction 20% ⇒ 40%.
Daredevil

Daredevil

Daredevil was trading too effectively — we are reducing the DR from his dash and the peak chain damage to force him to choose between attacking and escaping more often.

  • Devil's Chain: final damage 35 ⇒ 25; bonus max HP 125 ⇒ 100.
  • [F] Sonic Pursuit — damage reduction: 20% ⇒ 10%.
Deadpool (Duelist)

Deadpool (Duelist)

We increase the base health pool for Deadpool (Duelist), but a less frequent Ultimate is the price paid for better survivability in firefights.

  • [Stats] Base Health: 250 ⇒ 275.
  • [Q] Ultimate: cooldown 45 sec. ⇒ 60 sec..
Elsa Bloodstone

Elsa Bloodstone

Elsa died too painlessly and too many times — death is now punished by the loss of a second stack, and the free bonus health from dashes has been reduced.

  • [Passive] Instinct: upon defeat, 1 ⇒ 2 stacks are lost.
  • [E/Shift] Ruthless Pursuit / Helix Advance: bonus health 40 ⇒ 30.
Hawkeye

Hawkeye

Hawkeye no longer feels like a "sniper with a tank-like HP pool" — we are bringing his base health in line with the standard for long-range duelists.

  • [Stats] Base Health: 275 ⇒ 250.
Human Torch

Human Torch

Bringing Johnny's tempo back into the rotation — the instant ammo refill eliminates downtime between Blaze Cluster swaps and encourages constant fire pressure.

  • [LMB] Fire Cluster: instant full ammo recovery after 1 sec. of not using Blaze Cluster.
Iron Man

Iron Man

Tony took too long to warm up and cooled down too quickly — we are accelerating the takeoff of Armor Overdrive and encouraging aggressive gameplay with a duration bonus for each KO.

  • [E] Armor Overdrive: each KO extends the duration by 2 sec.; (Startup) time 1.8 sec. ⇒ 1.3 sec..
Magik

Magik

Fine-tuning the feel of Illyana's hits: a larger Umbral Incursion hitbox and faster transformation into Darkchild compensate for a slightly lowered peak of a charged Magik Slash.

  • [E] Umbral Incursion: hitbox radius 0.45 m ⇒ 1 m (both forms).
  • [RMB] Magik Slash: max charge coefficient 2 ⇒ 1.8 (90 ⇒ 81).
  • [Q] Darkchild: startup time 1 sec. ⇒ 0.8 sec..
Psylocke

Psylocke

Rebalancing Psylocke's power axes: the Psionic Crossbow rotation is slightly slowed down, but Wing Shurikens become more reliable for sustained pressure.

  • [LMB] Psionic Crossbow: cooldown reduction on hit decreased from 0.25 sec. ⇒ 0.3 sec..
  • [RMB] Wing Shurikens: damage 8 ⇒ 9.
Scarlet Witch

Scarlet Witch

Wanda is now stronger in melee combat but weaker at range — we encourage an aggressive playstyle with constant accumulation of Chthonian Burst through Chaos Control.

  • [F] Chaos Control: added falloff — from 10 m to 90% at maximum distance; base damage 80/s ⇒ 85/s (76.5/s at 20 m).
  • [RMB] Chthonian Burst: charge accumulation from Chaos Control 0.1 ⇒ 0.15.
Winter Soldier

Winter Soldier

Bucky's area damage was excessive for a hero with this level of mobility — we are reducing it precisely without losing the feel of the projectile.

  • [F] Roterstern — area damage: 65 ⇒ 55.

Strategist

Deadpool (Strategist)

Deadpool (Strategist)

We are unifying Wade's Ultimate cooldown across all forms — no more ultimate spamming in support roles.

  • [Q] Ultimate: cooldown 45 sec. ⇒ 60 sec..
Gambit

Gambit

Redirecting Remy's power from team utility to personal threat: charge and movement speed buffs for allies are reduced, while the single-target burst damage has become more lethal.

  • [Q] Ragin' Royal Flush (Ultimate Ability): ally charge speed 30% ⇒ 20%; movement speed bonus 50% ⇒ 40%; single-target burst damage coefficient 20% ⇒ 25%.
Invisible Woman

Invisible Woman

Sue loses the reliability of passive healing from her shield but gains an advantage in maneuverable gameplay — the healing over time from Covert Advance makes her a shadow on the front lines.

  • [RMB] Guardian Shield: healing 25/s ⇒ 15/s.
  • [Passive] Covert Advance — healing over time: 20/s ⇒ 30/s.
Luna Snow

Luna Snow

Luna gains synergy from aggressive team play — every kill within the aura zone accelerates the Ice Arts rotation and encourages the idol K-pop champion to play closer to the front.

  • [Passive] Idol Aura (new effect): killing a hero within the aura zone reduces the cooldown of Ice Arts by 2 sec..

Team-Up Abilities

Changed or Removed

  • Duality Dance — combo removed. Adam Warlock loses 15% Healing Boost Anchor.
  • Jeff-nado — combo removed.

Blessing of the Kumiho — White Fox + Luna Snow

New team combo.

  • White Fox (Anchor): +10% healing effectiveness.
  • Luna Snow: unlocks new ability Spirit Fox Accord.

Cosmic Cyclone — Storm + Adam Warlock

New team combo.

  • Adam Warlock: unlocks new ability Heavenly Harmony.