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Elsa Bloodstone
Duelist

Elsa Bloodstone

Эльза Бладстоун

Elsa Bloodstone was born into the legendary bloodline of monster hunters and possesses incredible physical strength and an innate talent for taming the most dangerous creatures. After hunting demons in her crumbling timeline, she was recruited by the Collector to capture rare and dangerous creatures from other realities. Now Elsa wields the mystical Bloodgem to enhance her power and longevity, living in accordance with the proud legacy of her family.

Attributes

Health
250
Movement Speed
6m/s
Chapter IV · Heroes

Abilities

LMB

Double-Barrel Blaster

Fires a shotgun forward, dealing area damage

  • ▸ Damage: 4.5 per shot
  • ▸ Bullets per shot: 10
  • ▸ Ammunition: 12
  • ▸ Fire Rate: 0.12s between shots, 0.8s between rounds
  • ▸ Spread Radius at 10m: 0.13m
  • ▸ Damage Falloff: Falloff begins at 20m, decreasing to 70% at 30m
  • ▸ Crit: Yes
LMB

Monster-Piercer

Launches piercing elephant gun shells forward, dealing high damage and passing through enemies

  • ▸ Damage: 13 + 0.8% max. enemy health
  • ▸ Bullets per shot: 5
  • ▸ Spread Radius at 10m: 6m
  • ▸ Crit: No
Passive

Inherited Instinct

Damage increases Hunter Instinct. Hitting enemies caught in Smoky Snare grants additional Instinct. Increasing Instinct level reduces the cooldown of Helix Advance

  • ▸ Kill Instinct: 100
  • ▸ Additional Kill Instinct from trap kill: 200
  • ▸ Damage/Instinct Coefficient: 0.009
  • ▸ Instinct Levels: Up to 3 levels
  • ▸ Cooldown Reduction per Level: 2s
E

Ruthless Pursuit

Dashes forward with bonus health and knockback. The next Double-Barrel Blaster shot knocks enemies back and freezes them, transforming into Monster-Piercer

  • ▸ Max Dash Speed: 40m/s
  • ▸ Dash Duration: 0.3s
  • ▸ Damage: 30
  • ▸ Cooldown: 8s
  • ▸ Bonus Health: 25 per use, max 75
  • ▸ Duration for follow-up: 5s
  • ▸ Follow-up Damage: 30
  • ▸ Follow-up Dash Speed: 15m/s
  • ▸ Max Follow-up Distance: 8m
Shift

Helix Advance

Dashes forward. The next Double-Barrel Blaster becomes Monster-Piercer and grants bonus health

  • ▸ Max Dash Speed: 27.5m/s
  • ▸ Dash Duration: 0.28s
  • ▸ Cooldown: 11s
  • ▸ Effect Duration: 6s
  • ▸ Bonus Health: 30 per use, max 75
RMB

Living Bullet

Fires a Living Bullet that splits on impact and seeks nearby enemies, marking them with a sigil. Hits on marked targets grant Haste. Deals additional damage to shields and enemies with bonus health

  • ▸ Projectile Speed: 60m/s
  • ▸ Projectile Damage: 60
  • ▸ Max Splits: 3
  • ▸ Tracking Radius: 8m spherical
  • ▸ Additional Damage to Shields and Bonus Health: 40
  • ▸ Movement Speed Boost: 40% for 1s
  • ▸ Cooldown: 8s
F

Smoky Snare

Deploys a Diablo Monster trap. After deployment, becomes invisible and invulnerable. On trigger, stuns and damages enemies. Can dash to the caught enemy

  • ▸ Cooldown: 15s
  • ▸ Trap Health: 100
  • ▸ Stun Duration: 1.2s
  • ▸ Damage on Trigger: 5 every 0.2s for 1.2s
  • ▸ Summon Health: 50
  • ▸ Max Dash Distance: 30m
  • ▸ Max Dash Speed: 60m/s
  • ▸ Dash Duration: 0.25s
Q

Apex Predator

Summons Glortkox to attack forward. Glortkox can be recalled to return. Upon colliding with obstacles or returning, deals heavy damage with a bite. Enemies grabbed by Glortkox cannot use abilities

  • ▸ Energy Cost: 3400
  • ▸ Glurkox Health: 400
  • ▸ Grab Damage: 75
  • ▸ Bite Damage: 125
  • ▸ Glurkox Movement Speed: 15m/s
  • ▸ Max Dash Duration: 3.5s there and 3.5s back
  • ▸ Max Targets in Pull: 8
  • ▸ Special Feature: Cannot be Critically Hit

Team-Ups

RMB

Bloodstone's Boombox Bullets

Deadpool grants Jeff a plush toy. Jeff can spit it out to taunt enemies and block vision, while nearby allies heal. Elsa's Living Bullet becomes special rounds that taunt, freeze, and damage enemies over time. Elsa can recall the rounds to heal

  • ▸ Projectile Speed: 60m/s
  • ▸ First Hit Damage: 60
  • ▸ Second Hit Damage: 40
  • ▸ Damage Over Time (Second Hit): 20/s for 2s
  • ▸ Slow: 35% for 2s
  • ▸ Damage Conversion to Healing: 30%
  • ▸ Provocation Duration: 2s
F

Prehistoric Trap

Base effect — After deploying Smoky Snare, Diablo guards the area. If enemies approach, he immobilizes them, deals damage, and releases a lethal gas that deals continuous area damage. Enhanced effect — In a team with Devil Dinosaur, Elsa can store and maintain two Smoky Snare traps on the field simultaneously

  • ▸ Trap Trigger Radius: 5m radius
  • ▸ Trap Damage: 30
  • ▸ Radius of lethal gas: 3m radius
  • ▸ Gas duration: 2s
  • ▸ Gas damage: 35/s
  • ▸ Special effect with Devil Dinosaur: Up to 2 Smoky Snare traps on the battlefield simultaneously
RMB (Passive)

Loudmouth Mercs

Base effect — Living Bullet transforms into special rounds that provoke the target with Deadpool's chatter, slow and damage nearby enemies over time. On timer expiry, the round returns automatically, healing Elsa for damage dealt and adding another division to the passive Inherited Instinct limit. Enhanced effect — In a team with Deadpool, he breaks the fourth wall, significantly accelerating Instinct accumulation

  • ▸ Cooldown: 8s
  • ▸ Projectile Damage: 60
  • ▸ Damage of split bullet: 40
  • ▸ Damage over time: 20/s for 2s
  • ▸ Slow: 25% for 2s
  • ▸ Energy gain multiplier from damage: 0.0012

Changelog

v20260911 Season 10

The monster hunter calibrates her rifle and reduces bonus health from movements.

  • ▸ LMB (Monster-Piercer): Damage per shot changed from 13 + 0.8% of Max Health to 12 + 0.8% of Max Health.
  • ▸ RMB (Helix Advance / Ruthless Pursuit): Bonus Health after use reduced from 30 to 25.
  • ▸ Passive (Team-Up with Devil Dinosaur): Smoky Snare cooldown increased from 12s to 15s.
v20260807 Season 9.5

The monster hunter's traps become slightly less monstrous when paired with her beloved prehistoric companion.

  • ▸ Team-Up with Devil Dinosaur: the health of the activated Smoky Snare trap is reduced from 100 to 50, and the duration of control is decreased from 1.5s to 1.2s.
v20260710 Season 9

Our favorite monster hunter has packed more power into her shotgun, ensuring that no beast escapes the fight alive!

  • ▸ Increase the ammo capacity of Double-Barrel Blaster from 8 to 12 shells.
  • ▸ Increase the cooldown of Helix Advance from 10s to 11s.
  • ▸ When Devil Dinosaur is selected as a Team-Up partner, increase the damage of a single Double-Barrel Blaster shell from 4.5 to 5.
v20260609 Season 8.5

The monster hunter accumulates Inherited Instinct faster — the damage threshold is reduced, and the accumulation efficiency is increased.

  • ▸ [Passive] Inherited Instinct: damage threshold for accumulation 1667 ⇒ 1111; damage-to-rank multiplier 0.0006 ⇒ 0.0009
v20260417 Season 7.5

We are limiting Elsa's mobility and her threat level to Vanguards. The monster hunter needs to slow down!

  • ▸ [Shift] Helix Advance: cooldown 8 sec. ⇒ 10 sec. (at maximum passive stacks: 2 sec. ⇒ 4 sec.).
  • ▸ [LMB] Monster-Piercer: percentage damage per pellet 1.2% ⇒ **0.8%. Total percentage damage (5 pellets) 6% ⇒ 4%.
v20260320 Season 7

Elsa died too painlessly and too many times — death is now punished by the loss of a second stack, and the free bonus health from dashes has been reduced.

  • ▸ [Passive] Instinct: upon defeat, 1 ⇒ 2 stacks are lost.
  • ▸ [E/Shift] Ruthless Pursuit / Helix Advance: bonus health 40 ⇒ 30.