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Magneto
Vanguard

Magneto

Магнето

Max Eisenhardt, known as Magneto — a master of magnetism who commands even the strongest steel, protecting allies and striking down enemies. Having endured countless sufferings and persecutions in his life, Magneto dedicated himself to the survival of mutantkind at any cost. His uncompromising campaign led to the mass relocation of mutants to the island of Krakoa — a living organism that has become a safe haven for his brothers and sisters.

Attributes

Health
600
Movement Speed
6m/s
Iron Ring Charge Speed
3s per charge
Chapter IV · Heroes

Abilities

LMB

Iron Volley

Fires a salvo of magnetic spheres forward. The blast radius increases depending on the distance traveled

  • ▸ Projectile Speed: 80m/s
  • ▸ Number of Charges: 10
  • ▸ Maximum Distance: 25m
  • ▸ Range: Initially 1m radius, increases to 3m at maximum distance
  • ▸ Attack Interval: 0.8s
  • ▸ Damage: 40 damage from projectile, 40 at center of field, 50% at 3m distance
Q

Meteor M

Pulls in surrounding materials, creating an iron meteor that deals massive damage on impact. Absorbing enemy projectiles strengthens the meteor, but overload causes it to self-destruct

  • ▸ Projectile Absorption Range: 15m spherical radius
  • ▸ Projectile Speed: 45m/s
  • ▸ Explosion Range: 5m radius, expands to 8m after 4s of charging
  • ▸ Maximum Duration: 5s
  • ▸ Damage: Base damage 100, up to 350 when fully charged, +3 damage per energy point, 50% damage at 6m distance
  • ▸ Energy Cost: 3400
  • ▸ Special Effect: For each point of damage from absorbed projectiles, power increases by 0.125, maximum absorption of 800 damage
Shift

Metallic Curtain

Alters the magnetic field around himself, forming a metallic curtain that blocks all incoming projectiles

  • ▸ Maximum Energy: 100
  • ▸ Energy Cost: 65/s
  • ▸ Energy Recovery Delay: 1s
  • ▸ Energy Recovery Speed: 11/s
  • ▸ Cooldown: 3s
E

Metal Bulwark

Creates a metal shield around a selected ally. Damage taken is converted into rings on Magneto's back

  • ▸ Maximum Distance: 20m
  • ▸ Shield Value: 200
  • ▸ Maximum Shield Duration: 2.5s
  • ▸ Cooldown: 15s
  • ▸ Special Effect: Shield grants one Iron Ring charge for every 100 absorbed damage
F

Iron Bulwark

Creates an iron shield around himself. Damage taken is converted into rings on Magneto's back

  • ▸ Shield Value: 250
  • ▸ Maximum Shield Duration: 2.5s
  • ▸ Cooldown: 10s
  • ▸ Special Effect: Shield grants one Iron Ring charge for every 100 absorbed damage
RMB

Mag-Cannon

Converts the iron rings on Magneto's back into a Mag-Pushka and launches metal mass forward. More charges mean higher damage, and full stacks knock back enemies

  • ▸ Projectile Speed: 120m/s
  • ▸ Damage: First charge 40, second 65, third 90 damage
  • ▸ Cooldown: No cooldown, activates only when at least one Iron Ring charge is available
  • ▸ Special Effect: At full charge, knockback distance is 6m
Space

Magnetic Descent

Hold Space to fall slowly

  • ▸ Horizontal movement speed: 6m/s
  • ▸ Falling speed: 3.5m/s

Team-Ups

C

Royal Blade

Gambit charges Magneto's battle axe with kinetic energy. When Magneto activates this ability, Iron Volley is replaced by Ace Greatsword, which explodes upon hitting enemies, leaving kinetic energy in the target with secondary damage

  • ▸ Cooldown: 30s
  • ▸ Duration: 10s
  • ▸ Firing interval: First hit 0.6s, second 1s
  • ▸ Projectile Speed: 80m/s
  • ▸ Projectile damage: 40
  • ▸ Area of effect range: 3m spherical radius
  • ▸ Area of effect damage: 30
  • ▸ Explosion delay: 0.5s
  • ▸ Delayed explosion damage: 25
C

Metallic Chaos

Base effect - summons a Chaotic Battle Axe that deals damage to enemies in front. Enhanced effect - when combined with Scarlet Witch, Mag-Cannon becomes a charged ability that consumes passive energy, and each segment of energy creates a Chaotic Battle Axe

  • ▸ Cooldown: 18s
  • ▸ Ability duration: 8s
  • ▸ Projectile hit damage: 45
  • ▸ Area of effect explosion damage: 35
  • ▸ Projectile damage falloff: Starts at 20m, drops to 70% at 30m
  • ▸ Area of effect damage falloff: Starts at 0m, drops to 70% at 3m
  • ▸ Projectile Speed: 120m/s
C

Magnetic Resonance

Base effect - creates a magnetic projection that perfectly mimics Magneto's movements and ability activations from the enemy's perspective. Enhanced effect - when combined with Emma Frost, the projection gains a significant health boost and persists indefinitely

Changelog

v20261009 Season 10

The Master of Magnetism increasingly relies on his psychic bond.

  • ▸ Passive (Team-Up with Emma Frost): Damage from the magnetic projection created via Magnetic Resonance is increased from 45% to 50%. The maximum duration of the magnetic projection is increased from 5s to 6s.
v20260911 Season 10

The Master of Magnetism reduces his defense and the effectiveness of his chaotic interaction with the Scarlet Witch.

  • ▸ Base Stats: Base Health reduced from 650 to 600.
  • ▸ RMB (Metal Bulwark / Iron Bulwark): Shield value reduced from 250 to 200.
  • ▸ Passive (Team-Up with Scarlet Witch): Metallic Chaos cooldown increased from 12s to 18s.
  • ▸ Q (Metallic Chaos): Area damage of Chaos Greatsword reduced from 40 to 35 (total damage per hit reduced from 85 to 80).
  • ▸ Q (Enhanced Effect): Damage per Mag-Cannon projectile reduced from 20 to 10 (total damage per shot reduced from 45 to 35).
v20260807 Season 9.5

The master of magnetism imbues his attacks with a slight lifting force when directing chaos.

  • ▸ Team-Up with Scarlet Witch. Enhanced effect: hits from the Metallic Chaos projectile now slightly launch enemies upward.
v20260625 Season 8.5

Fixed a rare bug where the Metal Bulwark protection applied to an ally would instantly disappear immediately after application.

  • ▸ [E] Metal Bulwark: fixed the instant disappearance of the shield on allies
  • ▸ K'un-Lun: Shenloong Arena (18 VS 18 Bounty Annihilation): optimization for Xbox Series S completed — the mode is fully available on console
  • ▸ Lower Manhattan: problematic collision geometry has been removed; areas where characters could get stuck or fall out of bounds have been smoothed out
v20260609 Season 8.5

The master of magnetism receives a longer and more devastating ultimate.

  • ▸ [Q] Meteor M (Absolute Ability): maximum duration 4 sec. ⇒ 5 sec.; damage at full charge 300 ⇒ 350
v20260320 Season 7

Magneto gains slightly more threat due to the accelerated Meteor M, but pays for it with an increased CD on his durable shield — we encourage trading mobility for defense.

  • ▸ [E] Metal Bulwark: cooldown 12 sec. ⇒ 15 sec..
  • ▸ [F] Iron Bulwark: cooldown 12 sec. ⇒ 10 sec..
  • ▸ [Q] Meteor M (Ultimate): projectile speed 30 m/s ⇒ 45 m/s.
v20251114 Season 5

Magneto gains flexibility in barrier management through separate cooldowns but loses overall durability — shields must now be placed strategically rather than spammed.

  • ▸ [E/F] Metal Bulwark / Iron Bulwark: now features separate cooldowns. Shield durability 250 ⇒ 200.
v20250808 Season 3.5

Magneto receives reduced barrier durability — shields remain a useful tool but no longer provide an impenetrable wall.

  • ▸ [E/F] Metal Bulwark / Iron Bulwark: shield durability 300 ⇒ 250.
v20250411 Season 2

We are reducing the frequency of his devastating ultimate.

  • ▸ [Q] Meteor M (Ultimate): energy cost 3100 ⇒ 3400.
v20250221 Season 1.5

The master of magnetism becomes more dangerous in attack, but pays for it with defensive durability.

  • ▸ [LMB] Iron Volley: projectile damage 35 ⇒ 40.
  • ▸ [Shift] Metallic Curtain: energy consumption ⇒ 65/s, maximum duration 2 sec. ⇒ 1.5 sec.