Магнето
Max Eisenhardt, known as Magneto — a master of magnetism who commands even the strongest steel, protecting allies and striking down enemies. Having endured countless sufferings and persecutions in his life, Magneto dedicated himself to the survival of mutantkind at any cost. His uncompromising campaign led to the mass relocation of mutants to the island of Krakoa — a living organism that has become a safe haven for his brothers and sisters.
Attributes
Fires a salvo of magnetic spheres forward. The blast radius increases depending on the distance traveled
Pulls in surrounding materials, creating an iron meteor that deals massive damage on impact. Absorbing enemy projectiles strengthens the meteor, but overload causes it to self-destruct
Alters the magnetic field around himself, forming a metallic curtain that blocks all incoming projectiles
Creates a metal shield around a selected ally. Damage taken is converted into rings on Magneto's back
Creates an iron shield around himself. Damage taken is converted into rings on Magneto's back
Converts the iron rings on Magneto's back into a Mag-Pushka and launches metal mass forward. More charges mean higher damage, and full stacks knock back enemies
Hold Space to fall slowly
Gambit charges Magneto's battle axe with kinetic energy. When Magneto activates this ability, Iron Volley is replaced by Ace Greatsword, which explodes upon hitting enemies, leaving kinetic energy in the target with secondary damage
Base effect - summons a Chaotic Battle Axe that deals damage to enemies in front. Enhanced effect - when combined with Scarlet Witch, Mag-Cannon becomes a charged ability that consumes passive energy, and each segment of energy creates a Chaotic Battle Axe
Base effect - creates a magnetic projection that perfectly mimics Magneto's movements and ability activations from the enemy's perspective. Enhanced effect - when combined with Emma Frost, the projection gains a significant health boost and persists indefinitely
The Master of Magnetism increasingly relies on his psychic bond.
The Master of Magnetism reduces his defense and the effectiveness of his chaotic interaction with the Scarlet Witch.
The master of magnetism imbues his attacks with a slight lifting force when directing chaos.
Fixed a rare bug where the Metal Bulwark protection applied to an ally would instantly disappear immediately after application.
[E] Metal Bulwark: fixed the instant disappearance of the shield on allies The master of magnetism receives a longer and more devastating ultimate.
[Q] Meteor M (Absolute Ability): maximum duration 4 sec. ⇒ 5 sec.; damage at full charge 300 ⇒ 350 Magneto gains slightly more threat due to the accelerated Meteor M, but pays for it with an increased CD on his durable shield — we encourage trading mobility for defense.
[E] Metal Bulwark: cooldown 12 sec. ⇒ 15 sec.. [F] Iron Bulwark: cooldown 12 sec. ⇒ 10 sec.. [Q] Meteor M (Ultimate): projectile speed 30 m/s ⇒ 45 m/s. Magneto gains flexibility in barrier management through separate cooldowns but loses overall durability — shields must now be placed strategically rather than spammed.
[E/F] Metal Bulwark / Iron Bulwark: now features separate cooldowns. Shield durability 250 ⇒ 200. Magneto receives reduced barrier durability — shields remain a useful tool but no longer provide an impenetrable wall.
[E/F] Metal Bulwark / Iron Bulwark: shield durability 300 ⇒ 250. We are reducing the frequency of his devastating ultimate.
[Q] Meteor M (Ultimate): energy cost 3100 ⇒ 3400. The master of magnetism becomes more dangerous in attack, but pays for it with defensive durability.
[LMB] Iron Volley: projectile damage 35 ⇒ 40. [Shift] Metallic Curtain: energy consumption ⇒ 65/s, maximum duration 2 sec. ⇒ 1.5 sec.