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v20261009 Season 10

Balance Update on October 9, 2026

Balance post: Iron Man's missiles gain homing capabilities, Phoenix increases damage and replaces self-healing with Bonus Health, Gorr loses some lethality, and Jubilee provides more generous healing.

Key changes

  • Iron Man: Micro-Missile Barrage now auto-aims at enemies, damage per missile reduced to 10, projectile speed increased from 15m/s to 60m/s
  • Phoenix: Damage from Cosmic Flames and Sparks detonation increased, self-healing replaced with Bonus Health
  • Gorr the God Butcher: Damage from Shadow Scythe and Shockwave reduced, ultimate duration is now 10s instead of 12s
  • Jubilee: Healing during Sparking Sprint, new synergy effect with Blade, shorter blind duration
  • Adjustments to team synergies for Hulk, Magneto, The Thing, Cyclops, Hawkeye, Adam Warlock, and Gambit
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Chapter I · Patch Notes

A new wave of adjustments is on the way! Iron Man locks onto targets with a brand-new missile mechanic, Phoenix amplifies her damage output, Gorr slightly reduces the lethality of his scythe, and Jubilee brings even more explosive healing to the battlefield.

Let’s take a look at how the game is changing.

Vanguard

Devil Dinosaur

Devil Dinosaur

Our prehistoric buddy sheds a bit of weight to keep things fair and balanced.

  • Base Stats: Base Health reduced from 850 to 825.
Hulk

Hulk

The wretched little man now pulls the trigger faster, while the Green Goliath becomes more ferocious on the battlefield.

  • LMB (Gamma Ray Gun): In Banner form, projectile speed increased from 80m/s to 120m/s.
  • Shift (Gamma Grenade): In Banner form, gamma energy gained upon self-hit increased from 50 to 100.
  • Passive (Team-Up with Wolverine): Attack speed bonus upon entering Furious state increased from 20% to 25%, movement speed bonus increased from 20% to 25%. Health threshold for triggering Unstoppable increased from 300 to 400. Unstoppable cooldown reduced from 60s to 45s.
Magneto

Magneto

The Master of Magnetism increasingly relies on his psychic bond.

  • Passive (Team-Up with Emma Frost): Damage from the magnetic projection created via Magnetic Resonance is increased from 45% to 50%. The maximum duration of the magnetic projection is increased from 5s to 6s.
The Thing

The Thing

Time to smash: shields recharge faster, and healing is more responsive near the Fantastic Four.

  • Passive (Team-Up with Invisible Woman): Unbreakable Forces cooldown reduced from 20s to 15s. Enhanced effect: the damage threshold required to trigger healing is reduced from 150 to 125.

Duelist

Cyclops

Cyclops

The fearless leader of the X-Men sharpens his blasts and extends kinetic combos.

  • LMB (Optic Blast): Single-target damage increased from 22 to 23. Ricochet Force cooldown reduction per Optic Blast hit increased from 0.25s to 0.3s.
  • Q (Ruby Rage): Ultimate ability energy cost reduced from 3700 to 3400.
  • Passive (Team-Up with Gambit): Kinetic Kin duration increased from 6s to 8s.
Gorr the God Butcher

Gorr the God Butcher

The God Butcher slightly reduces the reach of his absolute destruction to give others a chance to fight back.

  • Shadow Scythe: Damage changed from 55 + 2% of the target's maximum Health to 50 + 2% of the target's maximum Health. Shockwave damage reduced from 60 to 55.
  • Q (Twilight of the Gods): Ultimate duration reduced from 12s to 10s.
  • Shift (Living Abyss): Cooldown reduced from 15s to 12s. Movement speed during the ability reduced from 13m/s to 10m/s.
Hawkeye

Hawkeye

The world's greatest archer nocks arrows faster and shares a portion of Lunar healing.

  • LMB (Piercing Arrow): Projectile speed increased from 130m/s-195m/s to 140m/s-210m/s.
  • Shift (Crescent Slash): Recovery time after animation slightly reduced.
  • E (Hypersonic Arrow): Spell field width for the first hit increased from 3m to 5m.
  • Passive (Team-Up with Psylocke): Single-shot damage of Psionic Arrow increased from 32 to 33.
  • Passive (Team-Up with Cloak & Dagger): Casting Moonlit Slash now simultaneously heals the hero by the amount of healing dealt.
Iron Man

Iron Man

Tony rolls out a major firmware update: his rocket salvos now feature homing guidance!

  • F (Micro-Missile Barrage): New mechanic: launched missiles automatically home in on the nearest enemies. Single shot damage reduced from 20 to 10. Maximum locks per target: 5. Projectile speed increased from 15m/s to 60m/s.
  • F (Micro-Missile Barrage, Armor Overdrive): New mechanic: missiles launched during Armor Overdrive automatically home in on enemies in front of the hero. Single shot damage reduced from 15 to 10. Maximum locks per target: 5.
  • Passive (Team-Up with Thor): Outer ring damage of Unibeam increased from 70/s to 80/s. Outer ring damage of Unibeam enhanced by Thunder Overdrive increased from 85/s to 90/s.
Phoenix

Phoenix

The cosmic entity burns hotter, replacing self-healing with an instant damage buffer to maintain relentless pressure.

  • LMB (Cosmic Flames): Single shot damage increased from 60 to 65. Direct damage upon detonating Sparks increased from 40 to 45, and explosion damage increased from 15 to 20. Self-healing upon detonating Sparks has been removed: instead, the hero gains 5 Bonus Health for 4s, up to a maximum of 25.
  • Q (Endsong Inferno): When the explosion area and shockwave of the ultimate ability hit enemies, the number of Sparks applied is increased from 1 to 2.
  • Passive (Team-Up with Hela): Ability cooldown reduced from 12s to 10s.
Scarlet Witch

Scarlet Witch

Wanda slightly reduces her chaos magic to prevent her area-of-effect zone control from becoming excessive.

  • RMB (Chthonian Burst): Spell field damage per single shot reduced from 40 to 35.

Strategist

Adam Warlock

Adam Warlock

The Golden Savior enhances the healing power of his cosmic blasts when entering combat with an artificial ally.

  • Passive (Team-Up with Ultron): Healing from a single Cosmic Cluster is increased from 16 to 18. Enhanced effect: While the link is active, healing from the spell explosion field triggered by a Cosmic Cluster hit is increased from 5 to 7.
Gambit

Gambit

The Cajun card player spins his staff for longer and charges suits faster for quicker returns.

  • E / F (Healing Hearts and Breaking Spades): Charge accumulation time per stack reduced from 8s to 7s.
  • Q (Ragin' Royal Flush): Target search range reduced from 40m to 30m. Additional jump boost effect for self and allies reduced from 500 to 300.
  • Passive (Team-Up with Jubilee): Duration of Sparkling Staff increased from 1.5s to 2s.
Jubilee

Jubilee

Jubilee is shining bright: enhanced bursts, improved survivability, and a more robust dose of vampiric resilience.

  • Shift (Sparking Sprint): New mechanic: while dashing, the hero receives continuous healing of 25/s.
  • E (Dazzling Detonation): Blind duration reduced from 1.5s to 0.8s.
  • Passive (Team-Up with Blade): New effect added. Base effect: while Vampiric Kin is active, nearby allies continuously receive healing of 15/s for 6s.
  • Q (Firework Finale): Healing from the ultimate ability's field increased from 150/s to 180/s.