Мантис
Mantis is an empathic alien with unique abilities to control plants and manipulate emotions. Her powers draw energy from an infinite flow of life force that gently nourishes everything she touches. After escaping the Collector's collection, Mantis joined the Guardians of the Galaxy, using her gifts to support and protect her new family.
Attributes
Fires an energy thorn forward and restores one Life Orb upon a critical hit
Releases energy around herself while moving, providing healing over time and movement speed for nearby allies. Excess healing is converted into bonus health
Throws a spore that puts the nearest enemy to sleep. Allies can attack the manifested illusion of Mantis to awaken the affected enemy
Consumes Life Orbs to provide allies with damage boost and movement speed
Consumes Life Orbs to provide herself with damage boost
Consumes Life Orbs to provide allies with healing over time. Provides instant healing and healing over time
Gains movement speed out of combat and healing over time when consuming Life Orbs
Mantis empowers Groot's wooden walls and Loki's Runes with life energy. Groot can additionally deploy a Flower Wall that heals allies and provides damage reduction. Loki's Runes provide damage boost
Reusing Healing Flower on a teammate enhances and spreads the healing aura. When paired with Star-Lord, the enhanced effect triggers instantly
Upon defeat, Mantis can freely move as a soul, healing nearby allies, and reform her body at a chosen location. When paired with Adam Warlock, she can create a bond with allies to distribute damage taken
Mantis adjusts the flow of life energy, focusing powerful boosts through her cosmic connection.
The plant master receives a moderate healing reduction for balance.
Mantis flourishes with new potential! Her floral healing receives incredible buffs when combined with the right Guardians.
Team-Up Anchor: the 10% Healing Boost bonus has been removed. Tactical shift! Mantis is swapping part of her damage amplification power for a completely new speed buff.
[E] Allied Inspiration: ally damage amplification 12% ⇒ 8%. New effect: fixed bonus of +100 to ally movement speed. Mantis gains survivability through maneuverable gameplay — the speed boost no longer disappears instantly upon the first hit taken.
[Passive] Nature's Favor: the speed bonus now decays over 2 sec. after taking damage instead of disappearing instantly. New Team-Up Anchor, but the base is slightly weakened.
[Passive] Team-Up Anchor: +10% healing effectiveness. [RMB] Healing Flower: healing per second 12.5/s ⇒ 10/s. [LMB] Life Energy Blast: number of charges 20 ⇒ 15. [Q] Soul Resurgence (Ultimate Ability): conversion coefficient from excess healing to bonus health 0.7 ⇒ 1.0. Rebalancing Mantis's healing: base is lower, but healing efficiency grows with sustained flow; the ultimate has become more expensive but provides more bonus health to the team.
[RMB] Healing Flower: base healing 20/s ⇒ 12.5/s, added a bonus of +2.5% to healing efficiency per second. [Q] Soul Resurgence (Ultimate Ability): energy cost 3700 ⇒ 4300, maximum bonus health 100 ⇒ 150. Mantis becomes more fragile, but her healing effects now stack for longer.
[Stats] Health ⇒ 250. [Stats] Healing: duration of healing buffs stacks up to 16 sec. Mantis will become slightly slower, reducing her effectiveness as a mobile support.
[Passive] Nature's Favor: movement speed bonus 2.5 m/s ⇒ 1.5 m/s.