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Mantis
Strategist

Mantis

Мантис

Mantis is an empathic alien with unique abilities to control plants and manipulate emotions. Her powers draw energy from an infinite flow of life force that gently nourishes everything she touches. After escaping the Collector's collection, Mantis joined the Guardians of the Galaxy, using her gifts to support and protect her new family.

Attributes

Health
250
Movement Speed
6m/s
Chapter IV · Heroes

Abilities

LMB

Life Energy Blast

Fires an energy thorn forward and restores one Life Orb upon a critical hit

  • ▸ Damage: 55 per round
  • ▸ Projectile Speed: 150 m/s
  • ▸ Fire Rate: 2.5 rounds per second
  • ▸ Ammunition: 15
  • ▸ Critical Hit: Yes, generates 1 Life Orb
  • ▸ Damage Falloff: No
Q

Soul Resurgence

Releases energy around herself while moving, providing healing over time and movement speed for nearby allies. Excess healing is converted into bonus health

  • ▸ Healing per Instance: 200
  • ▸ Healing over Time: 150
  • ▸ Movement Speed Boost: 3m/s
  • ▸ Excess Healing Conversion: 100% converted to bonus health (max 150)
  • ▸ Range: 15m spherical radius
  • ▸ Duration: 8s
  • ▸ Energy Cost: 4300
Shift

Spore Slumber

Throws a spore that puts the nearest enemy to sleep. Allies can attack the manifested illusion of Mantis to awaken the affected enemy

  • ▸ Damage: 10
  • ▸ Range: 3m spherical radius
  • ▸ Sleep Duration: 3.5s
  • ▸ Illusion Health: 100
  • ▸ Cooldown: 15s
E

Allied Inspiration

Consumes Life Orbs to provide allies with damage boost and movement speed

  • ▸ Damage Boost: 8%
  • ▸ Movement Speed Boost: 1m/s
  • ▸ Duration: 8s (max 16s)
  • ▸ Cost: 1 Life Orb
F

Natural Anger

Consumes Life Orbs to provide herself with damage boost

  • ▸ Damage Boost: 12%
  • ▸ Duration: 8s (does not stack, refreshes only)
  • ▸ Cost: 1 Life Orb
RMB

Healing Flower

Consumes Life Orbs to provide allies with healing over time. Provides instant healing and healing over time

  • ▸ Instant Heal: 60
  • ▸ Healing over Time: 10 + 2.5% of max health per second
  • ▸ Duration: 8s (max 16s)
  • ▸ Cost: 1 Life Orb
Passive

Nature's Favor

Gains movement speed out of combat and healing over time when consuming Life Orbs

  • ▸ Time to Exit Combat: 3s
  • ▸ Out-of-Combat Movement Speed: 7.5m/s
  • ▸ Orb Consumption Healing: 12.5 per second
  • ▸ Duration: 8s

Team-Ups

Passive

Heavenly Guardian

Mantis empowers Groot's wooden walls and Loki's Runes with life energy. Groot can additionally deploy a Flower Wall that heals allies and provides damage reduction. Loki's Runes provide damage boost

  • ▸ Bonus Healing: 10%
  • ▸ Team Combo: Groot, Loki
RMB

Star Blossom

Reusing Healing Flower on a teammate enhances and spreads the healing aura. When paired with Star-Lord, the enhanced effect triggers instantly

  • ▸ Healing over Time: 15 + 3% max health per second
  • ▸ Spread Radius: 8m radius
  • ▸ Spread Healing: 7.5 + 1.75% max health per second
  • ▸ Instant Spread Healing: 10 (15 when empowered)
  • ▸ Team Combo: Star Lord
Passive

Vitality Pact

Upon defeat, Mantis can freely move as a soul, healing nearby allies, and reform her body at a chosen location. When paired with Adam Warlock, she can create a bond with allies to distribute damage taken

  • ▸ Cooldown: 90s
  • ▸ Soul Form Area Healing: 30 per second
  • ▸ Nature's Favor Bonus Healing: 5 per second after Natural Anger
  • ▸ Team Combo: Adam Warlock

Changelog

v20260911 Season 10

Mantis adjusts the flow of life energy, focusing powerful boosts through her cosmic connection.

  • ▸ LMB (Life Orb): The charge time for one Life Orb has been increased from 3s to 4s.
  • ▸ Passive (Team-Up with Star-Lord): Healing from Healing Flower has been reduced from 12 + 3% of the target's max health per second to 10 + 3% of the target's max health per second.
  • ▸ Passive (Enhanced Healing Flower): Healing from the Enhanced Flower has been reduced from 15 + 3.5% of the target's max health per second to 10 + 3.5% of the target's max health per second.
  • ▸ Passive (Team-Up with Adam Warlock): Healing from Healing Flower has been increased from 10 + 2.5% of the target's max health per second to 12 + 3% of the target's max health per second.
  • ▸ Q (Soul Form): In Soul Form, area-of-effect healing has been increased from 5/s to 30/s, and the healing field radius has been increased from 5m to 8m.
v20260711 Season 9

The plant master receives a moderate healing reduction for balance.

  • ▸ [E] Healing Flower: healing (15 + 3% max health)/s ⇒ (12 + 3% max health)/s
  • ▸ Team-Up with Star-Lord: Enhanced healing (17.5 + 3.5% max health)/s ⇒ (15 + 3.5% max health)/s
v20260710 Season 9

Mantis flourishes with new potential! Her floral healing receives incredible buffs when combined with the right Guardians.

  • ▸ Team-Up Anchor: the 10% Healing Boost bonus has been removed.
  • ▸ When Star-Lord is chosen as a Team-Up partner, the Healing Flower healing output is increased from 10 + 2.5% of target max HP/s to 15 + 3% of target max HP/s.
  • ▸ When Adam Warlock is chosen as a Team-Up partner, the Nature's Favor passive effect is enhanced. After using Natural Anger (and ONLY while Natural Anger is active), her self-healing increases from 12.5/s to 17.5/s.
v20260515 Season 8

Tactical shift! Mantis is swapping part of her damage amplification power for a completely new speed buff.

  • ▸ [E] Allied Inspiration: ally damage amplification 12% ⇒ 8%. New effect: fixed bonus of +100 to ally movement speed.
v20250912 Season 4

Mantis gains survivability through maneuverable gameplay — the speed boost no longer disappears instantly upon the first hit taken.

  • ▸ [Passive] Nature's Favor: the speed bonus now decays over 2 sec. after taking damage instead of disappearing instantly.
v20250808 Season 3.5

New Team-Up Anchor, but the base is slightly weakened.

  • ▸ [Passive] Team-Up Anchor: +10% healing effectiveness.
  • ▸ [RMB] Healing Flower: healing per second 12.5/s ⇒ 10/s.
  • ▸ [LMB] Life Energy Blast: number of charges 20 ⇒ 15.
  • ▸ [Q] Soul Resurgence (Ultimate Ability): conversion coefficient from excess healing to bonus health 0.7 ⇒ 1.0.
v20250704 Season 3

Rebalancing Mantis's healing: base is lower, but healing efficiency grows with sustained flow; the ultimate has become more expensive but provides more bonus health to the team.

  • ▸ [RMB] Healing Flower: base healing 20/s ⇒ 12.5/s, added a bonus of +2.5% to healing efficiency per second.
  • ▸ [Q] Soul Resurgence (Ultimate Ability): energy cost 3700 ⇒ 4300, maximum bonus health 100 ⇒ 150.
v20250411 Season 2

Mantis becomes more fragile, but her healing effects now stack for longer.

  • ▸ [Stats] Health ⇒ 250.
  • ▸ [Stats] Healing: duration of healing buffs stacks up to 16 sec.
v20250110 Season 1

Mantis will become slightly slower, reducing her effectiveness as a mobile support.

  • ▸ [Passive] Nature's Favor: movement speed bonus 2.5 m/s ⇒ 1.5 m/s.