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Invisible Woman
Strategist

Invisible Woman

Женщина-невидимка

Susan Storm is a mutant whose cells were altered by cosmic rays, granting her the ability to generate impenetrable force fields and become invisible. Despite her frequent lack of visibility, it has always been clear that Susan is the one who holds her family—the Fantastic Four—together. Following the Timestream Entanglement, Invisible Woman fully utilizes her abilities, employing invisibility to explore dangerous locations and rescue civilians.

Attributes

Health
275
Movement Speed
6 m/s
Chapter IV · Heroes

Abilities

LMB

Orb Projection

Launches force spheres that can penetrate heroes, traveling a maximum distance before returning to Invisible Woman, dealing damage to enemies and healing teammates

  • ▸ Damage (Projectile): 30 per hit
  • ▸ Damage (Return): 15 per hit
  • ▸ Healing (Projectile): 50 per hit
  • ▸ Healing (Return): 40 per hit
  • ▸ Fire Rate: 0.5s per shot
  • ▸ Projectile Speed: 150 m/s
  • ▸ Maximum Flight Distance: 35m
  • ▸ Ammunition: 10
RMB

Guardian Shield

Generates a force shield in front of a selected ally or herself. The shield can block damage and provides healing over time for nearby allies. Enemies passing through the shield are slowed

  • ▸ Healing per Second: 50/sec allies, 15/sec self
  • ▸ Area of Effect: 3m
  • ▸ Slow: 35% for 3s
  • ▸ Maximum Shield Value: 200
  • ▸ Shield Recovery per Second: 34
  • ▸ Recharge After Destruction: 6s
Shift

Psionic Vortex

Collects psionic energy and releases it; upon collision or pressing the ability key again, it creates a psionic vortex that continuously pulls in enemies and deals damage

  • ▸ Projectile Speed: 80 m/s
  • ▸ Vortex Field Radius: 5m
  • ▸ Field Damage: 35/sec
  • ▸ Vortex Duration: 4s
  • ▸ Slow: Center 50%, Edge 0%
  • ▸ Cooldown: 12s
E

Force Physics

Manipulates psionic energy to repel or pull enemies in front of her

  • ▸ Area of Effect: 1.5m radius, 35m length
  • ▸ Damage: 50
  • ▸ Knockback Radius: 10m
  • ▸ Pull Radius: 7m
  • ▸ Cooldown: 10s
Q

Invisible Boundary

Manifests an invisible force field in a selected area, making allies inside undetectable to enemies and providing healing over time. Enemies passing through the field are slowed

  • ▸ Slow on hit: 55% for 1s
  • ▸ Slow inside: 20%
  • ▸ Healing: 180/sec
  • ▸ Radius: 10m radius, 40m height
  • ▸ Duration: 8s
  • ▸ Energy cost: 4500
Passive

Covert Advance

Enters an invisible state after a period of time away from combat and receives healing over time

  • ▸ Healing: 30/sec
Blank

Veiled Step

Generates a force field under her feet, allowing her to enter an invisible state upon a dash

  • ▸ Cooldown: 6s

Team-Ups

Passive

Fantasti-Force

Invisible Woman uses her powers, channeling psychic might to empower Mr. Fantastic. This formidable force grants damage resistance and allows for continuous generation of additional health

  • ▸ Team healing bonus: 15%
RMB

United Siblings

Generates a fire shield for a selected ally, blocking incoming damage and providing constant healing to everyone nearby. Teammate projectiles passing through the shield receive a damage boost. When teamed with Human Torch, the shield has a larger radius and significantly increased values

  • ▸ Projectile damage boost: 20%
  • ▸ Max shield value (base): 300
  • ▸ Max shield value (with Human Torch): 400
C

First Family

Invisible Woman and surrounding allies enter an invisible state, receiving healing and a speed boost. The effect ends upon taking damage or when the duration expires. When teamed with Mr. Fantastic, the healing and speed effects are enhanced, and the invisibility duration is increased

  • ▸ Cooldown: 20s
  • ▸ Ability duration: 4s
  • ▸ Healing: 15/s
  • ▸ Speed boost: 1.2m/s

Changelog

v20261029 Season 10

Fixed an issue where using other abilities did not always remove invisibility if it was activated via Veiled Step. Even Sue knows that one cannot stay in the shadows forever!

  • ▸ Times Square: Fixed an issue where players who started a match from Times Square and clicked "One More Round" on the post-match summary screen could not return to Times Square after the next match ended.
  • ▸ Shop: Fixed a UI visual bug where, after all Pop & Wins were completed, the secondary navigation panel would shift left and go off-screen if no subtitle was set under the shop header.
  • ▸ Moon Knight: Fixed a bug in Blood Hunt mode where equipping a build with Ankh without any traits sometimes prevented placing the Ankh in-game. Khonshu's avatar can now safely bestow its gifts.
v20260911 Season 10

Sue reinforces her concealment; stray shots no longer immediately break her invisibility.

  • ▸ LMB (Orb Projection): Healing upon projectile return reduced from 45 to 40.
  • ▸ Shift (Veiled Step): Taking damage no longer breaks stealth during the first 1s after entering invisibility.
v20260711 Season 9

Sue Storm's invisible force enhances team protection and healing.

  • ▸ [E] Orb Projection: Healing upon orb pickup 40 ⇒ 45
  • ▸ [RMB] Guardian Shield: Self-healing 15/s ⇒ 20/s
  • ▸ [Q] Invisible Boundary (Ultimate): Healing 180/s ⇒ 200/s; Energy cost 4500 ⇒ 4300
  • ▸ Team-Up with Mister Fantastic: Healing over time 15/s ⇒ 25/s
v20260710 Season 9

Sue's telepathic shields may vanish like a flat anchor bonus, but her direct healing becomes more powerful.

  • ▸ RMB Orb Projection: healing on cast increased from 45 to 50, healing on return increased from 35 to 40.
  • ▸ Team-Up Anchor: 15% Healing Boost bonus removed.
v20260515 Season 8

Sue is losing some knockback strength and damage for the sake of balancing compositions with multiple strategists.

  • ▸ [E] Force Physics: knockback distance 12 m ⇒ 10 m; damage 55 ⇒ 50.
v20260320 Season 7

Sue loses the reliability of passive healing from her shield but gains an advantage in maneuverable gameplay — the healing over time from Covert Advance makes her a shadow on the front lines.

  • ▸ [RMB] Guardian Shield: healing 25/s ⇒ 15/s.
  • ▸ [Passive] Covert Advance — healing over time: 20/s ⇒ 30/s.
v20260213 Season 6.5

Sue used Force Physics too frequently as a universal knockback — increasing the cooldown so that every cast is meaningful.

  • ▸ [E] Force Physics: cooldown 8 sec. ⇒ 10 sec.
v20260116 Season 6

Sue was playing too safely behind her shield — we are reducing durability, regeneration speed, and self-healing so that Guardian Shield serves as a tactical tool rather than permanent cover.

  • ▸ [RMB] Guardian Shield: shield durability 250 ⇒ 200; regeneration speed after reclaim 42/s ⇒ 34/s; self-healing from shield 50/s ⇒ 25/s.
v20251212 Season 5.5

Sue treated Invisible Boundary as a standard team lifebuoy — increasing the cost so that every cast carries weight.

  • ▸ [Q] Invisible Boundary (Ultimate Ability): energy cost 4300 ⇒ 4500.
v20251114 Season 5

Sue receives a comprehensive utility boost: Orb travels further and faster, Force Physics covers a larger area, and Guardian Shield can now be raised in front of her with a single button press.

  • ▸ [LMB] Orb Projection: damage on hit 25 ⇒ 30; max range 30 m ⇒ 35 m; projectile speed 120 m/s ⇒ 150 m/s.
  • ▸ [E] Force Physics: length 30 m ⇒ 35 m.
  • ▸ [RMB] Guardian Shield: new effect — if the shield is not active, pressing the recall key places the shield in front of her.
v20250912 Season 4

Sue becomes stronger in zone control gameplay: her shield slows more significantly, and her ultimate now combines dense healing with mass enemy slowing.

  • ▸ [RMB] Guardian Shield: slow 30% ⇒ 35%.
  • ▸ [Q] Invisible Boundary (Ultimate Ability): healing 165/s ⇒ 180/s. New effect: 20% slow within the area of effect.
v20250704 Season 3

Sue strengthens the attacking phase of Orb Projection and loses in the return phase — encouraging active orb usage rather than safe backline healing.

  • ▸ [LMB] Orb Projection: healing on throw 40 ⇒ 45, damage on throw 20 ⇒ 25; healing on return 40 ⇒ 35, damage on return 20 ⇒ 15.
v20250411 Season 2

Slightly reducing the durability of Susan's protective barriers.

  • ▸ [RMB] Guardian Shield: shield durability 300 ⇒ 250.
v20250221 Season 1.5

Susan will use her protective barrier slightly less frequently.

  • ▸ [Q] Invisible Boundary (Ultimate Ability): energy cost 4000 ⇒ 4300.