Женщина-невидимка
Susan Storm is a mutant whose cells were altered by cosmic rays, granting her the ability to generate impenetrable force fields and become invisible. Despite her frequent lack of visibility, it has always been clear that Susan is the one who holds her family—the Fantastic Four—together. Following the Timestream Entanglement, Invisible Woman fully utilizes her abilities, employing invisibility to explore dangerous locations and rescue civilians.
Attributes
Launches force spheres that can penetrate heroes, traveling a maximum distance before returning to Invisible Woman, dealing damage to enemies and healing teammates
Generates a force shield in front of a selected ally or herself. The shield can block damage and provides healing over time for nearby allies. Enemies passing through the shield are slowed
Collects psionic energy and releases it; upon collision or pressing the ability key again, it creates a psionic vortex that continuously pulls in enemies and deals damage
Manipulates psionic energy to repel or pull enemies in front of her
Manifests an invisible force field in a selected area, making allies inside undetectable to enemies and providing healing over time. Enemies passing through the field are slowed
Enters an invisible state after a period of time away from combat and receives healing over time
Generates a force field under her feet, allowing her to enter an invisible state upon a dash
Invisible Woman uses her powers, channeling psychic might to empower Mr. Fantastic. This formidable force grants damage resistance and allows for continuous generation of additional health
Generates a fire shield for a selected ally, blocking incoming damage and providing constant healing to everyone nearby. Teammate projectiles passing through the shield receive a damage boost. When teamed with Human Torch, the shield has a larger radius and significantly increased values
Invisible Woman and surrounding allies enter an invisible state, receiving healing and a speed boost. The effect ends upon taking damage or when the duration expires. When teamed with Mr. Fantastic, the healing and speed effects are enhanced, and the invisibility duration is increased
Fixed an issue where using other abilities did not always remove invisibility if it was activated via Veiled Step. Even Sue knows that one cannot stay in the shadows forever!
Sue reinforces her concealment; stray shots no longer immediately break her invisibility.
Sue Storm's invisible force enhances team protection and healing.
Sue's telepathic shields may vanish like a flat anchor bonus, but her direct healing becomes more powerful.
RMB Orb Projection: healing on cast increased from 45 to 50, healing on return increased from 35 to 40. Team-Up Anchor: 15% Healing Boost bonus removed. Sue is losing some knockback strength and damage for the sake of balancing compositions with multiple strategists.
[E] Force Physics: knockback distance 12 m ⇒ 10 m; damage 55 ⇒ 50. Sue loses the reliability of passive healing from her shield but gains an advantage in maneuverable gameplay — the healing over time from Covert Advance makes her a shadow on the front lines.
[RMB] Guardian Shield: healing 25/s ⇒ 15/s. [Passive] Covert Advance — healing over time: 20/s ⇒ 30/s. Sue used Force Physics too frequently as a universal knockback — increasing the cooldown so that every cast is meaningful.
[E] Force Physics: cooldown 8 sec. ⇒ 10 sec. Sue was playing too safely behind her shield — we are reducing durability, regeneration speed, and self-healing so that Guardian Shield serves as a tactical tool rather than permanent cover.
[RMB] Guardian Shield: shield durability 250 ⇒ 200; regeneration speed after reclaim 42/s ⇒ 34/s; self-healing from shield 50/s ⇒ 25/s. Sue treated Invisible Boundary as a standard team lifebuoy — increasing the cost so that every cast carries weight.
[Q] Invisible Boundary (Ultimate Ability): energy cost 4300 ⇒ 4500. Sue receives a comprehensive utility boost: Orb travels further and faster, Force Physics covers a larger area, and Guardian Shield can now be raised in front of her with a single button press.
[LMB] Orb Projection: damage on hit 25 ⇒ 30; max range 30 m ⇒ 35 m; projectile speed 120 m/s ⇒ 150 m/s. [E] Force Physics: length 30 m ⇒ 35 m. [RMB] Guardian Shield: new effect — if the shield is not active, pressing the recall key places the shield in front of her. Sue becomes stronger in zone control gameplay: her shield slows more significantly, and her ultimate now combines dense healing with mass enemy slowing.
[RMB] Guardian Shield: slow 30% ⇒ 35%. [Q] Invisible Boundary (Ultimate Ability): healing 165/s ⇒ 180/s. New effect: 20% slow within the area of effect. Sue strengthens the attacking phase of Orb Projection and loses in the return phase — encouraging active orb usage rather than safe backline healing.
[LMB] Orb Projection: healing on throw 40 ⇒ 45, damage on throw 20 ⇒ 25; healing on return 40 ⇒ 35, damage on return 20 ⇒ 15. Slightly reducing the durability of Susan's protective barriers.
[RMB] Guardian Shield: shield durability 300 ⇒ 250. Susan will use her protective barrier slightly less frequently.
[Q] Invisible Boundary (Ultimate Ability): energy cost 4000 ⇒ 4300.