Человек-Факел
Johnny Storm, a member of the legendary Fantastic Four, gained superhuman abilities during a space mission. Cloaked in raging flames, the Human Torch always makes a striking appearance, raising the temperature of battle to incredible heights. Since darkness has fallen over New York, Johnny has been burning Dracula's legions with flames brighter than the sun.
Attributes
Launches a splitting fireball forward
Launches a fireball to create a flame field in the targeted area
Dive into the ground, damaging enemies and detonating any flame fields encountered
Enter a state of accelerated ascent
Form a flame wall between flame fields to burn enemies
Explode with cosmic fire, damaging nearby enemies. Upon activation, all flame fields transform into flame tornadoes that deal additional damage
Base effect - passively detects nearby enemies and launches pursuing Sparks to reduce their health. Enhanced effect - when teamed with Jubilee, a successful hit with Firework Spark on an enemy grants the Human Torch additional health
Base effect - release a storm burst of fire forward, creating a persistent Fire Vortex on impact that deals damage and pulls in enemies. Enhanced effect - when teamed with Storm, her Omega Hurricane transforms into a Burning Hurricane upon intersecting with Flame Tornado. Additionally, any Omega Hurricane, Jeff-Nado, or Flame Tornado passing through the Flame Field of the Human Torch instantly creates a new Flame Tornado
The Invisible Woman uses her powers, channeling Mental Power to enhance the entire Fantastic Four team, granting damage resistance. After activation, they can continuously generate bonus health
The Human Torch accumulates pyrogenic energy in the Spider-Man suit, allowing him to unleash Inferno Blast, spraying flaming webbing during a backward somersault to create distance. The flames damage enemies and apply Burn-Tracer. Detonating these marks deals damage over time
The Human Torch can lift the Black Spider into the air and slam him into the ground, dealing damage, knocking back enemies, and creating a zone that disables mobility abilities
Johnny concentrates his fiery focus, which means you will need slightly better accuracy to roast your targets.
Johnny Storm heats up faster — Ultimate recharges more quickly, and Plasma Body charges faster.
[F] Flaming Meteor: cooldown 20 sec. ⇒ 15 sec. [Shift] Plasma Body: charge time 10 sec. ⇒ 8 sec. Adjusting Human Torch's mobility mechanics to improve game tempo, making his movements slightly more predictable.
[Shift] Plasma Body: mechanic changed. The hero performs a dash of 10 m and enters the Plasma Body state for 4 sec.. The ability now has 2 charges (recharge: 10 sec.). Delay between uses: 4 sec.. Bringing Johnny's tempo back into the rotation — the instant ammo refill eliminates downtime between Blaze Cluster swaps and encourages constant fire pressure.
[LMB] Fire Cluster: instant full ammo recovery after 1 sec. of not using Blaze Cluster. Johnny is being readjusted: melee combat has become more precise and punishing, but long range is no longer his territory. Blazing Blast returns more frequently, providing a consistent pressure tempo.
[LMB] Fire Cluster: projectile spread slightly reduced. Damage per projectile 5 ⇒ 5.5. Maximum falloff: 60% at 30 m ⇒ 60% at 20 m. [RMB] Blazing Blast: charge time for a single charge 3 sec. ⇒ 2.5 sec.; damage on hit 40 ⇒ 45. Johnny was overheating the field—we are reducing Fire Cluster damage, adding a delay before reloading, and slowing down his maneuvers to give enemies a window for counterattack.
[LMB] Fire Cluster (projectile): damage 5.5 ⇒ 5. New effect: 0.5 sec. delay before ammo replenishment begins. [Shift] Plasma Body: movement speed 900 ⇒ 850. Flame on… but watch the heat! Received Team-Up Anchor, but lost some firepower.
[LMB] Fire Cluster: damage per projectile 6 ⇒ 5.5. [Q] Supernova (Ultimate Ability): shockwave damage 80 ⇒ 75. Fire Tornadoes DoT damage 120/s ⇒ 110/s. [Passive] Team-Up Anchor: +5% damage dealt. Improving Johnny's attack responsiveness and survivability in the heat of battle.
[LMB] Fire Cluster: interval between attacks 0.6 sec. ⇒ 0.5 sec., projectile launch timing is now faster. [F] Flaming Meteor: cooldown ⇒ 15 sec., upon use, Johnny instantly gains 75 units of bonus health (starts decaying after 3 sec.).