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Human Torch
Duelist

Human Torch

Человек-Факел

Johnny Storm, a member of the legendary Fantastic Four, gained superhuman abilities during a space mission. Cloaked in raging flames, the Human Torch always makes a striking appearance, raising the temperature of battle to incredible heights. Since darkness has fallen over New York, Johnny has been burning Dracula's legions with flames brighter than the sun.

Attributes

Health
250
Movement Speed
6m/s
Chapter IV · Heroes

Abilities

LMB

Fire Cluster

Launches a splitting fireball forward

  • ▸ Attack Type: Explosive Projectile
  • ▸ Charges: 6
  • ▸ Recovery Speed: Full energy restored after 1s of non-use
  • ▸ Fire Rate: 0.5s per round
  • ▸ Projectile Speed: 150m/s
  • ▸ Damage per Round: 5.5
  • ▸ Damage Falloff: Falloff begins at 15m, decreasing to 60% at 20m
  • ▸ Aim Spread Radius at 10m: 0.33m
  • ▸ Crit: Yes
RMB

Blazing Blast

Launches a fireball to create a flame field in the targeted area

  • ▸ Attack Type: Direct projectile that creates a spherical spell field on impact
  • ▸ Charges: 3
  • ▸ Charge Speed: 2.5s per hit
  • ▸ Projectile Speed: 80m/s
  • ▸ Projectile Damage: 45
  • ▸ Flame Field Radius: 3m spherical radius
  • ▸ Flame Field Duration: 6s
  • ▸ Flame Field Damage per Second: 20/s
F

Flaming Meteor

Dive into the ground, damaging enemies and detonating any flame fields encountered

  • ▸ Maximum Dash Speed: 80m/s
  • ▸ Radius: 5m spherical radius
  • ▸ Damage: 40
  • ▸ Flame Field Detonation Radius: 3m spherical radius
  • ▸ Detonation Damage: 55
  • ▸ Bonus Health: 50
  • ▸ Cooldown: 15s
Shift

Plasma Body

Enter a state of accelerated ascent

  • ▸ Movement Speed Bonus: 2.5m/s
  • ▸ Duration: 4s
  • ▸ Maximum Distance: 10m
  • ▸ Cooldown: 2 charges, each recharging every 8s
E

Pyro-Prison

Form a flame wall between flame fields to burn enemies

  • ▸ Maximum Link Distance: 40m
  • ▸ Maximum Wall Height: 2m
  • ▸ Fire Wall Duration: 5s
  • ▸ Wall Damage: 65
  • ▸ Wall Continuous Damage: 40/s
  • ▸ Cooldown: 15s
Q

Supernova

Explode with cosmic fire, damaging nearby enemies. Upon activation, all flame fields transform into flame tornadoes that deal additional damage

  • ▸ Energy Cost: 3400
  • ▸ Duration: 8s
  • ▸ Activation Wave Radius: 20m spherical radius
  • ▸ Wave Damage: 75
  • ▸ Tornado Expansion Speed: 0.7s per use
  • ▸ Tornado Radius: 3m spherical radius; 8m high spell capsule field
  • ▸ Tornado Continuous Damage: 110/s
  • ▸ Supreme Damage Reduction: -30%
C

Fiery Sparks

Base effect - passively detects nearby enemies and launches pursuing Sparks to reduce their health. Enhanced effect - when teamed with Jubilee, a successful hit with Firework Spark on an enemy grants the Human Torch additional health

  • ▸ Cooldown: 15s
  • ▸ Ability Duration: 5s
  • ▸ Zone radius: 10m spherical radius
  • ▸ Trigger frequency: 0.1s per use
  • ▸ Spark damage: 9 per round
  • ▸ Additional health per Spark: 4 per round
C

Storming Ignition

Base effect - release a storm burst of fire forward, creating a persistent Fire Vortex on impact that deals damage and pulls in enemies. Enhanced effect - when teamed with Storm, her Omega Hurricane transforms into a Burning Hurricane upon intersecting with Flame Tornado. Additionally, any Omega Hurricane, Jeff-Nado, or Flame Tornado passing through the Flame Field of the Human Torch instantly creates a new Flame Tornado

  • ▸ Cooldown: 20s
  • ▸ Flame Nado damage: 35 per hit, 2 hits per second
  • ▸ Flame Tornado radius: 3m radius, 6m height
  • ▸ Burning Hurricane damage: 75 per hit, 2 hits per second
  • ▸ Duration increase via Flame Field: 3s
  • ▸ Maximum Burning Hurricane duration: 11s
  • ▸ Burning Hurricane radius: 10m
  • ▸ Fire Vortex duration: 4s
  • ▸ Fire Vortex radius: 5m radius
  • ▸ Fire Vortex damage: 5 per hit, 5 hits per second

Team-Ups

C

Storm Siblings

The Invisible Woman uses her powers, channeling Mental Power to enhance the entire Fantastic Four team, granting damage resistance. After activation, they can continuously generate bonus health

  • ▸ Duration: 5s
  • ▸ Cooldown: 25s
  • ▸ Bonus Health Gain: 5 per 0.1s
  • ▸ Maximum Bonus Health: 100
  • ▸ Partner: Invisible Woman
Passive

Pyrokinetic Energy

The Human Torch accumulates pyrogenic energy in the Spider-Man suit, allowing him to unleash Inferno Blast, spraying flaming webbing during a backward somersault to create distance. The flames damage enemies and apply Burn-Tracer. Detonating these marks deals damage over time

  • ▸ Team Bonus: 5% damage bonus
X

Two In One

The Human Torch can lift the Black Spider into the air and slam him into the ground, dealing damage, knocking back enemies, and creating a zone that disables mobility abilities

  • ▸ Cooldown: Successful interaction 30s; failure 3s
  • ▸ Maximum Distance: 20m
  • ▸ Flight Speed: 15m/s
  • ▸ Maximum Flight Duration: 8s
  • ▸ Damage: Initial lift damage 30; ability disable field 15/s
  • ▸ Lift Field Radius: Cylinder with 8m radius and 1m height
  • ▸ Ability Disable Radius: Cylinder with 8m radius and 8m height

Changelog

v20260710 Season 9

Johnny concentrates his fiery focus, which means you will need slightly better accuracy to roast your targets.

  • ▸ Remove the Team-Up bonus anchor of 5% increased damage.
v20260609 Season 8.5

Johnny Storm heats up faster — Ultimate recharges more quickly, and Plasma Body charges faster.

  • ▸ [F] Flaming Meteor: cooldown 20 sec. ⇒ 15 sec.
  • ▸ [Shift] Plasma Body: charge time 10 sec. ⇒ 8 sec.
v20260417 Season 7.5

Adjusting Human Torch's mobility mechanics to improve game tempo, making his movements slightly more predictable.

  • ▸ [Shift] Plasma Body: mechanic changed. The hero performs a dash of 10 m and enters the Plasma Body state for 4 sec.. The ability now has 2 charges (recharge: 10 sec.). Delay between uses: 4 sec..
v20260320 Season 7

Bringing Johnny's tempo back into the rotation — the instant ammo refill eliminates downtime between Blaze Cluster swaps and encourages constant fire pressure.

  • ▸ [LMB] Fire Cluster: instant full ammo recovery after 1 sec. of not using Blaze Cluster.
v20251212 Season 5.5

Johnny is being readjusted: melee combat has become more precise and punishing, but long range is no longer his territory. Blazing Blast returns more frequently, providing a consistent pressure tempo.

  • ▸ [LMB] Fire Cluster: projectile spread slightly reduced. Damage per projectile 5 ⇒ 5.5. Maximum falloff: 60% at 30 m ⇒ 60% at 20 m.
  • ▸ [RMB] Blazing Blast: charge time for a single charge 3 sec. ⇒ 2.5 sec.; damage on hit 40 ⇒ 45.
v20251010 Season 4.5

Johnny was overheating the field—we are reducing Fire Cluster damage, adding a delay before reloading, and slowing down his maneuvers to give enemies a window for counterattack.

  • ▸ [LMB] Fire Cluster (projectile): damage 5.5 ⇒ 5. New effect: 0.5 sec. delay before ammo replenishment begins.
  • ▸ [Shift] Plasma Body: movement speed 900 ⇒ 850.
v20250704 Season 3

Flame on… but watch the heat! Received Team-Up Anchor, but lost some firepower.

  • ▸ [LMB] Fire Cluster: damage per projectile 6 ⇒ 5.5.
  • ▸ [Q] Supernova (Ultimate Ability): shockwave damage 80 ⇒ 75. Fire Tornadoes DoT damage 120/s ⇒ 110/s.
  • ▸ [Passive] Team-Up Anchor: +5% damage dealt.
v20250411 Season 2

Improving Johnny's attack responsiveness and survivability in the heat of battle.

  • ▸ [LMB] Fire Cluster: interval between attacks 0.6 sec. ⇒ 0.5 sec., projectile launch timing is now faster.
  • ▸ [F] Flaming Meteor: cooldown ⇒ 15 sec., upon use, Johnny instantly gains 75 units of bonus health (starts decaying after 3 sec.).