Season 3: fine-tuning of Vanguard and Duelist roles, new team-ups Ever-Burning Bond and Primal Flame.
Key changes
Even heroes need fine-tuning. We have adjusted, buffed, and balanced. See what has changed in Season 3!
The White Queen loses some damage and durability in Diamond Form, but in return receives a more accessible ultimate.
[LMB] Telepathic Pulse: damage at 99 energy 120/s ⇒ 110/s; at 100 energy 150/s ⇒ 140/s.[Shift] Diamond Form: damage reduction 30% ⇒ 25%.[Q] Psionic Seduction (Ultimate Ability): energy cost 3700 ⇒ 3400.
IT'S CLOBBERIN' TIME! Smoother movements and a new ability.
[F] Battle Blitz (New Ability): jump towards enemies with 25% reduced damage taken. Range 20 m.[RMB] Stone Haymaker: now knocks flying enemies hit by the attack into flight.
The grip has become stickier. Control after diving has been strengthened.
[RMB] Cellular Corrosion: slow 15% ⇒ 25%.
Flame on… but watch the heat! Received Team-Up Anchor, but lost some firepower.
[LMB] Fire Cluster: damage per projectile 6 ⇒ 5.5.[Q] Supernova (Ultimate Ability): shockwave damage 80 ⇒ 75. Fire Tornadoes DoT damage 120/s ⇒ 110/s.[Passive] Team-Up Anchor: +5% damage dealt.
Tony has been slightly weakened.
[LMB] Repulsor Blast (in Armor Overdrive mode): first two hits 40 / 50 ⇒ 35 / 45.[Q] Invincible Pulse Cannon (Ultimate Ability): energy cost 2800 ⇒ 3400.
Reed is becoming less annoying in prolonged fights — reducing his "inflated" survivability threshold.
[Passive] Inflated: bonus health 400 ⇒ 350.
Tridents are sharper, flight is faster.
[LMB] Trident of Neptune: damage 70 ⇒ 75, projectile speed 120 m/s ⇒ 150 m/s.[RMB] Wrath of the Seven Seas: speed 120 m/s ⇒ 150 m/s.
Rebalancing Wanda's ultimate: less slow, but higher damage peak — Reality Erasure becomes an execution rather than a trap.
[Q] Reality Erasure (Ultimate Ability): maximum slow 35% ⇒ 25%, damage 750 ⇒ 850.
Lost the old Team-Up Anchor, gained a new one and more damage.
[E] 'Get Over Here!': hit damage 50 ⇒ 55.[LMB] Spider-Power (in air): damage 50 ⇒ 55.[F] Amazing Combo: damage 55 ⇒ 60.
Frank was too reliable as artillery — reducing turret damage and increasing the cost of his ultimate.
[E] Culling Turret: damage 12 ⇒ 10. Spell Field: damage 12 ⇒ 10.[Q] Final Judgement (Ultimate Ability): energy cost 3400 ⇒ 3700.
Bucky was pressuring too hard at long range — adding a harsher damage falloff at 40 m.
[F] Roterstern: damage falloff at 40 m 60% ⇒ 70%.
Logan gets a longer-lasting jump, but pays for it with a less frequent Feral Leap rotation — encouraging calculated entries instead of constant diving.
[Shift] Feral Leap: duration 4 sec. ⇒ 5 sec., cooldown 12 sec. ⇒ 15 sec.
Sue strengthens the attacking phase of Orb Projection and loses in the return phase — encouraging active orb usage rather than safe backline healing.
[LMB] Orb Projection: healing on throw 40 ⇒ 45, damage on throw 20 ⇒ 25; healing on return 40 ⇒ 35, damage on return 20 ⇒ 15.
The God of Mischief was using clones too often — increasing the ultimate cost so that tricks appear only at the right moment.
[Q] God of Mischief (Ultimate Ability): energy cost 4000 ⇒ 4300.
Rebalancing Mantis's healing: base is lower, but healing efficiency grows with sustained flow; the ultimate has become more expensive but provides more bonus health to the team.
[RMB] Healing Flower: base healing 20/s ⇒ 12.5/s, added a bonus of +2.5% to healing efficiency per second.[Q] Soul Resurgence (Ultimate Ability): energy cost 3700 ⇒ 4300, maximum bonus health 100 ⇒ 150.
Ultron becomes more mobile due to accelerated flight, but pays for it with a less durable shield — encouraging active positional play instead of a stationary barrier.
[Shift] Dynamic Flight: cooldown 8 sec. ⇒ 6 sec.[RMB] Imperative: Firewall: self protection 75 ⇒ 65, ally protection 55 ⇒ 50.New team combination. Johnny's fire meets Peter's webbing.
+5% damage dealt.New team-up synergy. Phoenix's fire awakens the beast within Logan.
+10% damage dealt.Several team-up abilities have been revised, expanded, or removed.
120 sec. ⇒ 135 sec.50 ⇒ 100, Tether Duration 3 sec. ⇒ 5 sec.