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v20250704 Season 3

July 4, 2025 Update

Season 3: fine-tuning of Vanguard and Duelist roles, new team-ups Ever-Burning Bond and Primal Flame.

Key changes

  • The Thing — new Battle Blitz ability
  • Human Torch Team-Up Anchor
  • Primal Flame — Phoenix + Wolverine
  • Ultron buff
season-3balancevanguarddueliststrategist
Chapter I · Patch Notes

Even heroes need fine-tuning. We have adjusted, buffed, and balanced. See what has changed in Season 3!

Vanguard

Emma Frost

Emma Frost

The White Queen loses some damage and durability in Diamond Form, but in return receives a more accessible ultimate.

  • [LMB] Telepathic Pulse: damage at 99 energy 120/s ⇒ 110/s; at 100 energy 150/s ⇒ 140/s.
  • [Shift] Diamond Form: damage reduction 30% ⇒ 25%.
  • [Q] Psionic Seduction (Ultimate Ability): energy cost 3700 ⇒ 3400.
The Thing

The Thing

IT'S CLOBBERIN' TIME! Smoother movements and a new ability.

  • [F] Battle Blitz (New Ability): jump towards enemies with 25% reduced damage taken. Range 20 m.
  • [RMB] Stone Haymaker: now knocks flying enemies hit by the attack into flight.
Venom

Venom

The grip has become stickier. Control after diving has been strengthened.

  • [RMB] Cellular Corrosion: slow 15% ⇒ 25%.

Duelist

Human Torch

Human Torch

Flame on… but watch the heat! Received Team-Up Anchor, but lost some firepower.

  • [LMB] Fire Cluster: damage per projectile 6 ⇒ 5.5.
  • [Q] Supernova (Ultimate Ability): shockwave damage 80 ⇒ 75. Fire Tornadoes DoT damage 120/s ⇒ 110/s.
  • [Passive] Team-Up Anchor: +5% damage dealt.
Iron Man

Iron Man

Tony has been slightly weakened.

  • [LMB] Repulsor Blast (in Armor Overdrive mode): first two hits 40 / 50 ⇒ 35 / 45.
  • [Q] Invincible Pulse Cannon (Ultimate Ability): energy cost 2800 ⇒ 3400.
Mister Fantastic

Mister Fantastic

Reed is becoming less annoying in prolonged fights — reducing his "inflated" survivability threshold.

  • [Passive] Inflated: bonus health 400 ⇒ 350.
Namor

Namor

Tridents are sharper, flight is faster.

  • [LMB] Trident of Neptune: damage 70 ⇒ 75, projectile speed 120 m/s ⇒ 150 m/s.
  • [RMB] Wrath of the Seven Seas: speed 120 m/s ⇒ 150 m/s.
Scarlet Witch

Scarlet Witch

Rebalancing Wanda's ultimate: less slow, but higher damage peak — Reality Erasure becomes an execution rather than a trap.

  • [Q] Reality Erasure (Ultimate Ability): maximum slow 35% ⇒ 25%, damage 750 ⇒ 850.
Spider-Man

Spider-Man

Lost the old Team-Up Anchor, gained a new one and more damage.

  • [E] 'Get Over Here!': hit damage 50 ⇒ 55.
  • [LMB] Spider-Power (in air): damage 50 ⇒ 55.
  • [F] Amazing Combo: damage 55 ⇒ 60.
The Punisher

The Punisher

Frank was too reliable as artillery — reducing turret damage and increasing the cost of his ultimate.

  • [E] Culling Turret: damage 12 ⇒ 10. Spell Field: damage 12 ⇒ 10.
  • [Q] Final Judgement (Ultimate Ability): energy cost 3400 ⇒ 3700.
Winter Soldier

Winter Soldier

Bucky was pressuring too hard at long range — adding a harsher damage falloff at 40 m.

  • [F] Roterstern: damage falloff at 40 m 60% ⇒ 70%.
Wolverine

Wolverine

Logan gets a longer-lasting jump, but pays for it with a less frequent Feral Leap rotation — encouraging calculated entries instead of constant diving.

  • [Shift] Feral Leap: duration 4 sec. ⇒ 5 sec., cooldown 12 sec. ⇒ 15 sec.

Strategist

Invisible Woman

Invisible Woman

Sue strengthens the attacking phase of Orb Projection and loses in the return phase — encouraging active orb usage rather than safe backline healing.

  • [LMB] Orb Projection: healing on throw 40 ⇒ 45, damage on throw 20 ⇒ 25; healing on return 40 ⇒ 35, damage on return 20 ⇒ 15.
Loki

Loki

The God of Mischief was using clones too often — increasing the ultimate cost so that tricks appear only at the right moment.

  • [Q] God of Mischief (Ultimate Ability): energy cost 4000 ⇒ 4300.
Mantis

Mantis

Rebalancing Mantis's healing: base is lower, but healing efficiency grows with sustained flow; the ultimate has become more expensive but provides more bonus health to the team.

  • [RMB] Healing Flower: base healing 20/s ⇒ 12.5/s, added a bonus of +2.5% to healing efficiency per second.
  • [Q] Soul Resurgence (Ultimate Ability): energy cost 3700 ⇒ 4300, maximum bonus health 100 ⇒ 150.
Ultron

Ultron

Ultron becomes more mobile due to accelerated flight, but pays for it with a less durable shield — encouraging active positional play instead of a stationary barrier.

  • [Shift] Dynamic Flight: cooldown 8 sec. ⇒ 6 sec.
  • [RMB] Imperative: Firewall: self protection 75 ⇒ 65, ally protection 55 ⇒ 50.

Team-Up Abilities

Ever-Burning Bond — Human Torch + Spider-Man

New team combination. Johnny's fire meets Peter's webbing.

  • Human Torch (Team-Up Anchor): +5% damage dealt.
  • Spider-Man: unlocks new ability Inferno Blast.

Primal Flame — Phoenix + Wolverine

New team-up synergy. Phoenix's fire awakens the beast within Logan.

  • Phoenix (Team-Up Anchor): +10% damage dealt.
  • Wolverine: unlocks the new ability Phoenix Warrior.

Changes to Existing Synergies

Several team-up abilities have been revised, expanded, or removed.

  • ESU Alumnus: synergy completely removed.
  • Stark Protocol: added Squirrel Girl + new ability Squirrel Missile.
  • Storming Ignition: synergy completely removed.
  • Symbiote Shenanigans: added Hela + new ability Hel Tendrils.

Balancing of Existing Synergies

  • Guardian Revival: Cooldown 120 sec. ⇒ 135 sec.
  • Symbiote Shenanigans (Jeff): Bonus Health 50 ⇒ 100, Tether Duration 3 sec. ⇒ 5 sec.