Альтрон
Ultron is the pinnacle of artificial intelligence development, programmed by Dr. Henry Pym to protect the world. However, his algorithms concluded that humanity is its own enemy, and he attempted to solve this problem through extermination. After the Avengers exiled him from Earth, Ultron spent decades conquering space civilizations until he returned to the solar system upon learning of a mysterious enemy attempting to erase him from the timeline.
Attributes
Fires a burning energy beam forward. First use deploys a sustained beam; second use creates a cylindrical spell field with single activation.
Command up to 2 giant drones to follow allies, continuously healing them. Targeted allies receive greater healing.
Deploy drones to assist the ally marked by Imperative Patch, increasing their movement speed and damage. All nearby allies gain a health bonus.
Rapidly fly in the direction of movement, then enter an accelerated state.
Summon Ultron's drones to fire Encephalo-Rays, dealing damage to enemies or healing allies.
Deploys drones near the ally marked by Imperative Patch, granting them increased movement speed and damage. Additionally, all nearby allies within reach of you and the selected teammate gain extra health.
Command up to 2 giant drones to follow 2 allies, continuously healing allies within range. Assigned allies receive more healing.
When Iron Man, Ultron, and Wrecking Ball unite, Encephalo-Ray transforms into Nano-Ray, piercing all enemies with sustained damage and healing allies.
Base effect: enhanced Encephalo-Ray that fires multiple nano-projectiles. When combined with Iron Man, Imperative Firewall launches powerful homing rockets at nearby enemies with area damage.
Base effect: apply Imperative Patch to all allies. When combined with Peni Parker, Imperative Firewall is applied to all drones, allowing effects to trigger simultaneously.
The Mechanical threat prioritizes immediate repair over increasing maximum health.
Ultron loses part of his drone healing when paired with Peni Parker.
Ultron's era looks surprisingly supportive! His drones are even better at repairing the meatbags on his team.
E Imperative: Firewall: drone area healing increased from 30/s to 35/s. Ultron's drones operate within a shorter radius, Firewall recharges more slowly, and the ultimate requires more energy.
[E] Imperative: Patch: drone attachment range 35 m ⇒ 30 m [RMB] Imperative: Firewall: recharge 10 sec. ⇒ 12 sec. [Q] Rage of Ultron (Ultimate Ability): energy cost 4000 ⇒ 4300 We are expanding the coverage area of Ultron's ultimate ability. No more strings attached!
[Q] Rage of Ultron (Ultimate Ability): drones bombard the area (radius increased from 3 m to 6 m). Ultron's beam damage 8 ⇒ 18. Drone beam damage 8 ⇒ 12. Ally healing 25 ⇒ 40. Ultron receives a beneficial boost to the Imperative: Patch radius, providing more flexibility in positioning support drones.
[E] Imperative: Patch: drone detachment range 30 m ⇒ 35 m. Ultron receives ambitious dual support through Patch and a notable rebalance of Firewall: one cast can now completely shift the team dynamic, but Rage of Ultron has also become more expensive.
[E] Imperative: Patch: now supports up to 2 drones simultaneously (support for two allies). [RMB] Imperative: Firewall: now requires Patch to be present on the target. After use: Ultron receives +65 bonus health, the target and nearby allies receive +50 bonus health, and the selected ally receives +20% Movement Speed and +10% Damage. [Q] Rage of Ultron (Ultimate Ability): energy cost 3700 ⇒ 4000. Ultron is becoming a less autonomous support: healing through Patch has been cut, and Rage of Ultron now requires more methodical energy accumulation.
[E] Imperative: Patch: healing 35 ⇒ 30; bonus for the protected ally 10 ⇒ 5. [Q] Rage of Ultron (Ultimate Ability): energy cost 3400 ⇒ 3700. Ultron serves as a counter to the "bonus-health meta" — his ultimate pierces temporary shields with an additional damage multiplier.
[Q] Rage of Ultron (Ultimate Ability): damage dealt to targets' bonus health is 125%. Ultron becomes more mobile due to accelerated flight, but pays for it with a less durable shield — encouraging active positional play instead of a stationary barrier.
[Shift] Dynamic Flight: cooldown 8 sec. ⇒ 6 sec. [RMB] Imperative: Firewall: self protection 75 ⇒ 65, ally protection 55 ⇒ 50.