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Venom
Vanguard

Venom

Веном

Edward "Eddie" Brock and his extraterrestrial symbiote partner have united to become the deadly protector known as Venom. Harnessing the symbiote-enhanced body as the perfect living weapon, Venom is ready to unleash brutal attacks on any enemy. Foes caught in Venom's tendrils have no choice but to submit to this ravenous predator.

Attributes

Health
500+250 Regenerative Shield
Movement Speed
6 m/s
Chapter IV · Heroes

Abilities

LMB

Dark Predation

Launches tendrils forward to attack enemies

  • ▸ Range: 15m
  • ▸ Attack Interval: 0.9s, with 0.1s interval between tendrils
  • ▸ Damage: 20
  • ▸ Critical Damage: Yes
Q

Feast of the Abyss

Burrows underground for free movement. After a duration or upon left-click, pulls in enemies above, dealing damage based on the enemy's current health and generating equivalent Bonus Health. Pulled enemies receive Healing Reduction

  • ▸ Movement Acceleration: 80%
  • ▸ Range: 7m spherical radius
  • ▸ Maximum Duration: 4s
  • ▸ Damage: Damage equals 50% of target's health + 50 additional
  • ▸ Energy Cost: 2500
  • ▸ Conversion to Bonus Health: 130% of damage dealt
  • ▸ Healing Reduction: 30%
  • ▸ Duration of Healing Reduction: 4s
Shift

Venom Swing

Fires a web forward, allowing a single dash in the desired direction

  • ▸ Maximum Web Length: 30m
  • ▸ Cooldown: 8s
E

Symbiotic Resilience

Generates Bonus Health against damage. The lower Venom's health, the more Bonus Health is generated

  • ▸ Cooldown: 15s
  • ▸ Base Bonus Health: 100
  • ▸ Conversion of Lost Health: 120%
F

Frenzied Arrival

Dashes to the target location at a set height. Upon landing, deals damage to nearby enemies and launches them upward toward the landing point

  • ▸ Maximum Distance: 40m
  • ▸ Minimum Distance: 3m
  • ▸ Range: 6m spherical radius
  • ▸ Damage: 65, with damage falloff starting from 2m to 40% at 6m
  • ▸ Cooldown: 8s
  • ▸ Special Effect: Knocks enemies inward at a 75° angle
RMB

Cellular Corrosion

Launches tendrils to slow enemies in the area of effect. Enemies who fail to escape in time take damage

  • ▸ Range: 8m spherical radius
  • ▸ Damage: 5 per hit, increases to 80 if target remains in zone for 3s
  • ▸ Cooldown: 8s
  • ▸ Slow: 25%
  • ▸ Time to Damage: 3s
  • ▸ Detachment Distance: 11m
Gap

Alien Biology

Press Space to wall-run; while wall-running, left-click to sprint

  • ▸ Climbing Speed: 3 m/s
  • ▸ Sprint Speed: 9 m/s

Team-Ups

Passive

Healing Tendrils

Venom shares his symbiotes with Jeff and Haley. Jeff's Guardian from the Depths binds nearby allies, providing constant healing. Upon effect completion, releases a powerful burst of healing, converting excess into Bonus Health. Haley's Hel Tendrils launch the Hel Symbiote Sphere. On hit, it pulls the nearest enemies to the impact point and binds them, slowing enemies attempting to escape

  • ▸ Team Bonus: +150 Max Health
Passive

Blood Leech

Base effect - new effect Cellular Corrosion - while bound to enemies, continuously siphons health from each bound target, restoring Venom's health. Enhanced effect - when paired with Blade, Venom gains a one-time burst of healing upon using certain abilities

  • ▸ Damage Over Time: 2/hit, 10 times per second
  • ▸ DPS Conversion to Healing: 100%
  • ▸ Tentacle Explosion Damage Conversion to Healing: 50%
  • ▸ One-Time Healing with Blade: 40
C

Abyssal Flames

Ignites the symbiote with Phoenix Fire for a duration, replacing Dark Predation with Phoenix Touch. When paired with Phoenix, Venom's Phoenix Power is enhanced - each Phoenix Touch applies Sparks. Upon reaching three stacks of Sparks, it detonates

  • ▸ Cooldown: 12s
  • ▸ Duration: 8s
  • ▸ Attack Range: 10m
  • ▸ Attack Damage: 55
  • ▸ Attack Interval: 0.8s
  • ▸ Explosion Range: 3m spherical radius
  • ▸ Explosion Damage: 20

Changelog

v20260807 Season 9.5

We adhere to the insatiable vitality of the symbiote, allowing it to thrive on a web with slightly greater calculation.

  • ▸ E Symbiotic Resilience: bonus health reduced from 120% of lost health to 110%.
  • ▸ Shift Venom Swing: cooldown increased from 8s to 10s.
v20260710 Season 9

We are taming the symbiote's voracious resilience to ensure he is not completely impossible to take down.

  • ▸ Base Health reduced from 675 to 500. Added 250 regenerating shield.
  • ▸ Removed Team-Up bonus anchor of 150 additional health. (Total health reduced from 825 to 750).
v20260213 Season 6.5

The symbiote becomes more reliable: slightly higher base health and significantly better damage-to-bonus health conversion via ultimate.

  • ▸ [Stats] Base Health: 650 ⇒ 675.
  • ▸ [Q] Feast of the Abyss (Ultimate Ability): damage to bonus health conversion 1 ⇒ 1.3.
v20251010 Season 4.5

The symbiote no longer just devours enemies—it also blocks their chances of salvation through a severe reduction in healing received.

  • ▸ [Q] Feast of the Abyss (Ultimate Ability): now applies 30% Healing Reduction for 4 sec.
v20250704 Season 3

The grip has become stickier. Control after diving has been strengthened.

  • ▸ [RMB] Cellular Corrosion: slow 15% ⇒ 25%.
v20250221 Season 1.5

The symbiote is now even more dangerous when entering combat.

  • ▸ [E] Frenzied Arrival: the knockback effect has been changed to an "internal" angle of 75°.
  • ▸ [Q] Feast of the Abyss (Ultimate): energy cost 2800 ⇒ 2500.
v20250110 Season 1

Increasing the threat of the symbiote's ultimate to strike true terror into the enemy backline.

  • ▸ [Q] Feast of the Abyss (Ultimate Ability): base damage 40 ⇒ 50.
  • ▸ [E] Symbiotic Resilience: bonus health coefficient per lost HP 1 ⇒ 1.2.