Веном
Edward "Eddie" Brock and his extraterrestrial symbiote partner have united to become the deadly protector known as Venom. Harnessing the symbiote-enhanced body as the perfect living weapon, Venom is ready to unleash brutal attacks on any enemy. Foes caught in Venom's tendrils have no choice but to submit to this ravenous predator.
Attributes
Launches tendrils forward to attack enemies
Burrows underground for free movement. After a duration or upon left-click, pulls in enemies above, dealing damage based on the enemy's current health and generating equivalent Bonus Health. Pulled enemies receive Healing Reduction
Fires a web forward, allowing a single dash in the desired direction
Generates Bonus Health against damage. The lower Venom's health, the more Bonus Health is generated
Dashes to the target location at a set height. Upon landing, deals damage to nearby enemies and launches them upward toward the landing point
Launches tendrils to slow enemies in the area of effect. Enemies who fail to escape in time take damage
Press Space to wall-run; while wall-running, left-click to sprint
Venom shares his symbiotes with Jeff and Haley. Jeff's Guardian from the Depths binds nearby allies, providing constant healing. Upon effect completion, releases a powerful burst of healing, converting excess into Bonus Health. Haley's Hel Tendrils launch the Hel Symbiote Sphere. On hit, it pulls the nearest enemies to the impact point and binds them, slowing enemies attempting to escape
Base effect - new effect Cellular Corrosion - while bound to enemies, continuously siphons health from each bound target, restoring Venom's health. Enhanced effect - when paired with Blade, Venom gains a one-time burst of healing upon using certain abilities
Ignites the symbiote with Phoenix Fire for a duration, replacing Dark Predation with Phoenix Touch. When paired with Phoenix, Venom's Phoenix Power is enhanced - each Phoenix Touch applies Sparks. Upon reaching three stacks of Sparks, it detonates
We adhere to the insatiable vitality of the symbiote, allowing it to thrive on a web with slightly greater calculation.
E Symbiotic Resilience: bonus health reduced from 120% of lost health to 110%. Shift Venom Swing: cooldown increased from 8s to 10s. We are taming the symbiote's voracious resilience to ensure he is not completely impossible to take down.
The symbiote becomes more reliable: slightly higher base health and significantly better damage-to-bonus health conversion via ultimate.
[Stats] Base Health: 650 ⇒ 675. [Q] Feast of the Abyss (Ultimate Ability): damage to bonus health conversion 1 ⇒ 1.3. The symbiote no longer just devours enemies—it also blocks their chances of salvation through a severe reduction in healing received.
[Q] Feast of the Abyss (Ultimate Ability): now applies 30% Healing Reduction for 4 sec. The grip has become stickier. Control after diving has been strengthened.
[RMB] Cellular Corrosion: slow 15% ⇒ 25%. The symbiote is now even more dangerous when entering combat.
[E] Frenzied Arrival: the knockback effect has been changed to an "internal" angle of 75°. [Q] Feast of the Abyss (Ultimate): energy cost 2800 ⇒ 2500. Increasing the threat of the symbiote's ultimate to strike true terror into the enemy backline.
[Q] Feast of the Abyss (Ultimate Ability): base damage 40 ⇒ 50. [E] Symbiotic Resilience: bonus health coefficient per lost HP 1 ⇒ 1.2.