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Mister Fantastic
Duelist

Mister Fantastic

Мистер Фантастик

Reed Richards — leader of the Fantastic Four, a genius with a stretchable body. Extended strikes reach 20 meters, and in Inflated form Reed becomes nearly invulnerable as a floating balloon.

Attributes

Health
375
Movement Speed
6 m/s
Chapter IV · Heroes

Abilities

LMB

Stretch Punch

Stretches out a fist forward, attacking enemies

  • ▸ Attack Type: Direct Spell Field
  • ▸ Area Damage: 70
  • ▸ Spell Field Range: 15m
  • ▸ Attack Interval: 1.1s per hit
  • ▸ Ammunition: Infinite
  • ▸ Critical Hit: None
  • ▸ Received Elasticity: 8
  • ▸ Special Mechanism: Arm swinging allows attacking multiple targets
RMB

Distended Grip

Stretches arms forward to grab an enemy, then pressing the primary attack pulls the caught enemy toward self, or selects and grabs another enemy, slamming them together in midair. Struck targets are immobilized

  • ▸ Attack Type: Projectile traveling along a straight trajectory
  • ▸ Projectile Speed: 60 m/s
  • ▸ Initial Projectile Range: 20m
  • ▸ Maximum Range of Secondary Release: 25m
  • ▸ Initial Projectile Damage: 20
  • ▸ Secondary Projectile Damage: 20
  • ▸ Single Target Pull Range: 10m
  • ▸ Single Target Pull Damage: 50
  • ▸ Two Target Pull Damage: 30
  • ▸ Received Elasticity: 30
  • ▸ Cooldown: 6s
  • ▸ Special Effect: After successfully pulling an enemy, Distended Grip applies a immobilization effect to the target for 1 second
E

Flexible Elongation

Gains a shield, selects a target and rushes toward it, dealing damage to enemies or providing a shield to allies

  • ▸ Maximum Selection Range: 15m
  • ▸ Bonus Health (Self): 75
  • ▸ Bonus Health (Ally): 75
  • ▸ Damage: 30
  • ▸ Cooldown: 6s
  • ▸ Received Elasticity: 20
  • ▸ Charges: 2
Shift

Reflexive Rubber

Stretches the body, absorbing damage, then releases the accumulated damage in the chosen direction

  • ▸ Shield Health: 300
  • ▸ Maximum Duration: 3s
  • ▸ Self-Slow: -35%
  • ▸ Convert absorbed damage into reflected damage: 60%
  • ▸ Reflected projectile speed: 80 m/s
  • ▸ Cooldown: 12s
Q

Brainiac Bounce

Jumps upward and crashes down to the ground, slowing enemies within the area of effect. Mr. Fantastic can jump again upon impact

  • ▸ Attack Type: Spherical spell field
  • ▸ Range: Spherical spell field with 10m radius
  • ▸ Area Damage: Starts at 70, each additional jump +14, max 140
  • ▸ Damage falloff: Starts at 3m, 71.4% damage falloff at 10m
  • ▸ Slow: Per jump -10%, stacks, max -60%
  • ▸ Slow duration: 3s
  • ▸ Minimum number of jumps: 3
  • ▸ Maximum number of jumps: 6
  • ▸ Energy cost: 3100
  • ▸ Special Mechanism: After the minimum number of jumps, each additional jump must hit an enemy to activate the next
  • ▸ Special Mechanism: Upon using Brainiac Bounce (Ultimate), immediately gain bonus health equal to that gained upon entering the inflated state
Passive

Elastic Strength

Using abilities generates Elasticity, enhancing attack power. Reaching maximum Elasticity triggers an Inflated state that increases maximum health, further boosts damage, and allows use of Reflexive Rubber

  • ▸ Max elasticity: 100
  • ▸ Inflated state duration: 6s
  • ▸ Damage: 80
  • ▸ Max range: 8m
  • ▸ Attack Interval: 0.92s per hit
  • ▸ Special Effect: Gain 350 max health and a one-time heal of 350, removed upon exiting the inflated state
  • ▸ Speed boost: 20%

Team-Ups

C

FANTASTIC AMPLIFIER

Rocket Raccoon enhances his B.A.S.E. for Star-Lord and Mr. Fantastic. Star-Lord gains the Astral Jump device, allowing teleportation to his deployment point from any location on the map. Mr. Fantastic gains the Fantastic Amplifier, removing the Elasticity limit and enabling active entry into the Inflated state

  • ▸ Cooldown: 25s
  • ▸ Ability duration: 10s
  • ▸ Energy consumption per second (inflated state): 16.67
C

Clobberin' Research Dept.

Base effect — in combat stance, Stretch Punch becomes a charged ability that fires Brawling Punch forward. Being hit by an enemy grants bonus health scaled by damage, and a full charge knocks back enemies. Enhanced effect — in a team with The Thing during combat stance, Distended Grip also becomes a charged ability that delivers a downward Distended Hammer strike. Being hit by enemies grants bonus health based on damage and knocks back enemies upon full charge.

  • ▸ Brawling Punch cooldown: 20s
  • ▸ Distended Hammer cooldown: 3s
  • ▸ Brawling Punch damage: 65, 100 at full charge
  • ▸ Distended Hammer damage: 70, 100 when fully charged
  • ▸ Full charge time: 0.75s
  • ▸ Max hold time: 1s
  • ▸ Bonus health coefficient from damage: 0.75
  • ▸ Max bonus health: 75
  • ▸ Ability duration: 10s

Changelog

v20260911 Season 10

Reed becomes more elastic, allowing him to freely switch combat stances and deliver faster strikes.

  • ▸ Passive (Team-Up with The Thing): When selecting synergy with The Thing, the Clobberin' Research Dept. ability becomes toggleable, allowing Mister Fantastic to activate and deactivate it at will.
  • ▸ LMB (Brawling Punch): After entering combat stance, the full charge time for Brawling Punch is reduced from 1s to 0.75s, damage at 0 charge is increased from 55 to 65, and the Launch effect on a fully charged punch is removed.
v20260515 Season 8

Reed's control became too intrusive — changing some slow effects into direct damage and general utility.

  • ▸ [LMB] Stretch Punch: damage 65 ⇒ 70.
  • ▸ [E] Flexible Elongation: enemy slow effect removed; charge recovery time 8 sec. ⇒ 6 sec..
  • ▸ [Q] Brainiac Bounce (Ultimate): energy cost 3400 ⇒ 3100.
v20251114 Season 5

Reed receives a meaningful form for Inflated: instead of a fragile temporary reserve, it is now a stable +Max HP with a one-time heal, and Reflexive Rubber works directly while in the inflated state.

  • ▸ [Shift] Reflexive Rubber: can now be used in Inflated mode after reaching 100 Elasticity.
  • ▸ [Passive] Inflated: instead of +350 bonus health upon entry — +350 max. health + a one-time heal of 350 (removed upon exiting the mode).
v20251010 Season 4.5

Reed receives a real counter-tool against divers—Distended Grip now doesn't just hit, but roots the target for a second.

  • ▸ [RMB] Distended Grip: target receives Immobilize for 1 sec. after application.
v20250704 Season 3

Reed is becoming less annoying in prolonged fights — reducing his "inflated" survivability threshold.

  • ▸ [Passive] Inflated: bonus health 400 ⇒ 350.
v20250411 Season 2

Massive changes for Reed: more control and health.

  • ▸ [Stats] Health ⇒ 375.
  • ▸ [E] Flexible Elongation: now slows enemies by 35%, cooldown ⇒ 8 sec.
  • ▸ [Q] Brainiac Bounce (Ultimate): upon activation, Reed instantly receives bonus health.
v20250221 Season 1.5

Reed will become more intrusive thanks to an improved ultimate and control.

  • ▸ [E] Flexible Elongation: landing field radius 2.5 m ⇒ 5 m. Added an effect that knocks enemies outward. Charge cooldown 8 sec. ⇒ 10 sec.
  • ▸ [Q] Brainiac Bounce (Ultimate Ability): damage 50 ⇒ 70. Energy cost 2800 ⇒ 3400. Added damage falloff: starts at 3 m, maximum at 10 m.