Мистер Фантастик
Reed Richards — leader of the Fantastic Four, a genius with a stretchable body. Extended strikes reach 20 meters, and in Inflated form Reed becomes nearly invulnerable as a floating balloon.
Attributes
Stretches out a fist forward, attacking enemies
Stretches arms forward to grab an enemy, then pressing the primary attack pulls the caught enemy toward self, or selects and grabs another enemy, slamming them together in midair. Struck targets are immobilized
Gains a shield, selects a target and rushes toward it, dealing damage to enemies or providing a shield to allies
Stretches the body, absorbing damage, then releases the accumulated damage in the chosen direction
Jumps upward and crashes down to the ground, slowing enemies within the area of effect. Mr. Fantastic can jump again upon impact
Using abilities generates Elasticity, enhancing attack power. Reaching maximum Elasticity triggers an Inflated state that increases maximum health, further boosts damage, and allows use of Reflexive Rubber
Rocket Raccoon enhances his B.A.S.E. for Star-Lord and Mr. Fantastic. Star-Lord gains the Astral Jump device, allowing teleportation to his deployment point from any location on the map. Mr. Fantastic gains the Fantastic Amplifier, removing the Elasticity limit and enabling active entry into the Inflated state
Base effect — in combat stance, Stretch Punch becomes a charged ability that fires Brawling Punch forward. Being hit by an enemy grants bonus health scaled by damage, and a full charge knocks back enemies. Enhanced effect — in a team with The Thing during combat stance, Distended Grip also becomes a charged ability that delivers a downward Distended Hammer strike. Being hit by enemies grants bonus health based on damage and knocks back enemies upon full charge.
Reed becomes more elastic, allowing him to freely switch combat stances and deliver faster strikes.
Reed's control became too intrusive — changing some slow effects into direct damage and general utility.
[LMB] Stretch Punch: damage 65 ⇒ 70. [E] Flexible Elongation: enemy slow effect removed; charge recovery time 8 sec. ⇒ 6 sec.. [Q] Brainiac Bounce (Ultimate): energy cost 3400 ⇒ 3100. Reed receives a meaningful form for Inflated: instead of a fragile temporary reserve, it is now a stable +Max HP with a one-time heal, and Reflexive Rubber works directly while in the inflated state.
[Shift] Reflexive Rubber: can now be used in Inflated mode after reaching 100 Elasticity. [Passive] Inflated: instead of +350 bonus health upon entry — +350 max. health + a one-time heal of 350 (removed upon exiting the mode). Reed receives a real counter-tool against divers—Distended Grip now doesn't just hit, but roots the target for a second.
[RMB] Distended Grip: target receives Immobilize for 1 sec. after application. Reed is becoming less annoying in prolonged fights — reducing his "inflated" survivability threshold.
[Passive] Inflated: bonus health 400 ⇒ 350. Massive changes for Reed: more control and health.
[Stats] Health ⇒ 375. [E] Flexible Elongation: now slows enemies by 35%, cooldown ⇒ 8 sec. [Q] Brainiac Bounce (Ultimate): upon activation, Reed instantly receives bonus health. Reed will become more intrusive thanks to an improved ultimate and control.
[E] Flexible Elongation: landing field radius 2.5 m ⇒ 5 m. Added an effect that knocks enemies outward. Charge cooldown 8 sec. ⇒ 10 sec. [Q] Brainiac Bounce (Ultimate Ability): damage 50 ⇒ 70. Energy cost 2800 ⇒ 3400. Added damage falloff: starts at 3 m, maximum at 10 m.