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Moon Knight
Duelist

Moon Knight

Лунный Рыцарь

Marc Specter — a mercenary who was given a second chance at life, becoming the avatar of the Egyptian lunar god Khonsu. Clad in a radiant aura that pierces the darkness, the Moon Knight delivers righteous retribution against criminals and voices in his own head. By the will of Khonsu, he unleashes divine punishment upon all who dare challenge his master.

Attributes

Health
275
Movement Speed
6m/s
Chapter IV · Heroes

Abilities

LMB

Crescent Dart

Fires Crescent Darts forward, which bounce between enemies and Ankhs, dealing damage to enemies

  • ▸ Fire Rate: Triple shot with 0.05s interval between shots and 0.57s between cycles
  • ▸ Projectile Speed: 150m/s
  • ▸ Damage: 25 per cycle
  • ▸ Damage Falloff: Starts at 30m, decreases to 50% at 50m
  • ▸ Maximum Ricochet Distance: 7m
  • ▸ Maximum Number of Ricochets: 3
  • ▸ Damage Falloff on Ricochet: -30%
  • ▸ Ammunition: 30
  • ▸ Crit: Yes
RMB

Moon Blade

Launches the Moon Blade forward, which bounces between enemies and Ankhs, dealing damage to enemies

  • ▸ Projectile Speed: 120m/s
  • ▸ Damage: 70
  • ▸ Damage Falloff: Starts at 30m, decreases to 50% at 50m
  • ▸ Maximum Ricochet Distance: 7m
  • ▸ Maximum Number of Ricochets: 3
  • ▸ Damage Falloff on Ricochet: -30%
  • ▸ Bonus Health: 25, up to 76
  • ▸ Crit: Yes
  • ▸ Cooldown: 6s
  • ▸ Charges: 2
Q

Hand of Khonshu

Opens a portal, allowing Khonsu to drop enemies with claws from the sky

  • ▸ Duration: 4.5s
  • ▸ Descent Radius: 8m
  • ▸ Hit Frequency: 4 per second
  • ▸ Number of Hits: 18
  • ▸ Range: 5m spherical
  • ▸ Damage: 150 per hit
  • ▸ Damage Falloff: Starts at 1.5m, 70% at 5m
  • ▸ Energy Cost: 3100
Shift

Night Glider

Hold Shift to glide through the air

  • ▸ Horizontal Movement Speed: 8.7m/s
  • ▸ Descent Speed: 1.5m/s
E

Ancient Ankh

Launches Ankhs to pull enemies within its radius toward the center of the area of effect

  • ▸ Projectile Speed: 60m/s
  • ▸ Pull Radius: 5m spherical
  • ▸ Suction Damage: 20
  • ▸ Bounce Radius: 7m spherical
  • ▸ Cooldown: 12s
F

Moonlight Hook

Fires a grappling hook forward, pulling the Moon Knight to the designated location

  • ▸ Hook Speed: 120m/s
  • ▸ Hook Length: 25m
  • ▸ Maximum Distance: 21.5m
  • ▸ Cooldown: 12s
Gap

Rising Leap

Performs a double jump

  • ▸ Cooldown: 6s
V

Triple Eclipse

Performs a combo with the club; the third strike launches the enemy slightly upward

  • ▸ Maximum Distance: 3m

Team-Ups

Passive

Moon God's Chosen

Blessed by Khonsu, the Moon Knight gains a new ability. Upon activation, he delivers a powerful strike, lunging forward. At the end of the lunge, he performs four rapid strikes, each launching the Moon Blade forward. When the blade hits an enemy, it bounces to nearby targets

  • ▸ Team Damage Bonus: 5%
C

Luminous Moon

Enters a phased state and lunges forward. Upon completion, it emits a wave of healing energy that restores health to the Moon Knight and nearby allies. When combined with Cloak and Dagger, the duration of the phased state increases, the lunge distance is greater, the healing energy wave has a larger radius, and the healing is more powerful

  • ▸ Cooldown: 15s
  • ▸ Dash Duration: 0.3s
  • ▸ Dash Speed: 50m/s
  • ▸ Phase Duration: 0.25s
  • ▸ Healing Amount: 55
  • ▸ Healing Radius: 5m
C

Blood Moon

Deploys an Ankh trap. Upon triggering, an Ankh materializes at the location, and a Khonsu claw launches enemies toward the center of the trap. When combined with Elsa Bloodstone, triggering the trap summons multiple Khonsu claws to bombard the area

  • ▸ Cooldown: 15s
  • ▸ Trap Health: 100
  • ▸ Anh Health: 125
  • ▸ Time to Trap Invisibility: 1s
  • ▸ Honsu Claw Radius: 5m spherical
  • ▸ Damage: 70

Changelog

v20260807 Season 9.5

The avatar of Khonshu moves more gracefully, and his crescent blades retain more lunar lethality upon ricochet.

  • ▸ LMB Crescent Dart and RMB Moon Blade: ricochet damage falloff reduced from 30% to 20% per bounce.
  • ▸ Team-Up with Cloak & Dagger: cooldown of Luminous Moon reduced from 15s to 12s.
  • ▸ Base effect: dash duration increased from 0.3s to 0.35s, dash distance — from 12m to 15m.
  • ▸ Enhanced effect: upon exiting Phase State, Moon Knight gains healing of 20 HP/s for 3s.
v20260710 Season 9

Khonshu demands more, so Marc throws sharper darts and works a little harder to unleash his ultimate wrath.

  • ▸ Increase Crescent Dart damage per hit from 23 to 25.
  • ▸ Increase Hand of Khonshu (Summon Ability) energy cost from 2800 to 3100.
  • ▸ Remove the Team-Up anchor bonus of 5% increased damage.
v20260609 Season 8.5

Marc Spector loses a bit of overall damage — ricochet attacks decay less, but base damage is reduced.

  • ▸ [LMB] Crescent Dart: damage 25 ⇒ 23
  • ▸ [RMB] Moon Blade: damage 80 ⇒ 70; ricochet damage decay 80% ⇒ 70%
v20260528 Season current

Khonshu demands vengeance, but discipline. Buff to the Fist of the Moon God build by adding independent damage reduction and a slight damage reduction to Hand of Khonshu.

  • ▸ Increased base bonus damage for enhanced Eclipse explosions from Uru Knuckles equipment
  • ▸ Added an effect to Gauntlets of Thoth equipment: Moon Knight receives a percentage of independent damage reduction
  • ▸ Nerf: reduced base damage of Hand of Khonshu via the Fist of Khonshu trait
v20260515 Season 8

Khonshu demands swift retribution — slightly improving Moon Knight's mobility.

  • ▸ [F] Moonlight Hook: cooldown 15 sec. ⇒ 12 sec..
v20260430 Season 8

Fixed a bug where the Full Moon Spin (Enhancement Gear Extended Effect) upgrade incorrectly calculated the upper and lower limits of cooldown reduction and incorrectly calculated the rating. Khonshu's Fist calculations are now as precise as his crescent darts!

  • ▸ [Ultimate] Full Moon Spin Enhancement Gear Extended Effect: fixed a bug in the calculation of the upper and lower limits of cooldown reduction and rating
v20260213 Season 6.5

Moon Knight was gaining bonus maximum health too safely through Moon Blade — we are lowering the ceiling so he does not turn into a semi-Vanguard.

  • ▸ [RMB] Moon Blade: bonus max. health 100 ⇒ 75.
v20250912 Season 4

Moon Knight receives a much-needed rotation for Moon Blade — two charges instead of one make his pressure more consistent without any loss in cast speed.

  • ▸ [RMB] Moon Blade: now up to 2 charges, each recharges in 6 sec.
v20250411 Season 2

Major update: improving shooting, maneuverability, and significantly buffing the ultimate.

  • ▸ [LMB] Crescent Dart: projectile speed 120 m/s ⇒ 150 m/s.
  • ▸ [RMB] Moon Blade: new effect — grants 25 units of bonus health per enemy hit (max. 100).
  • ▸ [F] Moonlight Hook: pull initiation time after impact 0.4 sec. ⇒ 0.15 sec.
  • ▸ [Q] Hand of Khonshu (Ultimate): duration ⇒ 4.5 sec., number of claws ⇒ 18. Projectiles fall faster, damage falloff based on distance from the center of the explosion has been added.
v20250221 Season 1.5

Optimizing damage logic and giving enemies more time to react.

  • ▸ [Q] Hand of Khonshu (Ultimate): the fall speed of the "claws" has been reduced. The mechanism for dealing 75 damage in the center of the field has been removed. Damage per hit 75 ⇒ 150.
v20250110 Season 1

Buffing the ultimate ability so that Hand of Khonshu deals more damage.

  • ▸ [Q] Hand of Khonshu (Ultimate): number of claws created 10 ⇒ 14. Explosion radius of each claw 4 m ⇒ 5 m.