Лунный Рыцарь
Marc Specter — a mercenary who was given a second chance at life, becoming the avatar of the Egyptian lunar god Khonsu. Clad in a radiant aura that pierces the darkness, the Moon Knight delivers righteous retribution against criminals and voices in his own head. By the will of Khonsu, he unleashes divine punishment upon all who dare challenge his master.
Attributes
Fires Crescent Darts forward, which bounce between enemies and Ankhs, dealing damage to enemies
Launches the Moon Blade forward, which bounces between enemies and Ankhs, dealing damage to enemies
Opens a portal, allowing Khonsu to drop enemies with claws from the sky
Hold Shift to glide through the air
Launches Ankhs to pull enemies within its radius toward the center of the area of effect
Fires a grappling hook forward, pulling the Moon Knight to the designated location
Performs a double jump
Performs a combo with the club; the third strike launches the enemy slightly upward
Blessed by Khonsu, the Moon Knight gains a new ability. Upon activation, he delivers a powerful strike, lunging forward. At the end of the lunge, he performs four rapid strikes, each launching the Moon Blade forward. When the blade hits an enemy, it bounces to nearby targets
Enters a phased state and lunges forward. Upon completion, it emits a wave of healing energy that restores health to the Moon Knight and nearby allies. When combined with Cloak and Dagger, the duration of the phased state increases, the lunge distance is greater, the healing energy wave has a larger radius, and the healing is more powerful
Deploys an Ankh trap. Upon triggering, an Ankh materializes at the location, and a Khonsu claw launches enemies toward the center of the trap. When combined with Elsa Bloodstone, triggering the trap summons multiple Khonsu claws to bombard the area
The avatar of Khonshu moves more gracefully, and his crescent blades retain more lunar lethality upon ricochet.
LMB Crescent Dart and RMB Moon Blade: ricochet damage falloff reduced from 30% to 20% per bounce. Khonshu demands more, so Marc throws sharper darts and works a little harder to unleash his ultimate wrath.
Marc Spector loses a bit of overall damage — ricochet attacks decay less, but base damage is reduced.
[LMB] Crescent Dart: damage 25 ⇒ 23 [RMB] Moon Blade: damage 80 ⇒ 70; ricochet damage decay 80% ⇒ 70% Khonshu demands vengeance, but discipline. Buff to the Fist of the Moon God build by adding independent damage reduction and a slight damage reduction to Hand of Khonshu.
Khonshu demands swift retribution — slightly improving Moon Knight's mobility.
[F] Moonlight Hook: cooldown 15 sec. ⇒ 12 sec.. Fixed a bug where the Full Moon Spin (Enhancement Gear Extended Effect) upgrade incorrectly calculated the upper and lower limits of cooldown reduction and incorrectly calculated the rating. Khonshu's Fist calculations are now as precise as his crescent darts!
[Ultimate] Full Moon Spin Enhancement Gear Extended Effect: fixed a bug in the calculation of the upper and lower limits of cooldown reduction and rating Moon Knight was gaining bonus maximum health too safely through Moon Blade — we are lowering the ceiling so he does not turn into a semi-Vanguard.
[RMB] Moon Blade: bonus max. health 100 ⇒ 75. Moon Knight receives a much-needed rotation for Moon Blade — two charges instead of one make his pressure more consistent without any loss in cast speed.
[RMB] Moon Blade: now up to 2 charges, each recharges in 6 sec. Major update: improving shooting, maneuverability, and significantly buffing the ultimate.
[LMB] Crescent Dart: projectile speed 120 m/s ⇒ 150 m/s. [RMB] Moon Blade: new effect — grants 25 units of bonus health per enemy hit (max. 100). [F] Moonlight Hook: pull initiation time after impact 0.4 sec. ⇒ 0.15 sec. [Q] Hand of Khonshu (Ultimate): duration ⇒ 4.5 sec., number of claws ⇒ 18. Projectiles fall faster, damage falloff based on distance from the center of the explosion has been added. Optimizing damage logic and giving enemies more time to react.
[Q] Hand of Khonshu (Ultimate): the fall speed of the "claws" has been reduced. The mechanism for dealing 75 damage in the center of the field has been removed. Damage per hit 75 ⇒ 150. Buffing the ultimate ability so that Hand of Khonshu deals more damage.
[Q] Hand of Khonshu (Ultimate): number of claws created 10 ⇒ 14. Explosion radius of each claw 4 m ⇒ 5 m.