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Iron Man
Duelist

Iron Man

Железный Человек

Tony Stark — a brilliant inventor and billionaire who created a nanotechnological battle suit to save his own life. Now his advanced armor makes him an invulnerable combat unit capable of opposing any threat. When legions of darkness attacked New York, Iron Man and his fellow Avengers turned their tower into an impregnable fortress.

Attributes

Health
250
Movement Speed
6 m/s
Movement Mode
Flight
Chapter IV · Heroes

Abilities

LMB

Repulsor Blast

Fires nano-impulse cannons forward, generating a spell field upon impact. After two shots from one hand, the next attack will fire two cannons simultaneously

  • ▸ Ammo: 100
  • ▸ Projectile Speed (One-Handed): 60 m/s
  • ▸ Damage (One-Handed): 35
  • ▸ Field Range: 3m spherical radius
  • ▸ Spell Field Damage: 45
  • ▸ Field Damage Reduction: 40% attenuation over 3m
  • ▸ Fire Rate: 1.67 shots per second
  • ▸ Ammo Consumption: 10
  • ▸ Projectile Speed (Two-Handed): 80 m/s
  • ▸ Damage (Two-Handed): 50
  • ▸ Field Range (Two-Handed): 5m spherical radius
  • ▸ Spell Field Damage (Two-Handed): 50
  • ▸ Field Damage Reduction (Two-Handed): 40% attenuation over 5m
  • ▸ Fire Rate (Two-Handed): 1.39 shots per second
  • ▸ Ammo Consumption (Two-Handed): 16
RMB

Unibeam

Fires a focused nano-impulse beam that deals continuous damage to enemies. Shares ammunition with Repulsor Blast

  • ▸ Ammo: 100
  • ▸ Beam Length: 25m
  • ▸ Damage: 140 damage per second
  • ▸ Ammo Consumption: 10/s
Q

Invincible Pulse Cannon

Fires a devastating impulse cannon in the targeted direction, dealing catastrophic area damage upon impact. During flight, creates a dissipating field with damage over time

  • ▸ Energy Cost: 3400
  • ▸ Projectile Speed: 25 m/s
  • ▸ Dissipation Field Length: 15m
  • ▸ Dissipation Field Width: 5m
  • ▸ Damage over time: 300/s
  • ▸ Blast radius: 10m spherical radius
  • ▸ Explosive damage: 1000
  • ▸ Field Damage Reduction: 5% falloff at 10m
Shift

Hyper-Velocity

Activate Hyper-Speed mode for rapid forward flight with increased movement speed

  • ▸ Movement acceleration: 100%
  • ▸ Max energy: 120
  • ▸ Energy Cost: 15/s
  • ▸ Energy regeneration: 10/s
E

Armor Overdrive

Activate Armor Overdrive mode, increasing the damage of Repulsor Blast and Unibeam. Each elimination during activation extends the duration by 2 seconds

  • ▸ Duration: 10s
  • ▸ Health bonus: 100
  • ▸ Cooldown: 20s
F

Micro-Missile Barrage

When Hyper-Velocity or Armor Overdrive is active, Iron Man can launch a barrage of micro-missiles distributed beneath himself

  • ▸ Rocket count: 16
  • ▸ Projectile Speed: 15 m/s
  • ▸ Field Range: 2m spherical radius
  • ▸ Spell Field Damage: 20 damage per round
  • ▸ Cooldown: 8s
LMB

Repulsor Blast (Armor Overdrive)

Fires nano-impulse cannons forward. A direct projectile that creates a spell field upon impact

  • ▸ Ammo: Infinite
  • ▸ Damage: 45
  • ▸ Damage radius: 5m spherical radius
  • ▸ Projectile Speed: 80m/s
  • ▸ Spell Field Damage: 60
  • ▸ Field damage falloff: 40% at 5m
  • ▸ Fire rate: 1.33 shots per second
RMB

Unibeam (Armor Overdrive)

Launches nano-impulse cannons forward. Enhanced effect — in Armor Overdrive mode

  • ▸ Type: Channeling
  • ▸ Ammo: Infinite
  • ▸ Beam Length: 25m
  • ▸ Damage: 180/s
SHIFT

Hyper-Velocity (Armor Overdrive)

Activate Armor Overdrive mode for rapid forward flight

  • ▸ Movement speed boost: 100%
  • ▸ Maximum energy: Infinite
F

Micro-Missile Barrage (Armor Overdrive)

When using Hyper-Velocity or Armor Overdrive, Iron Man launches a massive rocket barrage with dissipation, creating a blast zone upon impact

  • ▸ Rocket count: 18
  • ▸ Projectile Speed: 60 m/s
  • ▸ Damage radius: 2m spherical radius
  • ▸ Area damage: 15 per round
  • ▸ Cooldown: 6s
  • ▸ Special feature: Launched in the direction of Iron Man's aim
E

Thunder Overdrive

Base effect — enhances Unibeam both in Armor Overdrive mode and outside of it. Upon firing, a ring of unstable electrical energy forms, dealing additional damage to enemies caught on the edge of the beam. Enhanced effect — in a team with Thor, the cooldown of Armor Overdrive is significantly reduced

  • ▸ Radius of the outer ring of Unibeam: 0.75m
  • ▸ Damage of the outer ring of Unibeam: 7 per hit, 10 times per second
  • ▸ Unibeam Damage: 14 per hit, 10 times per second
  • ▸ Radius of the outer ring of Thunder Overdrive: 1.2m
  • ▸ Damage of the outer ring of Thunder Overdrive: 8.5 per hit, 10 times per second
  • ▸ Thunder Overdrive Damage: 18 per hit, 10 times per second
  • ▸ Cooldown Reduction of Thunder Overdrive: 5s

Team-Ups

Passive

Nano Tech

When Iron Man, Ultron, and Wrecking Ball combine their forces, Ultron's Encephalo-Ray transforms into a Nano-Ray that pierces all characters and deals damage to enemies while healing allies. Wrecking Ball gains the Squirrel Missile ability to control a squirrel missile on Iron Man's nano-glove

  • ▸ Team damage bonus: 5%
E

Gamma Charge

Base effect — upgrades Armor Overdrive to Gamma Overdrive with Gamma Shield and enhanced Repulsor Blast and Unibeam. Enhanced effect with Hulk — Invincible Pulse Cannon generates Gamma Pulse Cannon with increased radiation damage

  • ▸ Cooldown: 20s
  • ▸ Duration: 10s
  • ▸ Extended on kill/assist: 2s
  • ▸ Gamma Shield health: 75

Changelog

v20261009 Season 10

Tony rolls out a major firmware update: his rocket salvos now feature homing guidance!

  • ▸ F (Micro-Missile Barrage): New mechanic: launched missiles automatically home in on the nearest enemies. Single shot damage reduced from 20 to 10. Maximum locks per target: 5. Projectile speed increased from 15m/s to 60m/s.
  • ▸ F (Micro-Missile Barrage, Armor Overdrive): New mechanic: missiles launched during Armor Overdrive automatically home in on enemies in front of the hero. Single shot damage reduced from 15 to 10. Maximum locks per target: 5.
  • ▸ Passive (Team-Up with Thor): Outer ring damage of Unibeam increased from 70/s to 80/s. Outer ring damage of Unibeam enhanced by Thunder Overdrive increased from 85/s to 90/s.
v20260711 Season 9

Unibeam adjustment when selecting the Team-Up with Thor.

  • ▸ Team-Up with Thor: Unibeam outer ring damage changed from 84/s to 70/s (standard) and from 108/s to 85/s (Armor Overdrive)
v20260710 Season 9

Tony's new Team-Up synergies are so powerful that we had to slightly dampen the base glow of his Repulsors and Unibeam for the sake of balance.

  • ▸ Reduce the area damage of single Repulsor Blast from 50 to 45.
  • ▸ Reduce the area damage of double Repulsor Blast from 55 to 50.
  • ▸ While Armor Overdrive is active, reduce the area damage of Repulsor Blast from 65 to 60.
  • ▸ Reduce Unibeam (Armor Overdrive) damage from 190/s to 180/s.
  • ▸ Remove the Team-Up anchor bonus of 5% increased damage.
v20260320 Season 7

Tony took too long to warm up and cooled down too quickly — we are accelerating the takeoff of Armor Overdrive and encouraging aggressive gameplay with a duration bonus for each KO.

  • ▸ [E] Armor Overdrive: each KO extends the duration by 2 sec.; (Startup) time 1.8 sec. ⇒ 1.3 sec..
v20250704 Season 3

Tony has been slightly weakened.

  • ▸ [LMB] Repulsor Blast (in Armor Overdrive mode): first two hits 40 / 50 ⇒ 35 / 45.
  • ▸ [Q] Invincible Pulse Cannon (Ultimate Ability): energy cost 2800 ⇒ 3400.
v20250411 Season 2

Tony becomes more effective at medium range, and his hitbox has been reduced.

  • ▸ [Stats] Tony's hitbox size is slightly reduced.
  • ▸ [E] Armor Overdrive / Gamma Overdrive: upon activation, Tony gains 100 units of bonus health (begins to decay after 5 sec.).
v20250221 Season 1.5

Precisely buffing Tony's primary weapon — Unibeam becomes a reliable threat in both normal form and under Armor Overdrive.

  • ▸ [RMB] Unibeam: damage 120 ⇒ 140/s (in Armor Overdrive mode ⇒ 190/s).