close
← All heroes ← The Hood · The Thing →
The Punisher
Duelist

The Punisher

Каратель

Frank Castle was caught in the crossfire of a mob massacre that claimed the lives of his family. Surviving this horrific event through sheer willpower and a thirst for vengeance, he took the law into his own hands and became The Punisher. Thanks to an experimental serum that prolonged his life, The Punisher's war continued into the distant future, where he serves as a Marvel's New Knight operative aiding Black Widow in her crusade against Doom 2099.

Attributes

Health
300
Movement Speed
6 m/s
Chapter IV · Heroes

Abilities

LMB

Adjudication

Fires an automatic rifle at a group of enemies. Deals damage with a drop-off in power at long range.

  • ▸ Damage: 19 per shot
  • ▸ Damage Falloff: Starts at 20m, decreasing to 85% at 40m
  • ▸ Spread Radius: Up to 0.075m at 10m
  • ▸ Fire Rate: 10 shots per second
  • ▸ Ammunition: 40
  • ▸ Critical Hit: Yes
LMB

Deliverance

Fires a shotgun that deals heavy damage at close range. Effective for engaging nearby enemies.

  • ▸ Damage: 9.5 per shot
  • ▸ Damage Falloff: Starts at 8m, decreasing to 40% at 15m
  • ▸ Number of Pellets per Shot: 16
  • ▸ Spread Radius: 0.6m at 10m
  • ▸ Fire Rate: 1.43 shots per second
  • ▸ Ammunition: 8
  • ▸ Critical Hit: Yes
Q

Final Judgement

Deploys two Gatling guns and rocket launchers to attack enemies. The Gatling guns fire rapidly with tracking, while rockets deal heavy damage.

  • ▸ Duration: 10s
  • ▸ Movement Speed Slow While Idle: -10%
  • ▸ Movement Speed Slow While Firing: -30%
  • ▸ Energy Cost: 3400
  • ▸ Minigun Damage: 8 per shot
  • ▸ Minigun Damage Falloff: Starts at 20m, decreasing to 70% at 40m
  • ▸ Minigun Fire Rate: 33.33 shots per second
  • ▸ Rocket Speed: 60 m/s
  • ▸ Rocket Damage: 50
  • ▸ Interval Between Bursts: 3s
  • ▸ Interval Between Rockets: 0.3s
  • ▸ Maximum Rockets Per Burst: 8
  • ▸ Maximum homing missiles per target: 3
  • ▸ Maximum homing distance: 40m
Shift

Vantage Connection

Launches a hook that creates a cable for swift movement. Press F to use the cable.

  • ▸ Cable mounting angle: 20° - 160°
  • ▸ Cable length: 5m - 35m
  • ▸ Dash speed: 25 m/s
  • ▸ Cooldown: 20s
E

Culling Turret

Deploys a turret that anchors The Punisher in place and blocks incoming frontal damage while dealing massive damage to enemies.

  • ▸ Damage: 10 per shot
  • ▸ Explosion damage: 10 per shot
  • ▸ Explosion radius: 3m spherical radius
  • ▸ Spread Radius: Starts at 0.2m, decreasing to 0.1m after 10 shots and to 0.05m after 20 shots
  • ▸ Fire Rate: 12.5 shots per second
  • ▸ Ammunition: 200
  • ▸ Turret health: 600
  • ▸ Cooldown: 20s
PKM

Scourge Grenade

Throws a smoke grenade forward, blinding enemies, and performs a backward jump.

  • ▸ Projectile speed: 40 m/s
  • ▸ Area of effect radius: 5m spherical radius
  • ▸ Damage: 45
  • ▸ Backward jump distance: 9m
  • ▸ Cooldown: 8s
  • ▸ Special effect: Creates a temporary smoke screen that obscures visibility
Passive

Warrior's Gaze

Maintains visibility of enemies that have left the field of view for a short time.

  • ▸ Area of effect radius: 30m spherical radius
  • ▸ Duration: 3s
C

Ammo Overload

Base effect - throw an Ammo Overload device in the selected direction. Upon entering the device's area of effect, gain rapid fire. Enhanced effect - when paired with Rocket Raccoon, the device grants infinite ammunition.

  • ▸ Cooldown time: 25s
  • ▸ Area of effect radius: 5m radius
  • ▸ Increased fire rate: 35%

Team-Ups

Passive

Cutting-Edge Tech

The Punisher enhances Black Widow's arsenal by adding an impulse mode to the Red Room Rifle. While the ability is active, Straight Shooter fires an impulse beam with piercing damage.

  • ▸ Team bonus: +25 Max Health, +5% Damage Boost
C

Justice Sense

Sonic Pursuit shares the location of its target with The Punisher. The Punisher can launch a Devil's Breath grenade to deal damage and blind enemies.

  • ▸ Projectile speed: 40 m/s
  • ▸ Area of effect radius: 5m spherical radius
  • ▸ Damage: 45
  • ▸ Cooldown: 15s
  • ▸ Duration of blind effect: 1.5s
X

Ancient Judgement

While riding the Devil Dinosaur, The Punisher can only use Adjudication/Deliverance and Scourge Grenade. The Devil Dinosaur absorbs a portion of the damage dealt to The Punisher.

  • ▸ Damage reduction: 25%
  • ▸ Transformation ratio: 50%
Passive

Bestial Hunt

Base effect - fires piercing bullets with a damage amplification effect. Enhanced effect - when paired with Daredevil, bullets break through enemy walls and shields faster.

  • ▸ Piercing Beam Damage (Adjudication): 20 per round
  • ▸ Piercing Beam Damage (Deliverance): 10 per round
  • ▸ Bonus damage to barriers: 40%

Changelog

v20260723 Season 9

Fixed the ammo counter behaviour while firing the turret.

  • ▸ Fixed a bug where the ammo counter in the bottom left corner displayed incorrectly while firing the Culling Turret.
  • ▸

    Team-Up VFX Toggle: A new parameter has been added to the settings! You can now enable or disable the visual effects of Team-Up abilities on your screen. This setting can be applied to all heroes at once or configured individually for each hero in their personal settings. (This change only affects your screen; enemies and allies will still see the effects).

  • ▸

    Weapon Model Fixes: Fixed an error where Angela, Daredevil, and Gambit displayed incorrect weapon models on certain costumes.

v20260528 Season current

Frank brings the heavy artillery. Significant buffs to both builds: Barrager and Sweeper. Increased base ability damage and equipment efficiency.

  • ▸ Increased base bonus damage applied to Adjudication via Rifle of Retribution equipment
  • ▸ Increased damage of the next shot after an Adjudication hit from Vibranium Barrel equipment
  • ▸ Increased base damage of splitting bullets from the Shrapnel Shot trait
  • ▸ Increased damage of additional horizontal bullets from the Multi-Trajectory trait
  • ▸ Increased base bonus damage applied to Deliverance via Marauder Shotgun equipment
  • ▸ Increased damage of the next shot after a Deliverance hit from Mithril Slug equipment
  • ▸ Reduced damage falloff for Piercing Shot bullets
  • ▸ Increased damage of additional fired bullets from the Chain Fire trait
  • ▸ Fixed an error: the Chain Reaction trait's explosive damage bonus now applies correctly
v20260213 Season 6.5

The Punisher gains access to Final Judgement faster — Frank's quarantine position in the team finally feels justified.

  • ▸ [Q] Final Judgement (Ultimate Ability): energy cost 3700 ⇒ 3400.
v20251212 Season 5.5

Frank receives a small but noticeable boost to precision weaponry — every pellet that hits now deals slightly more damage.

  • ▸ [LMB] Adjudication (on hit): damage 19 ⇒ 20.
v20251114 Season 5

Frank receives an HP boost and more melee pellets, but at the cost of a sharp damage falloff at 40 m — he transforms into a mid-range threat instead of a sniper.

  • ▸ [Stats] Base Health: 275 ⇒ 300.
  • ▸ [LMB] Adjudication: max. falloff at 40 m 70% ⇒ 85%.
  • ▸ [LMB] Deliverance: pellet count 14 ⇒ 16.
v20250704 Season 3

Frank was too reliable as artillery — reducing turret damage and increasing the cost of his ultimate.

  • ▸ [E] Culling Turret: damage 12 ⇒ 10. Spell Field: damage 12 ⇒ 10.
  • ▸ [Q] Final Judgement (Ultimate Ability): energy cost 3400 ⇒ 3700.
v20250110 Season 1

Slightly increasing Frank's weapon accuracy.

  • ▸ [LMB] Deliverance / Adjudication: bullet spread slightly reduced.