Каратель
Frank Castle was caught in the crossfire of a mob massacre that claimed the lives of his family. Surviving this horrific event through sheer willpower and a thirst for vengeance, he took the law into his own hands and became The Punisher. Thanks to an experimental serum that prolonged his life, The Punisher's war continued into the distant future, where he serves as a Marvel's New Knight operative aiding Black Widow in her crusade against Doom 2099.
Attributes
Fires an automatic rifle at a group of enemies. Deals damage with a drop-off in power at long range.
Fires a shotgun that deals heavy damage at close range. Effective for engaging nearby enemies.
Deploys two Gatling guns and rocket launchers to attack enemies. The Gatling guns fire rapidly with tracking, while rockets deal heavy damage.
Launches a hook that creates a cable for swift movement. Press F to use the cable.
Deploys a turret that anchors The Punisher in place and blocks incoming frontal damage while dealing massive damage to enemies.
Throws a smoke grenade forward, blinding enemies, and performs a backward jump.
Maintains visibility of enemies that have left the field of view for a short time.
Base effect - throw an Ammo Overload device in the selected direction. Upon entering the device's area of effect, gain rapid fire. Enhanced effect - when paired with Rocket Raccoon, the device grants infinite ammunition.
The Punisher enhances Black Widow's arsenal by adding an impulse mode to the Red Room Rifle. While the ability is active, Straight Shooter fires an impulse beam with piercing damage.
Sonic Pursuit shares the location of its target with The Punisher. The Punisher can launch a Devil's Breath grenade to deal damage and blind enemies.
While riding the Devil Dinosaur, The Punisher can only use Adjudication/Deliverance and Scourge Grenade. The Devil Dinosaur absorbs a portion of the damage dealt to The Punisher.
Base effect - fires piercing bullets with a damage amplification effect. Enhanced effect - when paired with Daredevil, bullets break through enemy walls and shields faster.
Fixed the ammo counter behaviour while firing the turret.
Team-Up VFX Toggle: A new parameter has been added to the settings! You can now enable or disable the visual effects of Team-Up abilities on your screen. This setting can be applied to all heroes at once or configured individually for each hero in their personal settings. (This change only affects your screen; enemies and allies will still see the effects).
Weapon Model Fixes: Fixed an error where Angela, Daredevil, and Gambit displayed incorrect weapon models on certain costumes.
Frank brings the heavy artillery. Significant buffs to both builds: Barrager and Sweeper. Increased base ability damage and equipment efficiency.
The Punisher gains access to Final Judgement faster — Frank's quarantine position in the team finally feels justified.
[Q] Final Judgement (Ultimate Ability): energy cost 3700 ⇒ 3400. Frank receives a small but noticeable boost to precision weaponry — every pellet that hits now deals slightly more damage.
[LMB] Adjudication (on hit): damage 19 ⇒ 20. Frank receives an HP boost and more melee pellets, but at the cost of a sharp damage falloff at 40 m — he transforms into a mid-range threat instead of a sniper.
[Stats] Base Health: 275 ⇒ 300. [LMB] Adjudication: max. falloff at 40 m 70% ⇒ 85%. [LMB] Deliverance: pellet count 14 ⇒ 16. Frank was too reliable as artillery — reducing turret damage and increasing the cost of his ultimate.
[E] Culling Turret: damage 12 ⇒ 10. Spell Field: damage 12 ⇒ 10. [Q] Final Judgement (Ultimate Ability): energy cost 3400 ⇒ 3700. Slightly increasing Frank's weapon accuracy.
[LMB] Deliverance / Adjudication: bullet spread slightly reduced.