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The Hood
Vanguard

The Hood

Капюшон

Parker Robbins, known as the Hood, walks a perilous path toward the pinnacle of the criminal underworld. Clad in a cursed mantle, he absorbs the firepower of his enemies, feeding his dark power. When he transforms into a full demon, a wave of black magic sweeps everything in its path!

Attributes

Health
550
Movement Speed
6m/s
Chapter IV · Heroes

Abilities

LMB

Accursed Pistols

Fires forward from two cursed revolvers. Increases attack speed when demonic energy exceeds 50%

  • ▸ Shot Damage: 26 per shot
  • ▸ Fire Rate: 0.2s
  • ▸ Damage at Demonic Energy above 50%: 21 per shot
  • ▸ Fire Rate at Demonic Energy above 50%: 0.15s
  • ▸ Damage Falloff: Starts at 8m, decreasing to 55% at 20m
  • ▸ Ammo: 40
LMB

Leaded Transformation

Enters a semi-demonic state, transforming hands into demonic miniguns and unleashing a hail of lead. The miniguns have increased attack speed and infinite ammo. Each bullet that hits an enemy grants vampirism

  • ▸ Shot Damage: 3.5 per queue
  • ▸ Fire Rate: 0.05s
  • ▸ Vampirism Coefficient: 10%
  • ▸ Converts damage to bonus health: 40%, max 100
  • ▸ Pellet Spread Radius: Reaches 0.5m after 10 consecutive shots (at 10m distance)
  • ▸ Damage Falloff: Starts at 8m, decreasing to 80% at 20m
RMB

Mantle of Oblivion

Unfurls his cloak, creating a spherical barrier that blocks incoming enemy attacks. When demonic energy exceeds 50%, the sphere's radius increases

  • ▸ Cooldown: 12s
  • ▸ Maximum Duration: 1s
  • ▸ Sphere Radius: 2m
  • ▸ Sphere Radius at Demonic Energy above 50%: 3m
E

Abyssal Veil

Throws a sphere of dark magic that, upon landing, creates a veil. Shots from Accursed Pistols through it grant more demonic energy, and Leaded Transformation bullets gain enhanced vampirism. Enemy projectiles passing through the veil deal less damage and healing. Enemies passing through the veil take damage and are blinded

  • ▸ Cooldown: 10s
  • ▸ Veil Duration: 6s
  • ▸ Veil Size: Width 8m, height 3.5m
  • ▸ Damage Reduction: 20%
  • ▸ Healing Reduction: 20%
  • ▸ Vampirism Coefficient Leaded Transformation: 10%
  • ▸ Energy Gain per Pistol Hit: 0.75
  • ▸ Blind Duration: 1s
  • ▸ Damage: 60
Shift

Void Walk

Withdraws into the Void for free flight. Upon appearing, gains a decaying movement speed bonus and damages nearby enemies

  • ▸ Cooldown: 15s
  • ▸ Bonus Movement Speed: 40% during ability, decays to 0% over 2s after ending
  • ▸ Damage: 40
  • ▸ Area of Effect Radius: 4.5m spherical radius
  • ▸ Maximum Duration: 1.2s
Passive

Ruinous Pact

Accumulates demonic energy by dealing damage from Accursed Pistols, blocking attacks with Mantle of Oblivion, or using Void Walk. When energy is full, semi-demonic state activates automatically

  • ▸ Maximum Energy: 100
  • ▸ Energy Gain per Pistol Hit: 2
  • ▸ Conversion of Blocked Damage to Energy: 3.75%
  • ▸ Energy Gain from Void Walk: 20
Q

Demon of the End

Enters a full demonic state. Fires up to 6 powerful shots that pierce enemies and barriers, with the final shot being the strongest. Hits on enemies grant bonus health to himself and nearby allies

  • ▸ Energy Cost: 3400
  • ▸ Maximum Duration: 12s
  • ▸ Demon State Health: 1000
  • ▸ Damage of First 5 Shots: 90 + 10% of target's maximum health
  • ▸ Damage of Final Shot: 140 + 15% of target's maximum health
  • ▸ Bonus Health per Shot: 50
  • ▸ Converts damage to bonus health: 50%
  • ▸ Bonus Health Radius: 8m
  • ▸ Maximum Bonus Health: 200

Team-Ups

C

Chaos Collision

Base effect: Gains a new ability. Creates a magical zone that continuously damages enemies and applies stacking damage reduction and healing reduction. Pressing again teleports to the center of the zone. Enhanced effect: In combination with Scarlet Witch, after teleporting releases a magical wave that deals one-time damage to nearby enemies and pulls them toward the Hood

  • ▸ Cooldown: 16s
  • ▸ Maximum Selection Range: 20m
  • ▸ Maximum Teleportation Range: 30m
  • ▸ Duration of Magic Zone: 4s
  • ▸ Radius of Magic Zone: 5m spherical radius
  • ▸ Damage: 20 per hit, 2 hits per second
  • ▸ Damage Reduction: 5% per hit, up to 40%
  • ▸ Healing Reduction: 5% per hit, up to 40%
  • ▸ Single-Use Damage (Enhanced Effect): 60
E

New Moon's Shadow

Base effect: Transforms Abyssal Veil into a Moon Barrier that blocks projectiles. When the barrier is destroyed, it detonates, dealing damage to enemies and applying damage reduction and healing reduction. Enemies passing through it take damage and brief blindness. Enhanced effect: In combination with Moon Knight, the Moon Barrier gains more health, and the Hood's attacks passing through it gain a bounce effect

  • ▸ Summon Health: 200
  • ▸ Explosion Damage: 30
  • ▸ Damage Reduction: 35%
  • ▸ Healing Reduction: 35%
  • ▸ Explosion Radius: 8m spherical radius
  • ▸ Summon Health (Enhanced Effect): 300
  • ▸ Maximum Bounce Range: 6m
  • ▸ Maximum Number of Bounces: 3
  • ▸ Damage Reduction per Bounce: 50%

Changelog

v20260911 Season 10

The mystical mobster loses some mass, and his barrier becomes less impenetrable.

  • ▸ Base Stats: Base Health reduced from 600 to 550.
  • ▸ Right-Click (Mantle of Oblivion): Cooldown increased from 10s to 12s.
  • ▸ Right-Click (Abyssal Veil): Reduction in damage taken from enemy projectiles reduced from 35% to 20%.
  • ▸ Q (Demon of the End): Conversion of Damage into Bonus Health reduced from 60% to 50%.
  • ▸ LMB (Leaded Transformation): Single-hit damage reduced from 4 to 3.5.
  • ▸ Passive (Team-Up with Moon Knight): Detection range for The Hood's bullet bounces off enemies after passing through Lunar Barrier increased from 3m to 6m.