Феникс
Jean Grey — an omega-level mutant with immense telepathic and telekinetic abilities, who became the host of the Phoenix Force — the embodiment of life and psionic energy in the universe. United with this ancient cosmic entity, Jean and Phoenix travel across the galaxy, shining like the spark of creation and the flames of destruction. Sensing an unusual distortion of time and space, they headed to the Kree homeworld to eliminate the darkness at its source.
Attributes
Launches a burning projectile forward, applying 1 Spark to struck enemies. Critical hits apply 2 Sparks. At 3 Sparks, Phoenix triggers a fire explosion that applies 1 Spark to nearby enemies and grants self-healing over time.
Marks the targeted area with psionic energy, followed by a series of fire explosions. The first explosion stuns enemies, while the next two apply a slowing effect and inflict 1 Spark on affected enemies.
Merge with Phoenix to enter a state of free flight. Gain movement speed boost.
Leave behind an illusion and instantly teleport in the chosen direction, then detonate the illusion. Enemies damaged by the explosion receive 1 Spark.
Ascend into the sky with Phoenix and crash down on the selected area, dealing devastating damage to enemies and creating a shockwave that destroys summoned enemies, shields, and any bonus health. Enemies damaged by the explosion receive 1 Spark.
Base effect — Psionic Detonation is replaced by Phoenix Netherfire, applying Telekinetic Mark to the target location. On impact, it triggers an initial small explosion that briefly stuns enemies, followed by two larger explosions applying the Healing Reduction effect. Each explosion deals Sparks to enemies. Enhanced effect — when teamed with Rogue, each explosion in the sequence applies multiple stacks of Sparks to affected enemies.
Base effect — release a telekinetic shockwave forward. On impact, Phoenix Force rushes toward enemies and delivers a powerful strike. If other nearby targets are present, Phoenix Force rapidly teleports between them to strike, applying Sparks to each victim and healing Phoenix. Enhanced effect — when teamed with Rogue, the width of the telekinetic shockwave expands, and the target detection radius of Phoenix Force increases.
Jean Grey imbues Wolverine with the magnificent power of Phoenix.
The cosmic entity burns hotter, replacing self-healing with an instant damage buffer to maintain relentless pressure.
Jean's cosmic detonations flare more intensely, especially when a certain southern belle is nearby.
The cosmic flames of Phoenix burn brighter, restoring her combat potency in the new meta.
Jean's fire is slightly dampened, but her Summoning Ability burns hotter than ever!
Phoenix becomes less effective at range: Spark healing is reduced, and damage falloff at 30 m is increased.
[LMB] Cosmic Flames: Spark healing upon detonation 10/s ⇒ 5/s; damage falloff at 30 m 75% ⇒ 65% Jean is shifting priorities: weakening area burst damage so that direct hits become much more lethal. Now, Phoenix does not kill a hero with 250 HP with a single shot and a mark explosion during her ultimate, but is more dangerous in basic combat.
[LMB] Cosmic Flames: direct hit damage 50 ⇒ 55; Spark mark explosion damage 40 ⇒ 35. Phoenix will no longer feel like a "duelist-tank" — we are adjusting her base health to the standard mark.
[Stats] Base Health: 275 ⇒ 250. Phoenix becomes more reliable during her ultimate — her summoned form lasts longer under enemy fire, rather than becoming a one-day target.
[Q] Endsong Inferno (Ultimate Ability): summoned Phoenix health 400 ⇒ 500. Phoenix was dealing too much damage at range — we are increasing the falloff distance of Cosmic Flames to 30 m so that her threat is more palpable in mid-range and close-quarters combat.
[LMB] Cosmic Flames: max. falloff at 30 m 60% ⇒ 75%. Phoenix was too effective without pressure—we are closing her free resources: no more accumulating Sparks from melee, no mid-flight reloading, and a delay has been added before Dark Ascent.
[Passive] Melee: attacks no longer accumulate Sparks charges. [Passive] Primary Weapon: ammo does not replenish during Dark Ascent. [E] Dark Ascent: a 1 sec. cooldown has been added before activation.