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Loki
Strategist

Loki

Локи

Loki Laufeyson, the adopted prince of Asgard and the true son of King Laufey of the Frost Giants. Embodiment of cunning and deception, this god of trickery wields illusions and shapeshifting magic to manipulate enemies on the battlefield. While his father is immersed in the Odinic sleep, Loki has seized the throne and now gathers Chronoium sap from the World Tree Yggdrasil to conquer the entire flow of time.

Attributes

Health
275
Movement Speed
6 m/s
Illusion Health
250
Illusion Duration
60
Maximum Illusion Count
2
Illusion Damage
80%
Illusion Healing
100%
Chapter IV · Heroes

Abilities

LMB

Mystical Missile

Launches mystical projectiles to heal allies or damage enemies. Direct hits on allies provide additional healing

  • ▸ Attack Type: Single projectile with delayed detonation that creates a spell field
  • ▸ Damage: 25 per projectile (field only)
  • ▸ Range Radius: 3m spherical radius
  • ▸ Damage Falloff: Falloff begins at 0.5m, decreasing to 80% at 2.5m
  • ▸ Projectile Speed: 120 m/s
  • ▸ Healing on Hit: 40 on hit
  • ▸ Ally Healing: 15 per hit
  • ▸ Fire Rate: 1.75 times per second
  • ▸ Ammunition: 10
Q

God of Mischief

Transform into a selected ally or enemy and use all their abilities, except for team links

  • ▸ Spell Type: Targeted
  • ▸ Special Effect: After transformation, Loki's signature ability is fully charged. Using the transformation ability will extend the duration of God of Mischief until the transformation ends.
  • ▸ Duration: 12s
  • ▸ Energy Cost: 4500
Shift

Regeneration Domain

Create a magical field using runes that heals allies and converts incoming damage into additional healing

  • ▸ Spell Type: Release the spell field at Loki's and illusion's location
  • ▸ Special Effect: The field is maintained by runes. It disappears when the rune is destroyed or the maximum duration expires. Allies within the field receive healing over time and convert incoming damage into healing.
  • ▸ Range Radius: 5m cylindrical radius
  • ▸ Field Height: 2m
  • ▸ Duration: 5s
  • ▸ Damage Conversion Percentage: 30%
  • ▸ Healing per Second: 100/s
  • ▸ Rune Health: 100
  • ▸ Cooldown: 30s
E

Doppelganger

Create an illusion that can use some of Loki's abilities

  • ▸ Spell Type: Targeted
  • ▸ Maximum Distance: 30m
  • ▸ Special Effect: Projects an illusion to the selected location
  • ▸ Cooldown: 2 charges, each recharging every 12s
F

Devious Exchange

Swap places with a selected illusion

  • ▸ Spell Type: Targeted
  • ▸ Maximum Distance: 30m
  • ▸ Cooldown: 15s
V

Backstab

Draw a dagger and strike enemies, dealing additional damage when attacking from behind

  • ▸ Spell Type: Single spell field
  • ▸ Damage: 30 normal damage; 45 damage from behind
  • ▸ Range Radius: 3m
RMB

Deception

Become invisible and create an illusion to deceive enemies. Invisibility is permanent, but any actions other than Devious Exchange, reloading, or Doppelganger will make you visible

  • ▸ Spell Type: Instant-cast spell
  • ▸ Special Effect: Loki leaves an illusion in place and becomes invisible with constant healing
  • ▸ Healing per Second: 30/s
  • ▸ Cooldown: 15s

Team-Ups

Shift

Deific Blessing

Mantis empowers Groots' wooden walls and Loki's runes with life energy. Loki gains damage amplification for his allies from runes located within the Regeneration Domain

  • ▸ Range Radius: 6.5m cylindrical radius
  • ▸ Field Height: 2m
  • ▸ Maximum summon duration: 5s
  • ▸ Damage Conversion Percentage: 30%
  • ▸ Healing per Second: 100/s
  • ▸ Rune Health: 100
  • ▸ Cooldown: 30s
  • ▸ Damage boost: 15%
C

Villain's Illusion

Gain a new ability for the target fallen hero (ally or enemy), allowing Loki to assume their form temporarily. The base effect enables transformation. When linked with Hela, the transformation lasts longer. Upon receiving fatal damage during transformation, instead of being removed from battle, you will return as Loki with a small amount of health

  • ▸ Cooldown: 30s
  • ▸ Ability duration: 6s
  • ▸ Additional duration (with Hela): 8s
  • ▸ Health on death: 150

Changelog

v20260911 Season 10

The God of Mischief relies on tricks to remain completely safe.

  • ▸ LMB (Mystical Missile): Healing amount increased from 10 to 15.
  • ▸ Shift (Deception): After casting, continuous self-healing during stealth increased from 20/s to 30/s.
v20260820 Season 9.5

Fixed a bug where the lower body animations of Lady Loki were unnaturally distorted when using the command ability Hela (Villain's Illusion). Illusions are one thing, but anatomical impossibility is quite another. The Goddess of Mischief now maintains proper posture.

v20260813 Season 9.5

A separate set of movement and combat animations tailored to Lady Loki's style has been created for her. These animations are applied to all Lady Loki costumes by default, and the classic animations can be restored using the gear icon next to the "Equip" button in the costume interface.

v20260807 Season 9.5

The God of Stories hurls his magical weapons faster and more accurately.

  • ▸ LMB Mystical Missile: projectile speed increased from 100m/s to 120m/s.
v20260515 Season 8

The God of Mischief is focusing more on support — his illusions heal better but deal less damage.

  • ▸ [LMB] Mystical Missile (illusions): healing efficiency 90% ⇒ 100%; damage efficiency 90% ⇒ 80%.
  • ▸ [Q] God of Mischief (Ultimate): energy cost 4300 ⇒ 4500.
v20260213 Season 6.5

The God of Lies has been firing continuously for too long — the reduction in Mystical Missile charges will force Loki to manage his magazine and choose targets more precisely.

  • ▸ [LMB] Mystical Missile: number of charges 12 ⇒ 10.
v20251212 Season 5.5

The God of Lies regains a portion of his clones' power following the Season 4 nerf — now his doubles deal damage and heal almost as much as the original.

  • ▸ [E] Doppelgangers: damage/healing ratio 80% ⇒ 90% of base values.
v20251114 Season 5

The God of Mischief receives +25 HP and new utility Mystical Missile — a direct hit provides a mini-heal to nearby allies, encouraging precision gameplay.

  • ▸ [Stats] Base Health: 250 ⇒ 275.
  • ▸ [LMB] Mystical Missile: falloff at 3 m 50% ⇒ 80%. New: a direct hit heals nearby allies for +10 Health.
v20250912 Season 4

The God of Lies was playing too safely through clones — reducing illusion effectiveness and shortening the duration of the disguise so that tricks require better timing.

  • ▸ [LMB] Illusions: damage and healing 100% ⇒ 80% of base values.
  • ▸ [Q] God of Mischief (Ultimate): disguise duration 15 sec. ⇒ 12 sec.; remaining time after expiration 5 sec. ⇒ 3 sec.
v20250704 Season 3

The God of Mischief was using clones too often — increasing the ultimate cost so that tricks appear only at the right moment.

  • ▸ [Q] God of Mischief (Ultimate Ability): energy cost 4000 ⇒ 4300.
v20250411 Season 2

Reducing the frequency of use of the primary healing ability.

  • ▸ [Shift] Regeneration Domain: cooldown 25 sec. ⇒ 30 sec.
v20250221 Season 1.5

The God of Lies gains slightly more stability in firefights due to an expanded magazine, but pays for it with an increased cost for his ultimate.

  • ▸ [LMB] Mystical Missile: charge count 10 ⇒ 12.
  • ▸ [Q] God of Mischief (Ultimate Ability): energy cost ⇒ 4000.