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Jubilee
Strategist

Jubilee

Джубили

Jubilee — a mutant capable of generating bursts of pyrotechnic plasma. She shapes this radiant energy into dazzling projectiles that shimmer with brilliant multicolor light. By combining her pyrotechnic abilities with vampiric powers, every Jubilee firework becomes an invigorating celebration on the battlefield!

Attributes

Health
275
Movement Speed
6m/s
Chapter IV · Heroes

Abilities

LMB

Energy Plasmoids

Releases forward bursts of luminokinetic energy, healing allies and damaging enemies. Triggering the Sparkle debuff temporarily increases attack speed and allows shooting without consuming energy.

  • ▸ Fire Rate: 8 per second
  • ▸ Projectile Speed: 200 m/s
  • ▸ Damage: 10 per hit
  • ▸ Healing: 14 per hit
  • ▸ Energy: 48
  • ▸ Damage Attack Speed Boost: 5 per hit
  • ▸ Healing Attack Speed Boost: 6.5 per hit
  • ▸ Damage Falloff: Falloff begins at 10m, decreasing to 70% at 30m
  • ▸ Attack Speed Boost Duration: 6s per mark trigger
RMB

Blooming Ball

Launches a tracking orb of vampiric energy that damages enemies and heals allies within its area of effect. Hitting the orb or targets near it charges it, increasing the size and potency of its healing. Press F to manually recall it.

  • ▸ Cooldown: 2 charges, each recharging every 12s
  • ▸ Maximum Sphere Duration: 6 seconds, increases by 6 seconds upon first reaching maximum charge
  • ▸ Energy Required to Charge Sphere: 250
  • ▸ Range: 4m, increases to 8m at maximum energy
  • ▸ Healing: 35/s, increases to 50/s at maximum energy
  • ▸ Damage: 10 per second
  • ▸ Returned Energy on Recall: Increases with energy, restores 1 charge if remaining duration is over 6 seconds
Shift

Sparking Sprint

Wrap yourself in vampiric energy to gain acceleration. While active, jump height and attack speed are increased, and energy explosions are released without consuming energy.

  • ▸ Acceleration Multiplier: 40%
  • ▸ Max Energy: 12
  • ▸ Energy Cost: 4/s
  • ▸ Energy Restoration: 1/s
  • ▸ Cooldown: 4s
  • ▸ Area of Effect Radius: 5m spherical radius
  • ▸ Damage: 45
  • ▸ Healing: 30
E

Dazzling Detonation

Detonate a sphere of fire energy, dealing damage to enemies in the area and applying a blind effect. The energy can be transferred to an ally, granting healing and acceleration.

  • ▸ Cooldown: 12s
  • ▸ Area of Effect Radius: Matches the current radius of the selected sphere
  • ▸ Damage: 50
  • ▸ Blind Duration: 1.5s
  • ▸ Vulnerability: 10% for 3s
  • ▸ Healing Interval: 0.2s
  • ▸ Instant Heal: 65
  • ▸ Heal Over Time: 25/s for 3s
  • ▸ Acceleration Multiplier: 40% for 3s
Passive

Sparkle Mark

Hits from Dazzling Detonation and Firework Finale apply the Sparkle debuff. Energy Plasmoids can detonate these debuffs, granting allies enhanced healing and bonus health, while dealing damage to enemies.

  • ▸ Additional Health: 50
  • ▸ Healing Boost: 20% for 3s
  • ▸ Instant Damage: 25
Q

Firework Finale

Charge and release a massive ring of forward-flying pyrotechnic projectiles that knock back enemies. These projectiles then orbit around you, creating a field that damages enemies and heals allies. Expanding the projectile radius outward will launch affected enemies upward.

  • ▸ Energy Cost: 4300
  • ▸ Ability Duration: 10s
  • ▸ Inner Field Radius: 6m
  • ▸ Outer Field Radius: 10m
  • ▸ Field Damage: 20/s
  • ▸ Field Healing: 150/s
  • ▸ Projectile Radius: 2m
  • ▸ Projectile Healing: 40 per hit
  • ▸ Projectile Damage: 25 per hit
  • ▸ Projectile Speed: 20 m/s
  • ▸ Number of Projectiles: 5

Team-Ups

Passive

Hellfire Sparks

When attack speed is boosted, Energy Plasmoids transform into a direct-fire attack that grants self-healing on hit and can deal critical strikes. When combined with The Hood, the Void Magic debuff never fades, allowing the direct-fire attack form to be maintained indefinitely.

  • ▸ Direct Aim Attack Damage: 5 per use
  • ▸ Direct Aim Attack Healing: 6.5 per use
  • ▸ Damage Falloff: Starts at 10m, decreases to 70% at 30m
  • ▸ Healing on Hit: 2/shot
C

Vampiric Kin

Deploy a field of vampiric energy. Allies within the field gain life steal when attacking enemies. When combined with Blade, allies within the field also receive an additional continuous healing effect.

  • ▸ Cooldown: 15s
  • ▸ Field Radius: 12m spherical radius
  • ▸ Ability Duration: 6s
  • ▸ Life Steal Percentage: 30%
  • ▸ Heal Over Time: 25/s

Changelog

v20261009 Season 10

Jubilee is shining bright: enhanced bursts, improved survivability, and a more robust dose of vampiric resilience.

  • ▸ Shift (Sparking Sprint): New mechanic: while dashing, the hero receives continuous healing of 25/s.
  • ▸ E (Dazzling Detonation): Blind duration reduced from 1.5s to 0.8s.
  • ▸ Passive (Team-Up with Blade): New effect added. Base effect: while Vampiric Kin is active, nearby allies continuously receive healing of 15/s for 6s.
  • ▸ Q (Firework Finale): Healing from the ultimate ability's field increased from 150/s to 180/s.
v20260807 Season 9.5

Jubilee puts a bit more power and sparkle into her dazzling sparkling fireworks!

  • ▸ LMB Energy Plasmoids: single-hit damage increased from 10 to 11, healing per hit — from 14 to 15.
v20260730 Season 9

Fixed a bug where Jubilee could not detonate her energy spheres via Dazzling Detonation at certain angles. Jubilee's Spark has been restored.

  • ▸ Fixed a bug in matches where Hela's emotes and emojis became unavailable after using her abilities. The Goddess of Death will be heard!
v20260711 Season 9

The Queen of Fireworks makes her Ultimate more accessible and improves her base healing.

  • ▸ [Q] Firework Finale (Ultimate): energy cost 4500 ⇒ 4300
  • ▸ [E] Blooming Ball: required charge 300 ⇒ 250; base healing 30/s ⇒ 35/s (healing at max size remains unchanged at 50/s)
  • ▸ Team-Up with Blade: Lifesteal ratio 25% ⇒ 30%