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Deadpool
Vanguard

Deadpool

Дэдпул

Wade Wilson is a mercenary with incredible combat abilities, possessing extremely high damage output, an invulnerable shield, and rapid healing. Proud of taking on jobs that other mercenaries sensibly reject, Deadpool relies on his healing factor when humor and weapons fail. After the Temporal Convergence, Deadpool was recruited by the Collector to rescue rare specimens from various realities on the brink of collapse.

Attributes

Health
500
Movement Speed
6m/s
Chapter IV · Heroes

Abilities

LMB

Dual Desert Eagles

Fires rapid shots from dual revolvers with teammate protection

  • ▸ Damage: 36 per shot
  • ▸ Fire Rate: 2.5 shots per second
  • ▸ Ammunition: 30
  • ▸ Damage Falloff: Starts at 15m, reduces to 50% at 30m
Q

The Ban Hammer

Loudly insults the enemy, gaining bonus health and healing. For each missed ability, the enemy gains additional health, and the enemy takes damage

  • ▸ Damage for Missed Ability: 35
  • ▸ Bonus Health for Missed Ability: 60
  • ▸ Duration: 8s
  • ▸ Bonus Health on Activation: 300
  • ▸ Healing Over Time: 35/s
  • ▸ Cooldown: 60s
RMB

Magical Unicorn Shield

Creates a cute but invulnerable shield that blocks all enemy attacks and protects the team

  • ▸ Shield Health: 300
  • ▸ Maximum Duration: 4s
  • ▸ Cooldown: 12s
Space

Bunny Bounce

Double jump in mid-air. During updates, can stomp enemies and perform wall jumps to reset cooldown

  • ▸ Cooldown: 6s
  • ▸ Maximum Jump Distance: 16m
Passive

Healing Factor

Out of combat, restores health. Upon taking critical damage, activates automatically, restoring health and saving from death

  • ▸ Healing Over Time: 25/s
  • ▸ Healing on Activation: 50/s
  • ▸ Cooldown: 45s
  • ▸ Triggers After Combat Ends: 5s
  • ▸ Critical Damage for Activation: 200+ damage within 2 seconds
Passive

Maximum Flair

Passively accumulates style points on enemy hits. Upon reaching S rank, can use an ultimate ability

  • ▸ Effect: Absolute Ability Available at S Rank
F

Upgrade

Accumulates experience in battle. When the gauge is fully filled, can enhance one ability for a powerful boost

  • ▸ Effect: Choose Ability to Enhance at Max Experience
Passive

Comical Chaos

Deadpool gives Jeff a plush toy. Jeff can shoot it forward, it constantly taunts enemies and blocks their vision, while allies receive healing

  • ▸ Team Bonus: +50 Max Health
LMB

Kick@ss Katana

Powerful katana strikes to protect the team from enemies without mercy

  • ▸ Type: Melee
  • ▸ Damage: 30 per hit
  • ▸ Attack Interval: First hit 0.6s, second 0.53s, third 0.6s
  • ▸ Max Range: 4m
Q

The Big Test

Activates acceleration and healing for self and allies. Completing the challenge grants mega acceleration, enhanced healing, and resets Healing Factor cooldown

  • ▸ Summon Duration: 12s
  • ▸ Buff Duration: 6s after completion
  • ▸ Buff Field Radius: 6m spherical radius
  • ▸ Health Bonus: 300 to self, 50 to allies
  • ▸ Healing Over Time: On activation 50/s, on completion 100/s
  • ▸ Movement Speed: On activation 15%, on completion 30%
  • ▸ Cooldown: 60s
RMB

Hazardous Hijinks

Swift dash with a powerful strike, knocking enemies down. On hit, cooldown resets, can be performed up to three times in a row

  • ▸ Cooldown: 10s
  • ▸ Damage: 40
  • ▸ Dash Distance: Up to 12m
  • ▸ Cooldown Reset: On hit up to 2 times
LMB

Dual Desert Eagles - Vanguard

Rapid fire with projectiles. Nobody touches my teammates! If they try, I'll give them bullets in the face from these big guns!

  • ▸ Damage per Shot: 36
  • ▸ Fire Rate: 2.5 shots per second
  • ▸ Ammo: 30
  • ▸ Damage Falloff: Starts at 15m, decreases to 75% at 30m
RMB

Magical Unicorn Shield!

Plush power! Stops every enemy attack, creating a protective bubble for the team. Simultaneously cute and bulletproof

  • ▸ Summon Health: 300
  • ▸ Max Summon Duration: 4s
  • ▸ Cooldown: 12s
F

Upgrade!

Accumulate experience points in battles. When the gauge is filled, select an ability to enhance and gain powerful bonuses. Deal the final blow to an enemy and make them take a selfie - gain more experience. Invulnerable during the attack. No photobombing

  • ▸ Special Effect: Experience Gain and Ability Upgrade
E

Deadpool In Your Area - Vanguard

Disorients enemies in the area and gains experience. Enemies can deal damage to Deadpool to interrupt the disorientation. Increases attack speed of the primary attack for the duration. Deals damage to enemies in the area of effect.

  • ▸ Cooldown: 12s
  • ▸ Ability Duration: 5s
  • ▸ Damage per Second: 10
  • ▸ Damage to Interrupt Disorientation: 100
  • ▸ Area of Effect Radius: 6m radius
  • ▸ Height of the area of effect: 6m
  • ▸ Damage Reduction: 20%
LMB

Kick@$$ Katana - Vanguard

Team protection means katanas go into full fury. No mercy for enemies

  • ▸ Attack type: Melee attack
  • ▸ Damage: 30 per hit
  • ▸ Attack Interval: First hit 0.6s, second 0.53s, third 0.6s
  • ▸ Max Range: 4m
RMB

Hazardous Hijinks - Vanguard

Dash with a slash attack, knocking enemies down. On hit, the ability reloads. Can be used up to 3 times in a row

  • ▸ Cooldown: 10s
  • ▸ Damage: 40
  • ▸ Dash Distance: 12m
  • ▸ Number of triggers: 2
LMB

Dual Desert Eagles - Vanguard Upgraded

Fires from pistols, accumulating shots, then BOOM! Releases a bubble bomb that hits all enemies around. Teammate safety is maximum

  • ▸ Beam damage: 40
  • ▸ Beam attack interval: 2.5 shots per second
  • ▸ Ammunition: 40
  • ▸ Projectile attack interval: After every 5 shots, the next shot grants 1 additional projectile
  • ▸ Projectile speed: 60 m/s
  • ▸ Spell field damage: 25
  • ▸ Spell field radius: 3m radius spherical field
LMB

Kick@$$ Katana - Vanguard Upgraded

Relax, you've got Deadpool! Blades out, enemies out. Direct hit deals a crit, and hitting with Bad Bunny makes the next swing a special piercing strike

  • ▸ Damage: 35 per hit
  • ▸ Attack Interval: 1st hit 0.5s, 2nd hit 0.43s, 3rd hit 0.5s
  • ▸ Max Range: 4m
E

Deadpool In Your Area - Vanguard Upgraded

Taunts enemies, blinds them, and increases primary attack speed. Allies receive damage reduction. Enemies in the area take damage every second and can damage Deadpool to interrupt the effect. Enemies remaining too long will get a distorted interface

  • ▸ Cooldown: 12s
  • ▸ Duration: 5s
  • ▸ Area of Effect Radius: 6m
  • ▸ Height of the area of effect: 6m
  • ▸ Area damage per second: 10
  • ▸ Damage for interrupting the effect: 100
  • ▸ Damage reduction for self: 35%
  • ▸ Damage reduction for allies: 25%
RMB

Hazardous Hijinks - Vanguard Upgraded

Forward dash with a strike on the enemy and a bounce in any direction. Can be used three times in a row. On hit, cooldown recovers (up to 2 times). Deadpool bounces on hit with Hazardous Hijinks

  • ▸ Cooldown: 2 charges, each charge 10s
  • ▸ Damage: 40
  • ▸ Dash distance: 12m
RMB

Magical Unicorn Shield! - Upgraded

Throws a plush unicorn forward, which lands as an invulnerable sphere of protection. Blocks attacks and protects the team inside the fluffy fortress

  • ▸ Summon Health: 400
  • ▸ Max Summon Duration: 4s
  • ▸ Cooldown: 12s
Q

The Big Test - Upgraded

Activate the trial for 12s to gain acceleration, healing, and dashes. Perform enough attacks during the trial and unlock super buffs with massive acceleration and healing, as well as reset Healing Factor. For 8s after completing the trial, each hit restores HP to you and allies

  • ▸ Duration of trial: 12s
  • ▸ Buff Duration: 8s
  • ▸ Field Radius: 6m radius
  • ▸ Bonus health (self): 300
  • ▸ Bonus health (allies): 50
  • ▸ Healing on Activation: 50/s
  • ▸ Healing upon completion: 100/s
  • ▸ Acceleration upon activation: 15%
  • ▸ Acceleration upon completion: 30%
  • ▸ Cooldown: 60s
Q

The Ban Hammer - Upgraded

Enhanced courtroom drama! You are chosen by me, enjoy the taunt! I gain bonus health and healing, and you receive constant damage. If you miss an ability during the trial, it's a double hit. You take more damage, and I gain more additional health!

  • ▸ Damage per skipped ability: 35
  • ▸ Bonus health per skipped ability: 70
  • ▸ Ability Duration: 8s
  • ▸ Bonus health upon activation: 300
  • ▸ Healing on Activation: 35/s
  • ▸ Damage over time: 25/s
  • ▸ Cooldown: 60s
LMB

Dual Desert Eagles - Duelist

Fires two revolvers left and right, because one weapon is never enough. Rapid burst of projectiles

  • ▸ Damage: 42 per hit
  • ▸ Damage Reduction: starts at 18m, decreasing to 80% at 30m
  • ▸ Fire Rate: 2.5 shots per second
  • ▸ Ammunition: 30
Q

Skill Issue

Choose an enemy and apply a taunt to them. If the enemy does not use an ability, Deadpool deals damage and torments them

  • ▸ Damage per skipped ability: 60
  • ▸ Duration of effect: 8s
  • ▸ Cooldown: 45s
RMB

Headshot! - Duelist

Fires a projectile with delayed impact, which also creates a spell field. After hitting, the projectile returns to Deadpool

  • ▸ Damage upon release: 30
  • ▸ Damage on return: 25
  • ▸ Projectile speed: 80m/s
  • ▸ Spell field damage: 15/s
  • ▸ Spell field radius: 4m spherical radius
  • ▸ Duration of spell field: 1s
  • ▸ Cooldown: 10s
Space

Bunny Hop

Deadpool performs a second jump in mid-air. By jumping on enemy heads or bouncing off walls, Deadpool restores ability cooldown. On hit, restores health. If Bunny Hop hits an enemy, cooldown recovers

  • ▸ Damage: 25
  • ▸ Health restoration: 25, up to 50
  • ▸ Cooldown: 6s
E

Deadpool In Your Area - Duelist

Taunts enemies at close range, disrupts their vision, and absorbs incoming damage. Enemies in the area lose visibility and can deal 100 damage to Deadpool to interrupt the effect. Deadpool gains experience and reduces damage by 20%

  • ▸ Cooldown: 12s
  • ▸ Duration: 5s
  • ▸ Damage of spell zone: 15/s
  • ▸ Area of Effect Radius: 6m radius
  • ▸ Height of the area of effect: 6m
  • ▸ Damage reduction for self: 20%
  • ▸ Damage for interruption: 100
LMB

Kick@$$ Katana - Duelist

Swing both swords at nearby enemies. Slash, bang, and slash again!

  • ▸ Attack type: Melee
  • ▸ Damage per hit: 40
  • ▸ Attack Interval: First hit 0.6s, second 0.53s, third 0.6s
  • ▸ Max Range: 4m
Q

Pop Quiz!

Launch the trial for 12s. Upon activation, gain healing 35/s and acceleration 15%. After performing enough hits with the required abilities - unlock enhanced effect with healing 70/s and acceleration 30% for 6s

  • ▸ Duration of trial: 12s
  • ▸ Buff duration: 6s
  • ▸ Healing on Activation: 35/s
  • ▸ Healing upon completion: 70/s
  • ▸ Acceleration upon activation: 15%
  • ▸ Acceleration upon completion: 30%
  • ▸ Cooldown: 45s
RMB

Hazardous Hijinks - Duelist

Quick dash with combo attacks. Hitting an enemy allows you to use the ability again (up to 2 additional times). Restores cooldown on hit up to 2 times.

  • ▸ Cooldown: 2 charges, recharge every 10s
  • ▸ Damage: 40
  • ▸ Dash range: 12m
LMB

Dual Desert Eagles - Duelist Upgraded

Keep shooting until the BOOM effect triggers. My thoughts literally explode on the battlefield. That's the power!

  • ▸ Beam damage: 46 damage per round
  • ▸ Beam attack interval: 2 rounds per second
  • ▸ Ammunition: 40
  • ▸ Projectile attack interval: After every 5 beam pulses, the next shot fires 1 additional projectile
  • ▸ Projectile speed: 60 m/s
  • ▸ Damage of magical field: 25
  • ▸ Radius of magical field: 3m spherical radius
LMB

Kick@$$ Katana - Duelist Upgraded

Now with extra hits! Stabs can go straight to the head. Be careful! Do a Bunny Hop and BOOM! Guaranteed piercing strikes! Run while you can!

  • ▸ Damage: 45 per hit
  • ▸ Attack Interval: First hit 0.5s; second hit 0.43s; third hit 0.5s
  • ▸ Max Range: 4m
E

Deadpool In Your Area - Duelist Upgraded

Taunts enemies and deals damage, blocking their view. Enemies in the area receive vision interference and lose the ability to see their interface. Enemies can damage Deadpool to stop the interference effect. You gain experience for each enemy hit and receive damage reduction in the ability's area

  • ▸ Cooldown: 12s
  • ▸ Ability Duration: 5s
  • ▸ Damage per Second: 15
  • ▸ Radius of area of effect: 6m radius, 6m height
  • ▸ Damage for interrupting the effect: 100
  • ▸ Reduction of incoming damage: 35%
RMB

Hazardous Hijinks - Duelist Upgraded

Slashing attack with bounce. Keep attacking as long as you hit enemies. On hit, the ability reloads and Deadpool bounces

  • ▸ Damage: 40
  • ▸ Distance: 12m
  • ▸ Cooldown: 2 charges, 10s each
RMB

Headshot! - Duelist Upgraded

Throw my head for additional throws. If caught three times, it will explode. Everyone will get a piece of my mind

  • ▸ Projectile damage: launch - 30, return - 25
  • ▸ Projectile speed: 80m/s
  • ▸ Damage of magical field: 15/s
  • ▸ Explosion damage on third launch: 45
  • ▸ Duration of magical field: first launch - 1s, second launch - 1s, third launch - 2s
  • ▸ Cooldown: 10s
Q

Pop Quiz! - Upgraded

Don't just stand there, fool! The trial continues. But don't worry, I'm not one of those greedy swindlers. Buffs are free, no markup. Take on the trial and receive three gifts - a small speed boost, constant healing, and increased damage. Hit enough enemies with the right abilities exactly as I ask, and unlock the maximum set - Super Speed, Super Healing, Damage Boost, and reset all cooldowns (except Healing Factor, no cheating!). That's what I like

  • ▸ Duration of trial: 12s
  • ▸ Healing per second upon activation: 30/s
  • ▸ Healing per second after completion: 60/s
  • ▸ Movement boost on activation: 15%
  • ▸ Movement boost after completion: 30%
  • ▸ Damage boost on activation: 15%
  • ▸ Damage boost after completion: 30%
  • ▸ Cooldown: 45s
Q

Skill Issue - Upgraded

Summons Dumbpoochu to torment the enemy. Its HP decreases, and if the enemy fails to hit with an ability, it takes additional damage and Vulnerability. Double hit!

  • ▸ Damage for Missed Ability: 60
  • ▸ Vulnerability for missed ability: 10% per stack, maximum 4 stacks
  • ▸ Duration: 8s
  • ▸ Damage over time: 25/s
  • ▸ Cooldown: 45s
LMB

Dual Desert Eagles - Strategist

Nobody touches my teammates! If someone tries, I'll shoot these big pistols right in their face! Rapid fire with projectiles that deal damage and heal allies

  • ▸ Damage per Shot: 25
  • ▸ Healing per shot: 45
  • ▸ Fire Rate: 2.5 shots per second
  • ▸ Ammo: 30
Q

Pwnage Pound

Taunts the selected enemy. Gain bonus armor and healing. If the enemy misses abilities, it takes damage, and you gain additional healing

  • ▸ Damage on ability miss: 60
  • ▸ Healing per second: 80/s
  • ▸ Healing on ability miss: 80
  • ▸ Healing field radius: 8m radius
  • ▸ Duration: 8s
  • ▸ Cooldown: 60s
RMB

Bouncing Bobblehead - Strategist

Fires a plush toy that blocks all enemy attacks and creates a protective field for the team. A single projectile with delayed damage that also generates a spell area

  • ▸ Projectile damage on launch: 20
  • ▸ Projectile damage on return: 20
  • ▸ Projectile healing on launch: 40
  • ▸ Projectile healing on return: 40
  • ▸ Projectile speed: 80m/s
  • ▸ Spell field damage: 10/s
  • ▸ Spell field healing: 50/s
  • ▸ Spell field radius: 4m spherical radius
  • ▸ Duration of spell field: 1s
  • ▸ Cooldown: 8s
Space

Healing Hop

I can double jump in mid-air! During The Big Test and its enhancement, I can also stomp enemy heads and perform wall jumps to reset cooldown. Stomp enemies hard enough so they don't approach my team!

  • ▸ Damage: 25
  • ▸ Healing: 35
  • ▸ Cooldown: 6s
  • ▸ Special effect: Reset cooldown if it hits an enemy or ally. Convert the next basic katana attack into Stab
E

Deadpool In Your Area - Strategist

Creates a field that disrupts enemy vision in radius and deals damage. Enemies can deal 100 damage to Deadpool to remove the disruption effect. Deadpool gains healing in this field and accumulates experience

  • ▸ Cooldown: 10s
  • ▸ Ability Duration: 5s
  • ▸ Field damage per second: 10
  • ▸ Field healing per second: 60
  • ▸ Field Radius: 6m
  • ▸ Field height: 6m
LMB

Kick@$$ Katana - Strategist

Protecting my team, katanas enter full attack mode. No mercy for enemies!

  • ▸ Attack type: Melee
  • ▸ Damage per hit: 30
  • ▸ Attack Interval: first hit 0.6s, second hit 0.53s, third hit 0.6s
  • ▸ Max Range: 4m
  • ▸ Healing field radius: 5m radius
  • ▸ Healing amount: 32
Q

Final Exam

Awaken the heroes for victory! Provides speed and healing buffs for the entire team. Additional healing through Healing Hijinks for you and additional HP for you and nearby allies. By completing the trial - hit enough enemies with the required abilities - unlock mega speed and healing, and reset Healing Factor cooldown

  • ▸ Duration of trial: 12s
  • ▸ Buff Duration: 6s after execution
  • ▸ Healing on Activation: 70/s
  • ▸ Healing on trial completion: 100/s
  • ▸ Healing field radius: 8m
  • ▸ Cooldown: 60s
RMB

Healing Hijinks - Strategist

Try to reach my teammates if you dare! My dash attack knocks enemies down, and if I hit, I can repeat it. Up to three times in a row!

  • ▸ Cooldown: 2 charges, each recharges every 10s
  • ▸ Damage: 30
  • ▸ Dash distance: 12m
  • ▸ Healing: 45
  • ▸ Healing field radius: 5m spherical radius
LMB

Dual Desert Eagles - Strategist Upgraded

Accumulate shots, then BOOM! Explosive bubble bomb for all enemies. Teammate safety is maximum

  • ▸ Beam damage: 28
  • ▸ Beam healing: 50
  • ▸ Beam attack interval: 2.5 shots per second
  • ▸ Ammunition: 40
  • ▸ Projectile firing interval: After every 5 beam shots, the next shot grants 1 additional projectile
  • ▸ Projectile speed: 60 m/s
  • ▸ Projectile Healing: 15
  • ▸ Spell field healing: 40
  • ▸ Spell field damage: 20
  • ▸ Spell field radius: 3 m radius spherical field
LMB

Kick@$$ Katana - Strategist Upgraded

Relax, you've got Deadpool! Blades out, enemies out. My strike deals a crit, and Healing Hop makes the next strike a special strike

  • ▸ Damage per hit: 35
  • ▸ Attack interval first strike: 0.5s
  • ▸ Attack interval second strike: 0.43s
  • ▸ Attack interval third strike: 0.5s
  • ▸ Max Range: 4m
  • ▸ Healing field radius: 8m
  • ▸ Amount of healing: 35
E

Deadpool In Your Area - Strategist Upgraded

The teaser provokes enemies, blinds them, and gains increased movement speed with swords and pistols. Allies in the area receive damage reduction. Enemies staying in the area too long will get a blocked UI. Enemies can deal damage to Deadpool to end the blinding effect

  • ▸ Cooldown: 10s
  • ▸ Ability Duration: 5s
  • ▸ Damage to remove effect: 100
  • ▸ Healing in zone: 70/s
  • ▸ Damage in zone: 10/s
  • ▸ Zone radius: 6m
  • ▸ Zone height: 6m
  • ▸ Damage boost for allies: 20%
RMB

Healing Hijinks - Strategist Upgraded

I perform a forward dash, strike the enemy, and can bounce in any direction. I can repeat this two more times. On hit, restores health to self and allies in the area of effect

  • ▸ Cooldown: 2 charges, each recharging in 10s
  • ▸ Damage: 40
  • ▸ Dash distance: Up to 12m
  • ▸ Healing radius: 8m radius sphere
  • ▸ Health restoration: 55
  • ▸ Maximum activations on hit: 2
RMB

Bouncing Bobblehead - Strategist Upgraded

My super-class, super-shiny, very huggable, and fully decorated plush toy. I throw it forward, and it lands as an invulnerable sphere of coolness! Blocks attacks and protects my team inside our fluffy fortress

  • ▸ Projectile damage (launch; return): 25; 20
  • ▸ Projectile healing (launch; return): 45; 30
  • ▸ Projectile speed: 80m/s
  • ▸ Spell field damage: 10/s
  • ▸ Spell field healing: 55/s
  • ▸ Third launch explosion damage: 20
  • ▸ Third launch explosion healing: 70
  • ▸ Duration of spell field: 1s; 1s; 2s
  • ▸ Cooldown: 8s
Q

Final Exam - Upgraded

Hey, fighter! Warm-up is over, time for the main event! Speed, healing, and dashes for me, and additional health for everyone! Break enough enemies with the skills I tell you, and you'll unlock super buffs (massive speed and healing), plus Healing Factor will reset. After some time, each hit means more health for the team and for you

  • ▸ Duration of trial: 12s
  • ▸ Buff duration: 8s
  • ▸ Healing on Activation: 80/s
  • ▸ Healing after completing trial: 120/s
  • ▸ Healing field radius: 8m
  • ▸ Additional health for completing trial: 300
  • ▸ Cooldown: 60s
Q

Pwnage Pound - Upgraded

Updated courtroom drama! Congratulations, loser! You are my choice, enjoy the taunt! I gain bonus health and healing, and you receive constant damage. If you miss an ability during the trial, it's a double hit. You take more pain, and I gain more additional health!

  • ▸ Damage for Missed Ability: 60
  • ▸ Ability Duration: 8s
  • ▸ Healing per second: 100/s
  • ▸ Healing for missed ability: 90
  • ▸ Healing field radius: 8m radius spherical field
  • ▸ Cooldown: 60s
Passive

Hel-Yeah, Honey

Base effect - gain enhancements from Hel, allowing Desert Eagles or Katanas to be enhanced again. Hel-Yeah Desert Eagles - Duelist and Vanguard gain penetration, and thought bubbles become targeting death bubbles. Death bubbles of Strategist also target allies and explode, providing healing. Hel-Yeah Katanas - each hit injects necrotic energy into the enemy. Three Katana hits detonate the energy, dealing true damage scaled from the enemy's maximum health. Enhanced effect - in a team with Hela, both Desert Eagles and Katanas can be enhanced again

  • ▸ Vanguard detonation damage: 5 + 1.5% of target's max health
  • ▸ Duelist detonation damage: 5 + 2% of target's max health
  • ▸ Strategist detonation damage: 5 + 0.5% of target's max health
  • ▸ Strategist self-healing on detonation: 5
C

Gumbo Chimichangas

Base effect - activate kinetic energy to perform a forward jump. Upon landing, it dissipates a ring of kinetic-charged chimichangas, dealing damage to enemies. Enhanced effect - in a team with Gambit, Deadpool's landing applies a stun effect to enemies within the blast radius

  • ▸ Cooldown: 10s
  • ▸ Gumbo Chimichangas damage (Vanguard): 60
  • ▸ Gumbo Chimichangas damage (Duelist): 90
  • ▸ Gumbo Chimichangas damage (Strategist): 35
  • ▸ Healing (Strategic): 65
  • ▸ Radius of Action: 5m spherical radius
  • ▸ Stun Duration: 0.3s

Team-Ups

E

Deadpool in Your Area

Insults enemies, disrupts their vision, and deals continuous damage. Attack speed is sharply increased for the duration

  • ▸ Cooldown: 12s
  • ▸ Duration: 5s
  • ▸ Field Damage: 10/s
  • ▸ Field Radius: 6m cylindrical radius
  • ▸ Damage to Remove Vision Debuff: 100
  • ▸ Damage Reduction: 20%
  • ▸ Effect: Increases Attack Speed of Basic Ability

Changelog

v20260911 Season 10

The chatty mercenary adjusts his pistols and survives better thanks to enhanced healing.

  • ▸ LMB (Dual Desert Eagles): Maximum damage reduction at 30m range increased from 50% to 75%.
  • ▸ RMB (The Ban Hammer): Healing during the ability increased from 25/s to 35/s. Bonus Health upon using the Ultimate increased from 200 to 300.
  • ▸ Passive (Upgrade!): Experience required for each upgrade reduced to 75% of original values.
v20260710 Season 9

We gave Wade a little more money so he would work harder to aim those machine guns properly and use his defense equipment as intended.

  • ▸ LMB Dual Desert Eagles - Vanguard: Single shot damage increased from 34 to 36 (standard) and from 39 to 40 (enhanced).
  • ▸ E Deadpool In Your Area - Enhanced (Vanguard): Damage reduction provided to allies increased from 20% to 25%, and for Deadpool from 30% to 35%.
  • ▸ Base health increased from 450 to 500.
  • ▸ Team-Up bonus anchor of 50 additional health has been removed.
v20260609 Season 8.5

The talkative mercenary heals allies more actively through Bouncing Bobblehead.

  • ▸ [RMB] Bouncing Bobblehead: healing in area 40/s ⇒ 50/s; healing in enhanced mode 50/s ⇒ 55/s
v20260515 Season 8

Wade was "breaking" the engine too much with his endless shooting — we are slightly limiting his damage and healing while maintaining his chaotic energy.

  • ▸ [Q] The Ban Hammer (Ultimate, Shooter form): healing during duration 50/s ⇒ 25/s.
  • ▸ [LMB] Dual Desert Eagles: single shot damage 36 ⇒ 34 (base) / 42 ⇒ 39 (upgraded).
v20260417 Season 7.5

Slightly cutting the explosive damage of Vanguard Deadpool and his survivability from his ultimate ability. The game should be fair!

  • ▸ [Q] The Ban Hammer (Ultimate Ability): bonus health per hit 80 ⇒ 60 (standard) / 70 (enhanced). Damage per hit 45 ⇒ 35.
  • ▸ [Passive] Dual Desert Eagles: additional attack speed from Deadpool in Your Area 60% ⇒ 40%.
v20260320 Season 7

Vanguard Wade was too much of a survivable machine that also cycled his ultimate non-stop — we are reducing DR and increasing cooldown to provide the enemy with a window to respond.

  • ▸ [E] Deadpool In Your Area — damage reduction: 40% ⇒ 30%.
  • ▸ [Q] Ultimate Ability: cooldown 45 sec. ⇒ 60 sec..
v20260213 Season 6.5

Wade receives a minor boost to Pop Quiz! — correct answers now heal significantly more, encouraging active play with the quiz.

  • ▸ [Q] Pop Quiz! (Ultimate Ability): healing 30 ⇒ 35 and 60 ⇒ 70 upon successful completion.