Дэдпул
Wade Wilson is a mercenary with incredible combat abilities, possessing extremely high damage output, an invulnerable shield, and rapid healing. Proud of taking on jobs that other mercenaries sensibly reject, Deadpool relies on his healing factor when humor and weapons fail. After the Temporal Convergence, Deadpool was recruited by the Collector to rescue rare specimens from various realities on the brink of collapse.
Attributes
Fires rapid shots from dual revolvers with teammate protection
Loudly insults the enemy, gaining bonus health and healing. For each missed ability, the enemy gains additional health, and the enemy takes damage
Creates a cute but invulnerable shield that blocks all enemy attacks and protects the team
Double jump in mid-air. During updates, can stomp enemies and perform wall jumps to reset cooldown
Out of combat, restores health. Upon taking critical damage, activates automatically, restoring health and saving from death
Passively accumulates style points on enemy hits. Upon reaching S rank, can use an ultimate ability
Accumulates experience in battle. When the gauge is fully filled, can enhance one ability for a powerful boost
Deadpool gives Jeff a plush toy. Jeff can shoot it forward, it constantly taunts enemies and blocks their vision, while allies receive healing
Powerful katana strikes to protect the team from enemies without mercy
Activates acceleration and healing for self and allies. Completing the challenge grants mega acceleration, enhanced healing, and resets Healing Factor cooldown
Swift dash with a powerful strike, knocking enemies down. On hit, cooldown resets, can be performed up to three times in a row
Rapid fire with projectiles. Nobody touches my teammates! If they try, I'll give them bullets in the face from these big guns!
Plush power! Stops every enemy attack, creating a protective bubble for the team. Simultaneously cute and bulletproof
Accumulate experience points in battles. When the gauge is filled, select an ability to enhance and gain powerful bonuses. Deal the final blow to an enemy and make them take a selfie - gain more experience. Invulnerable during the attack. No photobombing
Disorients enemies in the area and gains experience. Enemies can deal damage to Deadpool to interrupt the disorientation. Increases attack speed of the primary attack for the duration. Deals damage to enemies in the area of effect.
Team protection means katanas go into full fury. No mercy for enemies
Dash with a slash attack, knocking enemies down. On hit, the ability reloads. Can be used up to 3 times in a row
Fires from pistols, accumulating shots, then BOOM! Releases a bubble bomb that hits all enemies around. Teammate safety is maximum
Relax, you've got Deadpool! Blades out, enemies out. Direct hit deals a crit, and hitting with Bad Bunny makes the next swing a special piercing strike
Taunts enemies, blinds them, and increases primary attack speed. Allies receive damage reduction. Enemies in the area take damage every second and can damage Deadpool to interrupt the effect. Enemies remaining too long will get a distorted interface
Forward dash with a strike on the enemy and a bounce in any direction. Can be used three times in a row. On hit, cooldown recovers (up to 2 times). Deadpool bounces on hit with Hazardous Hijinks
Throws a plush unicorn forward, which lands as an invulnerable sphere of protection. Blocks attacks and protects the team inside the fluffy fortress
Activate the trial for 12s to gain acceleration, healing, and dashes. Perform enough attacks during the trial and unlock super buffs with massive acceleration and healing, as well as reset Healing Factor. For 8s after completing the trial, each hit restores HP to you and allies
Enhanced courtroom drama! You are chosen by me, enjoy the taunt! I gain bonus health and healing, and you receive constant damage. If you miss an ability during the trial, it's a double hit. You take more damage, and I gain more additional health!
Fires two revolvers left and right, because one weapon is never enough. Rapid burst of projectiles
Choose an enemy and apply a taunt to them. If the enemy does not use an ability, Deadpool deals damage and torments them
Fires a projectile with delayed impact, which also creates a spell field. After hitting, the projectile returns to Deadpool
Deadpool performs a second jump in mid-air. By jumping on enemy heads or bouncing off walls, Deadpool restores ability cooldown. On hit, restores health. If Bunny Hop hits an enemy, cooldown recovers
Taunts enemies at close range, disrupts their vision, and absorbs incoming damage. Enemies in the area lose visibility and can deal 100 damage to Deadpool to interrupt the effect. Deadpool gains experience and reduces damage by 20%
Swing both swords at nearby enemies. Slash, bang, and slash again!
Launch the trial for 12s. Upon activation, gain healing 35/s and acceleration 15%. After performing enough hits with the required abilities - unlock enhanced effect with healing 70/s and acceleration 30% for 6s
Quick dash with combo attacks. Hitting an enemy allows you to use the ability again (up to 2 additional times). Restores cooldown on hit up to 2 times.
Keep shooting until the BOOM effect triggers. My thoughts literally explode on the battlefield. That's the power!
Now with extra hits! Stabs can go straight to the head. Be careful! Do a Bunny Hop and BOOM! Guaranteed piercing strikes! Run while you can!
Taunts enemies and deals damage, blocking their view. Enemies in the area receive vision interference and lose the ability to see their interface. Enemies can damage Deadpool to stop the interference effect. You gain experience for each enemy hit and receive damage reduction in the ability's area
Slashing attack with bounce. Keep attacking as long as you hit enemies. On hit, the ability reloads and Deadpool bounces
Throw my head for additional throws. If caught three times, it will explode. Everyone will get a piece of my mind
Don't just stand there, fool! The trial continues. But don't worry, I'm not one of those greedy swindlers. Buffs are free, no markup. Take on the trial and receive three gifts - a small speed boost, constant healing, and increased damage. Hit enough enemies with the right abilities exactly as I ask, and unlock the maximum set - Super Speed, Super Healing, Damage Boost, and reset all cooldowns (except Healing Factor, no cheating!). That's what I like
Summons Dumbpoochu to torment the enemy. Its HP decreases, and if the enemy fails to hit with an ability, it takes additional damage and Vulnerability. Double hit!
Nobody touches my teammates! If someone tries, I'll shoot these big pistols right in their face! Rapid fire with projectiles that deal damage and heal allies
Taunts the selected enemy. Gain bonus armor and healing. If the enemy misses abilities, it takes damage, and you gain additional healing
Fires a plush toy that blocks all enemy attacks and creates a protective field for the team. A single projectile with delayed damage that also generates a spell area
I can double jump in mid-air! During The Big Test and its enhancement, I can also stomp enemy heads and perform wall jumps to reset cooldown. Stomp enemies hard enough so they don't approach my team!
Creates a field that disrupts enemy vision in radius and deals damage. Enemies can deal 100 damage to Deadpool to remove the disruption effect. Deadpool gains healing in this field and accumulates experience
Protecting my team, katanas enter full attack mode. No mercy for enemies!
Awaken the heroes for victory! Provides speed and healing buffs for the entire team. Additional healing through Healing Hijinks for you and additional HP for you and nearby allies. By completing the trial - hit enough enemies with the required abilities - unlock mega speed and healing, and reset Healing Factor cooldown
Try to reach my teammates if you dare! My dash attack knocks enemies down, and if I hit, I can repeat it. Up to three times in a row!
Accumulate shots, then BOOM! Explosive bubble bomb for all enemies. Teammate safety is maximum
Relax, you've got Deadpool! Blades out, enemies out. My strike deals a crit, and Healing Hop makes the next strike a special strike
The teaser provokes enemies, blinds them, and gains increased movement speed with swords and pistols. Allies in the area receive damage reduction. Enemies staying in the area too long will get a blocked UI. Enemies can deal damage to Deadpool to end the blinding effect
I perform a forward dash, strike the enemy, and can bounce in any direction. I can repeat this two more times. On hit, restores health to self and allies in the area of effect
My super-class, super-shiny, very huggable, and fully decorated plush toy. I throw it forward, and it lands as an invulnerable sphere of coolness! Blocks attacks and protects my team inside our fluffy fortress
Hey, fighter! Warm-up is over, time for the main event! Speed, healing, and dashes for me, and additional health for everyone! Break enough enemies with the skills I tell you, and you'll unlock super buffs (massive speed and healing), plus Healing Factor will reset. After some time, each hit means more health for the team and for you
Updated courtroom drama! Congratulations, loser! You are my choice, enjoy the taunt! I gain bonus health and healing, and you receive constant damage. If you miss an ability during the trial, it's a double hit. You take more pain, and I gain more additional health!
Base effect - gain enhancements from Hel, allowing Desert Eagles or Katanas to be enhanced again. Hel-Yeah Desert Eagles - Duelist and Vanguard gain penetration, and thought bubbles become targeting death bubbles. Death bubbles of Strategist also target allies and explode, providing healing. Hel-Yeah Katanas - each hit injects necrotic energy into the enemy. Three Katana hits detonate the energy, dealing true damage scaled from the enemy's maximum health. Enhanced effect - in a team with Hela, both Desert Eagles and Katanas can be enhanced again
Base effect - activate kinetic energy to perform a forward jump. Upon landing, it dissipates a ring of kinetic-charged chimichangas, dealing damage to enemies. Enhanced effect - in a team with Gambit, Deadpool's landing applies a stun effect to enemies within the blast radius
Insults enemies, disrupts their vision, and deals continuous damage. Attack speed is sharply increased for the duration
The chatty mercenary adjusts his pistols and survives better thanks to enhanced healing.
We gave Wade a little more money so he would work harder to aim those machine guns properly and use his defense equipment as intended.
LMB Dual Desert Eagles - Vanguard: Single shot damage increased from 34 to 36 (standard) and from 39 to 40 (enhanced). E Deadpool In Your Area - Enhanced (Vanguard): Damage reduction provided to allies increased from 20% to 25%, and for Deadpool from 30% to 35%. The talkative mercenary heals allies more actively through Bouncing Bobblehead.
[RMB] Bouncing Bobblehead: healing in area 40/s ⇒ 50/s; healing in enhanced mode 50/s ⇒ 55/s Wade was "breaking" the engine too much with his endless shooting — we are slightly limiting his damage and healing while maintaining his chaotic energy.
[Q] The Ban Hammer (Ultimate, Shooter form): healing during duration 50/s ⇒ 25/s. [LMB] Dual Desert Eagles: single shot damage 36 ⇒ 34 (base) / 42 ⇒ 39 (upgraded). Slightly cutting the explosive damage of Vanguard Deadpool and his survivability from his ultimate ability. The game should be fair!
[Q] The Ban Hammer (Ultimate Ability): bonus health per hit 80 ⇒ 60 (standard) / 70 (enhanced). Damage per hit 45 ⇒ 35. [Passive] Dual Desert Eagles: additional attack speed from Deadpool in Your Area 60% ⇒ 40%. Vanguard Wade was too much of a survivable machine that also cycled his ultimate non-stop — we are reducing DR and increasing cooldown to provide the enemy with a window to respond.
[E] Deadpool In Your Area — damage reduction: 40% ⇒ 30%. [Q] Ultimate Ability: cooldown 45 sec. ⇒ 60 sec.. Wade receives a minor boost to Pop Quiz! — correct answers now heal significantly more, encouraging active play with the quiz.
[Q] Pop Quiz! (Ultimate Ability): healing 30 ⇒ 35 and 60 ⇒ 70 upon successful completion.