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Daredevil
Duelist

Daredevil

Сорвиголова

Matt Murdock, tragically blinded in childhood, awakened an incredible spatial radar sense within himself. The defender of Hell's Kitchen fights for the innocent both as a lawyer and as Daredevil, delivering justice by night. After defeating the demon 'the Beast', Matt gained the power of hellfire and became known as 'Daimon' — the creator of a sanctuary in the eighth city.

Attributes

Health
150+150 Regenerating Shield
Movement Speed
6m/s
Chapter IV · Heroes

Abilities

LMB

Justice Jab

Swing the pool cues forward. Gain Fury on hit

  • ▸ Attack Type: Melee
  • ▸ Damage: 35
  • ▸ Max Range: 4.5m
  • ▸ Rage on Hit: 15
LMB

Righteous Cross

Cross the cues and lunge forward. Gain Fury on hit

  • ▸ Max Dash Range: 6m
  • ▸ Energy Wave Damage: 50
  • ▸ Max Energy Wave Range: 6m
  • ▸ Rage on Hit: 15
RMB

Objection!

Rotate the cues into a tight defense, blocking frontal damage and deflecting projectiles. Become immune to incoming damage and gain Fury

  • ▸ Duration: 1.2s
  • ▸ Cooldown: 12s
  • ▸ Feature: Blocks frontal damage, reflects projectiles, protection from all damage. Rage +60 on successful block
Shift

Devil's Latch

Launch a grappling hook that pulls you and the target toward each other. Gain Fury on activation and temporarily unlock Cross Interrogation

  • ▸ Cooldown: 12s
  • ▸ Max Range: 25m
  • ▸ Projectile Speed: 180m/s
  • ▸ Rage on Activation: 30
  • ▸ Cross Interrogation Duration: 5s
E

Infernal Fury

Spend Fury to use Devil's Chain or Devil's Throw. Devil's Chain converts damage into additional health, Devil's Throw freezes enemies and unlocks Cross Interrogation

  • ▸ Required Rage: 60
  • ▸ Max Bonus Health: 100
  • ▸ Bonus Health Decay: Starts after 5s, decreases by 30/s
  • ▸ Devil's Chain - Range: 8m length, 4m width, 4m height; 2m spherical radius at end
  • ▸ Devil's Chain - Damage: 40, 65 in high damage zone
  • ▸ Devil's Chain - Conversion Coefficient: 0.7
  • ▸ Devil's Chain - Health: 25
  • ▸ Devil's Throw - Projectile Speed: 150m/s
  • ▸ Devil's Throw - Damage: 30
  • ▸ Devil's Throw - Ricochets: Max 4 ricochets (up to 2 without targets)
  • ▸ Devil's Throw - deceleration: 20%
  • ▸ Devil's Throw - health: 50
F

Sonic Pursuit

Lock onto a target, gaining increased movement speed and damage reduction while attacking. Within range, dash toward the target, blinding it and restoring Fury

  • ▸ Movement Speed Bonus: 2.1m/s (descent begins at 10m, decreasing to 0.9m/s at 40m)
  • ▸ Self Damage Reduction: 10%
  • ▸ Target Selection Range: 40m
  • ▸ Dash Cooldown: 15s
  • ▸ Dash Distance: 12m
  • ▸ Maximum Dash Speed: 100m/s
  • ▸ Dash Damage Range: 1m Spherical Radius
  • ▸ Dash Damage: 20
  • ▸ Rage on Dash: 60 (Refreshed on defeating target)
Passive

Radar Sense

Detect enemy movements within a set radius

  • ▸ Maximum Detection Range: 40m
Space

Blind Ascent

Run along walls and bounce off them to move around

  • ▸ Wall Climb Speed: 10m/s
Q

Let the Devil Out

Unleash the beast within. Enemies in your field of view take damage and suffer from a stacking blindness effect. Continuously gain Fury while active

  • ▸ Time to Reach Maximum Damage: 3s
  • ▸ Duration: 8s
  • ▸ Max Range: 15m
  • ▸ Energy Cost: 3400
  • ▸ Damage: 50/s (85/s at maximum damage)
  • ▸ Blind Radius: Visual Range 35m, decreases to 10m at maximum blind
  • ▸ Fury Recovery: 30/s
RMB

Comprehensive Defense

Base effect - Objection! is enhanced. Rotating pool cues deal damage to all enemies within range and deflect projectiles from all directions. Successfully deflecting attacks restores Fury. Enhanced effect - while teamed with Iron Fist, Daredevil passively restores health throughout the duration of the ability

  • ▸ Health Regeneration: 60/s
  • ▸ Duration: 4s
  • ▸ Special Effect: Reflects projectiles from all directions and becomes invulnerable
C

Devilish Affair

Base effect - swings Devil's Chain crosswise, dealing damage to enemies ahead and slowing them. Enhanced effect - while teamed with Black Widow, the damage radius expands and hits restore Fury

  • ▸ Cooldown: 12s
  • ▸ Area of Effect: 8.5m radius, 5m height, 120° cone
  • ▸ Damage: 55
  • ▸ Slow: 40% for 1.5s

Team-Ups

Passive

Blind Verdict

Daredevil shares the target location of Sonic Pursuit with Punisher. Simultaneously, Punisher can launch a hellish electroshock grenade that deals damage and blinds enemies

  • ▸ Team Bonus: 5% damage bonus

Changelog

v20260710 Season 9

The Devil of Hell's Kitchen gains regenerative shields but must work a little harder to break the enemy backline.

  • ▸ Reduce base health from 300 to 150. Add 150 Regenerative Shield.
  • ▸ Remove the Team-Up anchor bonus of 5% increased damage.
v20260609 Season 8.5

The man without fear sees too far and jumps too far — limiting radar and dash distance, reducing control duration.

  • ▸ [Passive] Radar Sense: maximum detection range 50 m ⇒ 40 m
  • ▸ [F] Sonic Pursuit: dash distance 20 m ⇒ 12 m
  • ▸ [RMB] «Objection!»: duration 1.5 sec. ⇒ 1.2 sec.
v20260320 Season 7

Daredevil was trading too effectively — we are reducing the DR from his dash and the peak chain damage to force him to choose between attacking and escaping more often.

  • ▸ Devil's Chain: final damage 35 ⇒ 25; bonus max HP 125 ⇒ 100.
  • ▸ [F] Sonic Pursuit — damage reduction: 20% ⇒ 10%.
v20260116 Season 6

Daredevil was still farming Fury (lights) too densely and hitting too hard with the chain — we are reducing both sources to encourage Matt to play more cautiously.

  • ▸ Devil's Chain: high damage range 80 ⇒ 75.
  • ▸ Devil's Throw: damage 32.5 ⇒ 30 (total 65 ⇒ 60).
  • ▸ [Shift] Devil's Latch: Fury upon surface grab 2 ⇒ 1.
v20251212 Season 5.5

Daredevil loses the hidden pool of bonus health from the Team-Up — this returns him to pure high-risk aggressive gameplay without external safety nets.

  • ▸ [Passive] Team-Up Anchor: +25 bonus health bonus has been removed.