Ангела
Aldrif Odinsdottir, daughter of Odin, was abducted as an infant and raised among the Angels of the Tenth Realm. She became Heven's most formidable and respected warrior—the Hand of Heven. When Hela abducted the Angel's sister, she pursued her, leading them to the Eighth City in the heart of the newly formed Paradise.
Attributes
Dash forward with your spear, dealing damage that increases with attack charge. At full charge, the spear can knock enemies into the air.
Alternate powerful sword strikes forward, dealing increased damage as attack charge builds. The fourth strike propels you forward with a quick dash.
Transform the Ikhors into a shield, gaining attack charge when absorbing damage.
Glide freely through the air. Continuous flight accumulates attack charge.
Dive downward, switch to battle axes, and saturate the ground with Ikhors, creating a Divine Judgment zone upon landing. Within the zone, gain increased speed, and attacks grant bonus health to you and nearby allies.
Ascend into the sky, switching back to the Spear of Ikhors.
Enter an accelerated dash state. Enemies struck from the front are carried a short distance through the air.
Wrap the spear in ribbons and hurl it with force. Upon impact, the ribbons bind nearby enemies. The Angel can leap to the spear's location, dealing damage to surrounding enemies and creating a Divine Judgment zone.
The Angel shares Ikhors shards with Thor, enhancing his ability to throw a magical spear that restores energy for each enemy defeated. Afterward, Thor can leap to the spear's explosion site, dealing a second wave of damage to all enemies within radius.
Activation provides Vision over the target area. Activating the ability again performs a strike; enemies hit by the strike are immobilized. When linked with Star-Lord, the Angel gains bonus health based on the number of enemies defeated.
Project an Illusion forward. The Illusion uses Assassin's Charge to dash at enemies. Enemies struck from the front are carried a short distance through the air. When linked with Loki, the ability gains two charges.
The Asgardian Assassin reduces the durability of her illusions when paired with Loki.
Fixed an issue where Angela's visual effects could display incorrectly after her victory while using Odin's Unacknowledged team ability. Even the newly crowned Queen of Hel deserves perfect VFX. Angela now looks as she should.
Asgard's finest assassin trades raw life force for shield regeneration, allowing her to silently enter and exit combat with renewed grace.
The celestial hunter becomes faster and more resilient: the cooldown of her dash is reduced, and her shield holds stronger and regenerates faster.
[Shift] Assassin's Charge: cooldown 6 sec. ⇒ 4 sec. [RMB] Shielded Stance: shield value 300 ⇒ 350; regeneration rate 50/s ⇒ 60/s; usage interval 1.5 sec. ⇒ 1 sec. Odin's daughter becomes sharper in combos: the spear throw during her ultimate is now truly dangerous, and her overall ability kit is more rigid due to an increased cooldown on Assassin's Charge.
[Passive] Seraphic Soar: conversion to Spear of Ichors 45% ⇒ 35%; bonus damage at full charge 15 ⇒ 20. [RMB] Shielded Stance: damage conversion to charge 25% ⇒ 35%. [Shift] Assassin's Charge: cooldown 3 sec. ⇒ 6 sec.; max recovery 10 sec. ⇒ 8 sec.. [LMB] Axes of Ichors (after Divine Judgement): bonus health to self 40 ⇒ 50, to allies 20 ⇒ 25. [Q] Heven's Retribution (Ultimate Ability): spear throw damage 10 ⇒ 40; spear health 800 ⇒ 650. Angela is losing a bit of her shield's durability — Shielded Stance was slightly higher than necessary to remain a fair barrier.
[Right Click] Shielded Stance: shield durability 350 ⇒ 300. The daughter of Odin becomes more dangerous in both scenarios: she engages targets faster with an accelerated dash and holds Heven's Retribution longer due to a more durable spear.
[Shift] Assassin's Charge: dash speed 16 m/s ⇒ 18 m/s. [Q] Heven's Retribution (Ultimate): spear health 600 ⇒ 800. Angela receives additional protection: the axes now grant more bonus health to both herself and the allies she rescues.
[E] Divine Judgement: bonus health from Axes of Ichors — against enemies 30 ⇒ 40, against allies 15 ⇒ 20.