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Angela
Vanguard

Angela

Ангела

Aldrif Odinsdottir, daughter of Odin, was abducted as an infant and raised among the Angels of the Tenth Realm. She became Heven's most formidable and respected warrior—the Hand of Heven. When Hela abducted the Angel's sister, she pursued her, leading them to the Eighth City in the heart of the newly formed Paradise.

Attributes

Health
350
Regenerative Shield
200
Movement Speed
6m/s
Chapter IV · Heroes

Abilities

LMB

Spear of Ichors

Dash forward with your spear, dealing damage that increases with attack charge. At full charge, the spear can knock enemies into the air.

  • ▸ Damage: 45
  • ▸ Charge Conversion Ratio: 35%
  • ▸ Max Range: 7m
  • ▸ Attack Interval: 0.96s per hit
  • ▸ Special Effect: At full charge, the spear can knock back enemies and deal an additional 20 damage
LMB

Axes Of Ichors

Alternate powerful sword strikes forward, dealing increased damage as attack charge builds. The fourth strike propels you forward with a quick dash.

  • ▸ Damage: First three hits deal 30, fourth hit deals 50
  • ▸ Charge Conversion Ratio: 45%
  • ▸ Max Range: 4m
  • ▸ Attack Interval: First three hits take 0.4s, fourth hit takes 0.6s
  • ▸ Special Effect: The fourth hit propels you forward with a quick dash
RMB

Shielded Stance

Transform the Ikhors into a shield, gaining attack charge when absorbing damage.

  • ▸ Max Shield Value: 350
  • ▸ Recharge: 1s
  • ▸ Recharge After Break: 4s
  • ▸ Delayed Recovery After Release: 2s
  • ▸ Recovery Rate: 60/s
  • ▸ Absorbed Damage Conversion Ratio: 35%
Passive

Seraphic Soar

Glide freely through the air. Continuous flight accumulates attack charge.

  • ▸ Gliding Entry Time: 0.1s
  • ▸ Gliding Activation Condition: Maintain forward speed above 5m/s for 1s
  • ▸ Gliding Speed: 10m/s
  • ▸ Passive Energy While Gliding: 22.2/s
E

Divine Judgement

Dive downward, switch to battle axes, and saturate the ground with Ikhors, creating a Divine Judgment zone upon landing. Within the zone, gain increased speed, and attacks grant bonus health to you and nearby allies.

  • ▸ Damage: Hit damage 30, damage per second 12.5/s
  • ▸ Damage Zone Range: Cylindrical field with a radius of 8m and height of 2m
  • ▸ Recharge: 12s
  • ▸ Movement Buff (Self): 35%
  • ▸ Zone Duration: 6s
  • ▸ Bonus Health: Each axe hit within the zone grants 50 bonus health to you and 25 to allies
  • ▸ Bonus Max Health: 200
E

Wingblade Ascent

Ascend into the sky, switching back to the Spear of Ikhors.

  • ▸ Ascension Height: 8m
  • ▸ Ascension Duration: 0.35s
  • ▸ Ascension Angle: 60°
Shift

Assassin's Charge

Enter an accelerated dash state. Enemies struck from the front are carried a short distance through the air.

  • ▸ Recharge: 4s
  • ▸ Max Energy: 100
  • ▸ Energy Regeneration Rate: 12.5/s
  • ▸ Energy Cost: 25/s, 75/s on piercing an enemy
  • ▸ One-time Energy Cost: 20
  • ▸ Energy Required to Activate: 30
  • ▸ Regeneration Delay: 2
  • ▸ Dash Speed: 18 m/s
  • ▸ Max Enemies to Carry: 2
  • ▸ Passive Energy on Dash: 25/s
  • ▸ Special Effect: Each pierced enemy grants Angel 50/s Energy Regeneration
  • ▸ Piercing Damage: 30
Q

Heven's Retribution

Wrap the spear in ribbons and hurl it with force. Upon impact, the ribbons bind nearby enemies. The Angel can leap to the spear's location, dealing damage to surrounding enemies and creating a Divine Judgment zone.

  • ▸ Energy Cost: 3100
  • ▸ Projectile Speed: 60 m/s
  • ▸ Field Damage: 40
  • ▸ Field Range: 8m spherical radius
  • ▸ Ground Impact Damage: 100
  • ▸ Ground Impact Range: 8m spherical radius
  • ▸ Special Effect: Enemy mobility abilities bound by ribbons are disabled. Enemies within a certain distance of the spear are slowed
  • ▸ Slow Speed: 80%
  • ▸ Projectile Damage: 30
  • ▸ Illusion Health: 650

Team-Ups

Passive

Celestial Command

The Angel shares Ikhors shards with Thor, enhancing his ability to throw a magical spear that restores energy for each enemy defeated. Afterward, Thor can leap to the spear's explosion site, dealing a second wave of damage to all enemies within radius.

  • ▸ Team Bonus: +100 Max Health
C

Asgardians of the Galaxy

Activation provides Vision over the target area. Activating the ability again performs a strike; enemies hit by the strike are immobilized. When linked with Star-Lord, the Angel gains bonus health based on the number of enemies defeated.

  • ▸ Recharge: 25s
  • ▸ Overwatch Range: 50m spherical radius
  • ▸ Strike Range: 10m spherical radius
  • ▸ Strike Damage: 65
  • ▸ Root Duration: 2s
  • ▸ Bonus Health from Team Link: 75 per target, max 200
C

Odin's Unacknowledged

Project an Illusion forward. The Illusion uses Assassin's Charge to dash at enemies. Enemies struck from the front are carried a short distance through the air. When linked with Loki, the ability gains two charges.

  • ▸ Recharge: 20s
  • ▸ Max damage absorbed by the illusion: 150
  • ▸ Special effect when linked with a teammate: Ability gains 2 charges

Changelog

v20260911 Season 10

The Asgardian Assassin reduces the durability of her illusions when paired with Loki.

  • ▸ Passive (Team-Up with Loki): The maximum damage illusions can take is reduced from 250 to 150.
v20260827 Season 9.5

Fixed an issue where Angela's visual effects could display incorrectly after her victory while using Odin's Unacknowledged team ability. Even the newly crowned Queen of Hel deserves perfect VFX. Angela now looks as she should.

v20260710 Season 9

Asgard's finest assassin trades raw life force for shield regeneration, allowing her to silently enter and exit combat with renewed grace.

  • ▸ Base Health reduced from 450 to 350. Added 200 regenerating shields.
  • ▸ Removed Team-Up bonus anchor of 100 additional health.
v20260609 Season 8.5

The celestial hunter becomes faster and more resilient: the cooldown of her dash is reduced, and her shield holds stronger and regenerates faster.

  • ▸ [Shift] Assassin's Charge: cooldown 6 sec. ⇒ 4 sec.
  • ▸ [RMB] Shielded Stance: shield value 300 ⇒ 350; regeneration rate 50/s ⇒ 60/s; usage interval 1.5 sec. ⇒ 1 sec.
v20260320 Season 7

Odin's daughter becomes sharper in combos: the spear throw during her ultimate is now truly dangerous, and her overall ability kit is more rigid due to an increased cooldown on Assassin's Charge.

  • ▸ [Passive] Seraphic Soar: conversion to Spear of Ichors 45% ⇒ 35%; bonus damage at full charge 15 ⇒ 20.
  • ▸ [RMB] Shielded Stance: damage conversion to charge 25% ⇒ 35%.
  • ▸ [Shift] Assassin's Charge: cooldown 3 sec. ⇒ 6 sec.; max recovery 10 sec. ⇒ 8 sec..
  • ▸ [LMB] Axes of Ichors (after Divine Judgement): bonus health to self 40 ⇒ 50, to allies 20 ⇒ 25.
  • ▸ [Q] Heven's Retribution (Ultimate Ability): spear throw damage 10 ⇒ 40; spear health 800 ⇒ 650.
v20260116 Season 6

Angela is losing a bit of her shield's durability — Shielded Stance was slightly higher than necessary to remain a fair barrier.

  • ▸ [Right Click] Shielded Stance: shield durability 350 ⇒ 300.
v20251114 Season 5

The daughter of Odin becomes more dangerous in both scenarios: she engages targets faster with an accelerated dash and holds Heven's Retribution longer due to a more durable spear.

  • ▸ [Shift] Assassin's Charge: dash speed 16 m/s ⇒ 18 m/s.
  • ▸ [Q] Heven's Retribution (Ultimate): spear health 600 ⇒ 800.
v20251010 Season 4.5

Angela receives additional protection: the axes now grant more bonus health to both herself and the allies she rescues.

  • ▸ [E] Divine Judgement: bonus health from Axes of Ichors — against enemies 30 ⇒ 40, against allies 15 ⇒ 20.