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Logan, known as Wolverine, is a mutant with powerful regenerative factor and adamantium claws. Centuries ago, the Weapon X organization turned him into a living weapon by bonding indestructible adamantium to his skeleton. Now Wolverine divides his time between battling Doom 2099 and saving mutants, remaining the best at what he does.
Attributes
Strikes with adamantium claws. Using Feral Leap enhances the attack into Berserk Claw Strike for a short time
Launches enemies forward into the air, spinning through them and delivering a devastating blow upon landing
Performs an animal-like leap, grabbing the first enemy and slamming them into the ground. Enhances normal attack into Berserk Claw Strike for a short time
Lets out a fierce roar, temporarily reducing incoming damage
Dashes forward and slashes with a claw
Begins healing and gains bonus health, removing all effects. After a short time, remaining bonus health converts into a one-time heal, resetting Rage. Assistance in CO reduces cooldown
Rage builds up through attacks or taking damage, increasing attack damage and bonus health from regeneration
Wolverine and Hulk can interact with each other. Jean Grey grants Wolverine the power of Phoenix. Upon activating Feral Leap, transforms into Phoenix Warrior. While active, surrounded by Phoenix Flame that damages enemies. All abilities gain vampirism
Cyclops enhances Wolverine's claws, expanding attack radius. Vicious Rampage is replaced with a series of surrounding strikes
Base effect - expands the radius of Savage Claw and Berserk Claw Strike attacks, replacing Vicious Rampage with Kinetic Claws. When allied with Cyclops, the effect is permanent
Base effect - gains enhanced movement speed and jump. Attacks apply kinetic particles for additional damage. When allied with Gambit, gains constant healing
Logan's claws tear through targets with greater base ferocity, while his healing retains its effectiveness.
Logan draws deeper from his fury and carries this bestial rage through combat for longer.
Passive Berserker Rage: Rage generation from taking damage increased from 5 to 8. The Rage decay timer now begins after 5s of no generation instead of 4s. At maximum Rage, the decay rate is reduced from 15/s to 10/s. Logan's healing factor is entering overdrive mode.
[Passive] Regenerative Healing Factor: trigger cooldown 105 sec. ⇒ 90 sec.. Logan receives a significantly more accessible Last Stand — this is a vital investment in his aggressive playstyle through ultimate rotations.
[Q] Last Stand (Ultimate Ability): energy cost 3400 ⇒ 2800. Logan gains control over the landing of Last Stand — his ultimate can now be aimed at a wall to leap directly onto the backline.
[Q] Last Stand (Ultimate Ability): can now be aimed at walls to select a landing point. Logan becomes more dangerous with accumulated Rage and returns to the dive faster — the Rage mechanic now truly rewards aggression.
[LMB/RMB] Savage Claw / Vicious Rampage: percentage damage per unit of Rage 0.045% ⇒ 0.057%. [Shift] Feral Leap: cooldown 15 sec. ⇒ 12 sec. Logan was accumulating his ultimate too quickly through a combo with Phoenix — we are closing this loophole and increasing the cost of Last Stand itself.
[Q] Last Stand (Ultimate Ability): energy cost 2800 ⇒ 3400. [Passive] Primal Flame — Phoenix Warrior: activating the ability no longer grants energy for the ultimate ability. Logan gets a longer-lasting jump, but pays for it with a less frequent Feral Leap rotation — encouraging calculated entries instead of constant diving.
[Shift] Feral Leap: duration 4 sec. ⇒ 5 sec., cooldown 12 sec. ⇒ 15 sec. Adjusting rage accumulation rate and reducing crowd control duration.
[Passive] Rage Mechanic: Logan gains more rage from standard claw strikes and when taking damage, but less from jumps and special moves. [Q] Last Stand (Ultimate): the duration an enemy remains knocked down after a hit, 1 sec. ⇒ 0.75 sec. Logan receives an increase to base power, but his survivability under his ultimate will be slightly reduced.
[Stats] Base Health: 300 ⇒ 350. [E] Undying Animal: damage reduction coefficient 50% ⇒ 40%.