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Wolverine
Duelist

Wolverine

Росомаха

Logan, known as Wolverine, is a mutant with powerful regenerative factor and adamantium claws. Centuries ago, the Weapon X organization turned him into a living weapon by bonding indestructible adamantium to his skeleton. Now Wolverine divides his time between battling Doom 2099 and saving mutants, remaining the best at what he does.

Attributes

Health
350
Movement Speed
7m/s
Chapter IV · Heroes

Abilities

LMB

Savage Claw

Strikes with adamantium claws. Using Feral Leap enhances the attack into Berserk Claw Strike for a short time

  • ▸ Attack Type: Melee
  • ▸ Base Damage: 18 per hit
  • ▸ Percent Damage: 1.5% of target's maximum Health + 0.057% per point of Fury
  • ▸ Maximum Range: 3,5m
  • ▸ Attack Interval: First three hits at 0.27s intervals, fourth hit at 0.84s interval
Q

Last Stand

Launches enemies forward into the air, spinning through them and delivering a devastating blow upon landing

  • ▸ Knockback Radius: 8m spherical radius
  • ▸ Knockback Damage: 50
  • ▸ Damage Over Time: 20/s
  • ▸ Impact Radius: 8m spherical radius
  • ▸ Base Impact Damage: 50
  • ▸ Percent Impact Damage: 10% of target's maximum Health + 0.3% per point of Fury
  • ▸ Duration of Stagger: 0,75s
  • ▸ Energy Cost: 2800
Shift

Feral Leap

Performs an animal-like leap, grabbing the first enemy and slamming them into the ground. Enhances normal attack into Berserk Claw Strike for a short time

  • ▸ Grab Damage: 35
  • ▸ Throw Damage: 35
  • ▸ Duration of Stagger: 0,75s
  • ▸ Duration of Berserk Claw Strike: 5s
  • ▸ Base Damage of Berserk Claw Strike: 6 per hit
  • ▸ Percent Damage of Berserk Claw Strike: 1% of target's maximum Health + 0.035% per point of Fury
  • ▸ Maximum Range of Berserk Claw Strike: 3,5m
  • ▸ Attack Interval of Berserk Claw Strike: 5.88 hits per second
  • ▸ Cooldown: 12s
E

Undying Animal

Lets out a fierce roar, temporarily reducing incoming damage

  • ▸ Duration: 5s
  • ▸ Damage Reduction: 40%
  • ▸ Cooldown: 16s
RMB

Vicious Rampage

Dashes forward and slashes with a claw

  • ▸ Ability Type: Movement with Damage
  • ▸ Average Speed: 44m/s
  • ▸ Maximum Range: 7,5m
  • ▸ Range: 3m
  • ▸ Base Damage: 15 per hit
  • ▸ Percent Damage: 1.5% of target's maximum Health + 0.057% per point of Fury
  • ▸ Cooldown: 3s
Passive

Regenerative Healing Factor

Begins healing and gains bonus health, removing all effects. After a short time, remaining bonus health converts into a one-time heal, resetting Rage. Assistance in CO reduces cooldown

  • ▸ Bonus Health: 150-300 (increases with Fury)
  • ▸ Bonus Health Duration: 3s
  • ▸ Conversion of Bonus Health to Healing: 1
  • ▸ Cooldown Reduction for KO Assist: 10s
  • ▸ Cooldown: 90s
Passive

Berserker Rage

Rage builds up through attacks or taking damage, increasing attack damage and bonus health from regeneration

  • ▸ Maximum Fury: 100
  • ▸ Fury for Savage Claw Hit: 10
  • ▸ Fury for Vicious Rampage Hit: 15
  • ▸ Fury for Feral Leap Grab: 10
  • ▸ Fury for Berserk Claw Strike Hit: 5
  • ▸ Fury for Last Stand Knockback: 25
  • ▸ Fury for Taken Damage: 5
  • ▸ Fury Gain from Damage: 2/s

Team-Ups

Shift

Phoenix Warrior

Wolverine and Hulk can interact with each other. Jean Grey grants Wolverine the power of Phoenix. Upon activating Feral Leap, transforms into Phoenix Warrior. While active, surrounded by Phoenix Flame that damages enemies. All abilities gain vampirism

  • ▸ Cooldown: 15s
  • ▸ Field Radius: 3m spherical radius
  • ▸ Field Damage: 1% of target's maximum health per second
  • ▸ Vampirism Percentage: 0,33
  • ▸ Grab Damage: 35
  • ▸ Throw Damage: 35
  • ▸ Duration of Stagger: 0,75s
  • ▸ Duration of Berserk Claw Strike: 5s
  • ▸ Base Damage of Berserk Claw Strike: 6 per hit
  • ▸ Percent Damage of Berserk Claw Strike: 1% of target's maximum Health + 0.035% per point of Fury
  • ▸ Maximum Range of Berserk Claw Strike: 3,5m
  • ▸ Attack Interval of Berserk Claw Strike: 5.88 hits per second
X

Kinetic Claws

Cyclops enhances Wolverine's claws, expanding attack radius. Vicious Rampage is replaced with a series of surrounding strikes

  • ▸ Ability Cooldown: 20s
  • ▸ Ability Duration: 8s
  • ▸ Attack Range Bonus: 1m
  • ▸ Kinetic Claws Cooldown: 3s
  • ▸ Kinetic Claws Damage Interval: 0,1s
  • ▸ Kinetic Claws Damage: 5 + 0.01% of maximum health per Fury point
  • ▸ Kinetic Claws Duration: 1,5s
C

Blast Slash

Base effect - expands the radius of Savage Claw and Berserk Claw Strike attacks, replacing Vicious Rampage with Kinetic Claws. When allied with Cyclops, the effect is permanent

  • ▸ Cooldown: 20s
  • ▸ Ability Duration: 8s
  • ▸ Attack Range Increase: 1m
  • ▸ Kinetic Claws Cooldown: 3s
  • ▸ Kinetic Claws Damage: 5 + 0.01% of maximum health per Fury point
  • ▸ Kinetic Claws Duration: 1s
  • ▸ Special Effect with Cyclops: Blast Slash is always active
C

Pair of Threes

Base effect - gains enhanced movement speed and jump. Attacks apply kinetic particles for additional damage. When allied with Gambit, gains constant healing

  • ▸ Cooldown: 12s
  • ▸ Ability Duration: 5s
  • ▸ Movement Speed Bonus: 35%
  • ▸ Jump Height Bonus: 350
  • ▸ Bonus Damage Interval: 0,5s
  • ▸ Bonus Damage: 15%
  • ▸ Healing with Gambit: 25/s

Changelog

v20260911 Season 10

Logan's claws tear through targets with greater base ferocity, while his healing retains its effectiveness.

  • ▸ LMB (Savage Claw): Base damage per hit of Savage Claw increased from 15 to 18, and the percentage damage per point of Rage increased from 1.5% + 0.057% to 1.5% + 0.062%.
  • ▸ Passive (Regenerative Healing Factor): The bonus health granted upon activating Regenerative Healing Factor is no longer dependent on the current Rage level and has been standardized to a fixed 300 Bonus Health.
  • ▸ Passive (Team-Up with Cyclops): When selecting the synergy with Cyclops, the percentage damage dealt per hit of Kinetic Claws per point of Rage is increased from 0.01% to 0.012%.
v20260807 Season 9.5

Logan draws deeper from his fury and carries this bestial rage through combat for longer.

  • ▸ Passive Berserker Rage: Rage generation from taking damage increased from 5 to 8. The Rage decay timer now begins after 5s of no generation instead of 4s. At maximum Rage, the decay rate is reduced from 15/s to 10/s.
v20260515 Season 8

Logan's healing factor is entering overdrive mode.

  • ▸ [Passive] Regenerative Healing Factor: trigger cooldown 105 sec. ⇒ 90 sec..
v20260213 Season 6.5

Logan receives a significantly more accessible Last Stand — this is a vital investment in his aggressive playstyle through ultimate rotations.

  • ▸ [Q] Last Stand (Ultimate Ability): energy cost 3400 ⇒ 2800.
v20251212 Season 5.5

Logan gains control over the landing of Last Stand — his ultimate can now be aimed at a wall to leap directly onto the backline.

  • ▸ [Q] Last Stand (Ultimate Ability): can now be aimed at walls to select a landing point.
v20251114 Season 5

Logan becomes more dangerous with accumulated Rage and returns to the dive faster — the Rage mechanic now truly rewards aggression.

  • ▸ [LMB/RMB] Savage Claw / Vicious Rampage: percentage damage per unit of Rage 0.045% ⇒ 0.057%.
  • ▸ [Shift] Feral Leap: cooldown 15 sec. ⇒ 12 sec.
v20250808 Season 3.5

Logan was accumulating his ultimate too quickly through a combo with Phoenix — we are closing this loophole and increasing the cost of Last Stand itself.

  • ▸ [Q] Last Stand (Ultimate Ability): energy cost 2800 ⇒ 3400.
  • ▸ [Passive] Primal Flame — Phoenix Warrior: activating the ability no longer grants energy for the ultimate ability.
v20250704 Season 3

Logan gets a longer-lasting jump, but pays for it with a less frequent Feral Leap rotation — encouraging calculated entries instead of constant diving.

  • ▸ [Shift] Feral Leap: duration 4 sec. ⇒ 5 sec., cooldown 12 sec. ⇒ 15 sec.
v20250411 Season 2

Adjusting rage accumulation rate and reducing crowd control duration.

  • ▸ [Passive] Rage Mechanic: Logan gains more rage from standard claw strikes and when taking damage, but less from jumps and special moves.
  • ▸ [Q] Last Stand (Ultimate): the duration an enemy remains knocked down after a hit, 1 sec. ⇒ 0.75 sec.
v20250110 Season 1

Logan receives an increase to base power, but his survivability under his ultimate will be slightly reduced.

  • ▸ [Stats] Base Health: 300 ⇒ 350.
  • ▸ [E] Undying Animal: damage reduction coefficient 50% ⇒ 40%.