Гамбит
Remy LeBeau is a charismatic mutant with a rare gift for controlling kinetic energy. He transforms ordinary playing cards into powerful explosive projectiles that simultaneously damage enemies and heal allies. When Gambit lights up the battlefield with his charm and exploding cards, he always plays to win!
Attributes
Launches three kinetic-energy-charged cards in an arc forward. Each card explodes on impact, creating a single explosion that damages enemies and heals allies
Aim at an ally within sight and fire several Aces that heal and cleanse. Both receive the Kinetic Transfer effect, increasing movement speed and jump height while enhancing attacks with additional single explosive damage and accelerating the charge of Ultimate abilities
Perform a combat leap forward with the staff in hand, covering a short distance
Create a Heart Card by consuming one stack of Sleight of Hand to heal and switch to the Healing Hearts deck
Create a Spade Card by consuming one stack of Sleight of Hand to gain a damage bonus and switch to the Breaking Spades deck
Accumulate kinetic energy in the staff, then strike it into the ground after a wide swing, creating a shockwave that damages nearby enemies and heals allies
Dash forward with a staff strike at a distance, creating multiple fields with explosions
While the Healing Hearts deck is active, activate Flush Empowerment to fire a full deck forward. Cards bounce between allies on hit, providing health and healing bonus
While the Healing Hearts deck is active, activate Raise Empowerment to launch a cluster of cards in an arc forward. Explosions heal nearby allies and cleanse them
While the Breaking Spades deck is active, activate Flush Empowerment to fire a complete set of cards forward. Cards explode on hit, dealing damage and applying a reduced healing debuff
While the Breaking Spades deck is active, activate Raise Empowerment to scatter cards in an arc in all directions. Explosions damage enemies and knock them upward
Gambit charges Magneto's greatsword with kinetic energy. When Magneto activates this ability, Iron Volley is replaced by Ace Greatsword, which explodes on hit against enemies. The explosion leaves residual kinetic energy in the target, dealing additional delayed damage
Throw two magnetic playing cards forward. On impact with the environment or characters, the two cards magnetically repel and flip, rotating in place. They heal allied characters they encounter, deal damage, and knock back enemies. When combined with Magneto, the cards reverse polarity and explode together
Spin your staff, enhanced with firework energy. The emitted firework sparks heal nearby allies. Simultaneously, the staff damages enemies at close range and rapid spinning blocks incoming damage from most projectiles. When combined with Jubilee, Bayou Bash and Big Easy Impact gain an additional constant healing aura
The Cajun card player spins his staff for longer and charges suits faster for quicker returns.
The Cajun cardsharp rewrites the rules of the game with explosive tosses alongside Magneto.
Remy plays more evenly, reshaping the battlefield alongside his magnetic rival.
The King of Cards enhances his healing power to better support allies.
Remy rolls with hot hands and heals hearts thanks to the enhancement of his life-saving kinetic cards, but the bonus has vanished down the river.
LMB Kinetic Cards: healing from a single hit increased from 28 to 30. Team-Up Anchor: 5% Healing Boost bonus removed. Remy loses offensive power from his ultimate — bonus damage and movement speed are reduced.
[Q] Ragin' Royal Flush (Ultimate Ability): bonus damage multiplier 25% ⇒ 20%; bonus movement speed 40% ⇒ 30% Redirecting Remy's power from team utility to personal threat: charge and movement speed buffs for allies are reduced, while the single-target burst damage has become more lethal.
[Q] Ragin' Royal Flush (Ultimate Ability): ally charge speed 30% ⇒ 20%; movement speed bonus 50% ⇒ 40%; single-target burst damage coefficient 20% ⇒ 25%. Remy was becoming too autonomous a support — reducing healing from explosions and the ultimate, and Bridge Boost no longer bounces infinitely.
25 ⇒ 15 (total 75 ⇒ 45). [Q] Ragin' Royal Flush (Ultimate): healing 75/s ⇒ 55/s. [E] Bridge Boost: maximum of 2 bounces per target. Remy used to cast Ragin' Royal Flush too frequently — we are raising the energy threshold so that the card show becomes a notable event rather than a routine.
[Q] Ragin' Royal Flush (Ultimate Ability): energy cost 4300 ⇒ 4500.