close
← All heroes ← Emma Frost · Gorr the God Butcher →
Gambit
Strategist

Gambit

Гамбит

Remy LeBeau is a charismatic mutant with a rare gift for controlling kinetic energy. He transforms ordinary playing cards into powerful explosive projectiles that simultaneously damage enemies and heal allies. When Gambit lights up the battlefield with his charm and exploding cards, he always plays to win!

Attributes

Health
275
Movement Speed
6m/s
Chapter IV · Heroes

Abilities

LMB

Kinetic Cards

Launches three kinetic-energy-charged cards in an arc forward. Each card explodes on impact, creating a single explosion that damages enemies and heals allies

  • ▸ Maps per Salvo: 3 maps
  • ▸ Angle Between Side and Central Maps: 2°
  • ▸ Map Damage: 20 per Salvo
  • ▸ Map Healing: 30 per Salvo
  • ▸ Fire Rate: 0.45s per Salvo
  • ▸ Ammunition: 21
  • ▸ Projectile Speed: 150 m/s
  • ▸ Maximum Distance: 60m
Q

Ragin' Royal Flush

Aim at an ally within sight and fire several Aces that heal and cleanse. Both receive the Kinetic Transfer effect, increasing movement speed and jump height while enhancing attacks with additional single explosive damage and accelerating the charge of Ultimate abilities

  • ▸ Energy Cost: 4500
  • ▸ Area of Effect: Conical field, 110° angle, 40m range
  • ▸ Instant Healing: 100
  • ▸ Movement Speed Bonus: 30%
  • ▸ Enhanced Damage Bonus: 20%
  • ▸ Damage Trigger Interval: 0.5s
  • ▸ Healing Over Time: 55/s
  • ▸ Ultimate Ability Charge Rate Increase: 20%
  • ▸ Field Duration: 8s
Shift

Cajun Charge

Perform a combat leap forward with the staff in hand, covering a short distance

  • ▸ Cooldown: 2 charges, each recharging every 12.5s
  • ▸ Dash Distance: 8m
E

Healing Hearts

Create a Heart Card by consuming one stack of Sleight of Hand to heal and switch to the Healing Hearts deck

  • ▸ Cooldown: 4 charges, each recharging every 8s
  • ▸ Self-Healing: 30 per second
  • ▸ Maximum Duration: 6s
  • ▸ Special Effect: During duration, consume one stack of Sleight of Hand to use Bridge Boost and Purifying Pick-Up
F

Breaking Spades

Create a Spade Card by consuming one stack of Sleight of Hand to gain a damage bonus and switch to the Breaking Spades deck

  • ▸ Cooldown: 4 charges, each recharging every 8s
  • ▸ Own damage bonus: 10%
  • ▸ Maximum Duration: 6s
  • ▸ Special Effect: During duration, consume one stack of Sleight of Hand to use Explosive Trick and Bidding Barrage
RMB

Bayou Bash

Accumulate kinetic energy in the staff, then strike it into the ground after a wide swing, creating a shockwave that damages nearby enemies and heals allies

  • ▸ Cooldown: 2 charges, each recharging every 8s
  • ▸ Area of effect radius: 5m spherical radius
  • ▸ Damage: 60
  • ▸ Healing: 60 to allies and self
RMB

Big Easy Impact

Dash forward with a staff strike at a distance, creating multiple fields with explosions

  • ▸ Dash Distance: 12m
  • ▸ Number of areas of effect: 3
  • ▸ Area creation interval: 0.1s
  • ▸ Area of Effect: 5m spherical radius
  • ▸ Damage per area: 25 per hit
  • ▸ Healing: 15 per hit to allies and self
E

Bridge Boost

While the Healing Hearts deck is active, activate Flush Empowerment to fire a full deck forward. Cards bounce between allies on hit, providing health and healing bonus

  • ▸ Projectile Speed: 120m/s
  • ▸ Maximum number of ricochets: 6
  • ▸ Healing: 55 per burst
  • ▸ Healing bonus: 15%
  • ▸ Duration: 4s
F

Purifying Pick-Up

While the Healing Hearts deck is active, activate Raise Empowerment to launch a cluster of cards in an arc forward. Explosions heal nearby allies and cleanse them

  • ▸ Number of generated projectiles: 10
  • ▸ Projectile Speed: 100 m/s
  • ▸ Maximum Distance: 15m
  • ▸ Area of effect radius: 5m spherical radius
  • ▸ Area of effect healing: 70 per area
  • ▸ Special Effect: Area of effect applies Purify to allies on hit (maximum 2 times per ally, 1 time to self)
F

Explosive Trick

While the Breaking Spades deck is active, activate Flush Empowerment to fire a complete set of cards forward. Cards explode on hit, dealing damage and applying a reduced healing debuff

  • ▸ Projectile Speed: 150 m/s
  • ▸ Area of effect radius: 5m spherical radius
  • ▸ Damage: 70
  • ▸ Reduced healing coefficient: 25%
  • ▸ Reduced healing duration: 4s
E

Bidding Barrage

While the Breaking Spades deck is active, activate Raise Empowerment to scatter cards in an arc in all directions. Explosions damage enemies and knock them upward

  • ▸ Number of projectiles: 10
  • ▸ Projectile Speed: 100 m/s
  • ▸ Maximum Distance: 15m
  • ▸ Area of effect radius: 5m spherical radius
  • ▸ Damage: 70
  • ▸ Special Effect: Knockback upward on hit (triggers only once)

Team-Ups

Passive

Ace of Aces

Gambit charges Magneto's greatsword with kinetic energy. When Magneto activates this ability, Iron Volley is replaced by Ace Greatsword, which explodes on hit against enemies. The explosion leaves residual kinetic energy in the target, dealing additional delayed damage

  • ▸ Team synergy bonus: 5% healing bonus
C

Favorable Odds

Throw two magnetic playing cards forward. On impact with the environment or characters, the two cards magnetically repel and flip, rotating in place. They heal allied characters they encounter, deal damage, and knock back enemies. When combined with Magneto, the cards reverse polarity and explode together

  • ▸ Cooldown: 15s
  • ▸ Area of effect radius: 5m spherical radius
  • ▸ Field Duration: 5s
  • ▸ Healing: 55/s
  • ▸ Damage: 50/s
  • ▸ Instant damage (enhanced): 40
  • ▸ Instant healing (enhanced): 60
C

Sparkling Staff

Spin your staff, enhanced with firework energy. The emitted firework sparks heal nearby allies. Simultaneously, the staff damages enemies at close range and rapid spinning blocks incoming damage from most projectiles. When combined with Jubilee, Bayou Bash and Big Easy Impact gain an additional constant healing aura

  • ▸ Cooldown: 12s
  • ▸ Duration: 1.5s
  • ▸ Area of effect damage radius: 5m spherical radius
  • ▸ Damage: 45/s
  • ▸ Area of effect healing radius: 8m spherical radius
  • ▸ Healing: 70/s
  • ▸ Healing bonus (passive): 10/s for 3s

Changelog

v20261009 Season 10

The Cajun card player spins his staff for longer and charges suits faster for quicker returns.

  • ▸ E / F (Healing Hearts and Breaking Spades): Charge accumulation time per stack reduced from 8s to 7s.
  • ▸ Q (Ragin' Royal Flush): Target search range reduced from 40m to 30m. Additional jump boost effect for self and allies reduced from 500 to 300.
  • ▸ Passive (Team-Up with Jubilee): Duration of Sparkling Staff increased from 1.5s to 2s.
v20260911 Season 10

The Cajun cardsharp rewrites the rules of the game with explosive tosses alongside Magneto.

  • ▸ Passive (Team-Up with Magneto): The Favorable Odds effect now triggers only once upon impact with the environment or a character, removing the previous persistent toss effect while the spell field is active.
v20260807 Season 9.5

Remy plays more evenly, reshaping the battlefield alongside his magnetic rival.

  • ▸ Team-Up with Magneto: the frequency of tossing spells into the field has been changed from 0.5s to 1s.
v20260711 Season 9

The King of Cards enhances his healing power to better support allies.

  • ▸ [E] Healing Hearts: self-healing 20/s ⇒ 30/s
  • ▸ [Shift] Bridge Boost: healing per bounce 50 ⇒ 65
  • ▸ Team-Up with Magneto: area healing 50/s ⇒ 55/s
v20260710 Season 9

Remy rolls with hot hands and heals hearts thanks to the enhancement of his life-saving kinetic cards, but the bonus has vanished down the river.

  • ▸ LMB Kinetic Cards: healing from a single hit increased from 28 to 30.
  • ▸ Team-Up Anchor: 5% Healing Boost bonus removed.
v20260609 Season 8.5

Remy loses offensive power from his ultimate — bonus damage and movement speed are reduced.

  • ▸ [Q] Ragin' Royal Flush (Ultimate Ability): bonus damage multiplier 25% ⇒ 20%; bonus movement speed 40% ⇒ 30%
v20260320 Season 7

Redirecting Remy's power from team utility to personal threat: charge and movement speed buffs for allies are reduced, while the single-target burst damage has become more lethal.

  • ▸ [Q] Ragin' Royal Flush (Ultimate Ability): ally charge speed 30% ⇒ 20%; movement speed bonus 50% ⇒ 40%; single-target burst damage coefficient 20% ⇒ 25%.
v20260116 Season 6

Remy was becoming too autonomous a support — reducing healing from explosions and the ultimate, and Bridge Boost no longer bounces infinitely.

  • ▸ Big Easy Impact: explosion heal 25 ⇒ 15 (total 75 ⇒ 45).
  • ▸ [Q] Ragin' Royal Flush (Ultimate): healing 75/s ⇒ 55/s.
  • ▸ [E] Bridge Boost: maximum of 2 bounces per target.
v20251212 Season 5.5

Remy used to cast Ragin' Royal Flush too frequently — we are raising the energy threshold so that the card show becomes a notable event rather than a routine.

  • ▸ [Q] Ragin' Royal Flush (Ultimate Ability): energy cost 4300 ⇒ 4500.