Звёздный Лорд
Peter Quill, the cosmic outlaw known as Star-Lord, dazzles on the battlefield with his unique combat style. His elemental blasters trace arcs of destruction, while his acrobatic movements soar through the sky with unmatched flair. As the leader of the Guardians of the Galaxy, he has saved the universe so many times that he has well earned his legendary reputation.
Attributes
Fires from dual elemental blasters, striking enemies with rapid bursts and spread shot
Launches into free flight and homes in on enemies within view, firing high-speed projectiles with increased reload speed
Consumes energy to gain movement acceleration and swift forward flight
Unleashes a barrage of shots that deal damage to enemies within a spherical field
Dodges in the direction of movement and quickly reloads weapons, gaining temporary invincibility
Star-Lord can teleport to the deployment point of a jump pad from anywhere on the map
Gains a new ability — throwing distorted thorn seeds forward. Upon landing, they rapidly grow and root in place, creating thorn traps. Enemies who step on a trap take damage and are rooted. When combined with Groot, the number of traps and damage dealt are increased
Gains a new ability — placing a telekinetic beacon. Can teleport to the beacon's location from anywhere on the map. When struck, Star-Lord cocooned and respawns at the beacon. When combined with Adam Warlock, each KO reduces the beacon's cooldown
The legendary outlaw becomes slightly more durable while maintaining the lethality of his blasters at range.
Peter Quill loses effectiveness at long ranges — damage falls more sharply after 25 m.
[LMB] Element Guns: damage falloff at 25 m 65% ⇒ 50% Time to turn up the volume and the ammo.
[LMB] Element Guns: magazine capacity 40 ⇒ 50. Peter receives a slightly more accessible ultimate — Galactic Legend returns to the rotation more frequently and enters the fray more actively.
[Q] Galactic Legend (Ultimate Ability): energy cost 3400 ⇒ 3100. Peter gains insurance during a maneuver — a small amount of bonus health from Stellar Shift will help him survive a counter-volley.
[RMB] Stellar Shift: upon activation grants +25 units of bonus health (max. 25) for 3 sec., then decays over 1 sec. Reducing Peter's firepower to balance his effectiveness.
[E] Blaster Barrage: damage 80 ⇒ 75/s. Added a damage falloff mechanic that begins at 4 meters. Peter receives a significant upgrade to his mobility.
[Shift] Rocket Propulsion: maximum energy reserve 1200 ⇒ 1800.